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Season 10 Premiership Playoffs: Epsilon vs Crack Clan

Date December 13, 2011

Season 10 Premiership Playoffs: Relic vs Epsilon

Date December 4, 2011

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Ch-ch-ch-changes

Date December 3, 2011

Config

There have been a few updates to our config. Download it here.

Changes:

  • Disallowed using TF2’s server voting system
  • Allowed a broader range of interpolation ratios (from 0 to 5)
  • Allowed a broader range of rate values (from 30000 to 100000)
  • Shortened player timeouts to avoid issues where players can’t rejoin
  • Smaller cap on future ticks a player is allowed to send prematurely

Staff updates!

Four new fine gentlemen have been added to our staff. You may have seen them around already as they have been on trial for a while. We welcome Latvia Forsak3nPoland AezUK Oxy and Germany Sonny Black and wish them much joy and happiness helping us do our admin duties.

With great sadness in our hearts, we bid farewell to England SnowiE and France AnroliF. Thank you both for all the hard work and we wish you all the best in whatever the future may bring you.

Rules

We would like to remind everyone of the merc rule as found in the Highlander Season 1 Rules. For your convenience, said rule is included below:

1.4 One merc allowed by default and up to 3 mercs if the opponent agrees

One mercenary is allowed by default and up to 3 mercenaries are allowed if the opposing team agrees. In order for your merc to be allowed by default, he cannot be more experienced than your team overall, and have no higher equivalent 6v6 experience (season 6 and earlier excluded). Experience in other leagues is included. Opponents can allow exceptions. For other mercs you will need specific approval from the opponent.
Please use the match page to present mercs and ask for allowance. Even the default merc should be presented, so that your opponents can make sure he is not too experienced. If you wish to contest the default allowance of a merc, please contact an admin (support page), so that he may decide whether or not the merc is too experienced.

All mercs have to be registered on etf2l. Teams caught using an unregistered merc, or a merc without their opponent’s permission, will receive a warning and possibly a default loss.

Additionally, we have found a worrying number of matches that are lacking status screenshots. A correct status screenshot is made by typing status in console and taking a screenshot of the output, which should contain the SteamID’s of all the players on the server. You are required to make one at least, and any additional ones for any player changes that may occur during the match or between maps.

These screenshots are used by ETF2L to determine who played in your match and to verify that the players used are actually in your team. Upon uploading status screenshots, our screenshot parser attempts to pull out the SteamID’s using a little OCR script – this script cannot do its job if your screenshot is of poor quality. You can increase screenshot quality by setting jpeg_quality to a value above 80 in your client config.

One Night Cup: Croissant! – Round Up

Date December 2, 2011

Our Croissant Cup came to an exciting end yesterday with several final ties being very close. Huge thanks to the teams that participated and our congratulations go to the following winners of the highly coveted pixel trophies:

Highest Bracket
1st European LagTastic Gaming
2nd European Please Shoot the Medic
3rd Russia International Secret Intelligence Servic
3rd Netherlands Insane Dutch Killers – Dynamic

High Bracket
1st Germany n2o injection
2nd European Team Colonslash: Fest!
3rd European Dont Shoot the Panda
3rd BosniaHerzegovina Don’t be Custard, IDK

Mid Bracket
1st European Insane Dutch Killers – Cookies
2nd Finland Splendid Gaming
3rd Russia Death or Glory
3rd Israel Digital Playground

Low Bracket
1st Spain Croissant Mixture
2nd European Subreddit
3rd UK isaninja
3rd Germany Chill it

Feedback

If your team participated in this cup we are sure the creator of the map would love to hear your feedback on it. You can do so here.

One Night Cup: Croissant! – Brackets

Date November 30, 2011

Tomorrow our latest one night cup will take place for which signups are now closed. It will have all matches played on the map cp_croissant which should provide some interesting gameplay for all. If you have not seen or downloaded the map yet, be sure to check it out. Croissant can be downloaded here.

Brackets will be announced today at 19:30 CET in #etf2l so be sure to see who you are drawn against!  If you did not make it into the brackets but still wish to play then please be in #etf2l when the cup is due to begin, as you may be able to replace teams that do not show up.

Highest Bracket: Click Here
High Bracket: Click Here
Mid Bracket: Click Here
Low Bracket: Click Here

Round 1: 20:00 CET
Quarter Final: 20:45 CET
Semi Final: 21:30 CET
Final: 22:15 CET

Feedback

If you are a competitor in this cup we are sure that the creator of the map would appreciate your feedback. You can do so here.

Details for this cup

  • Please contact your opponents in #etf2l on IRC, so ensure at least one of your team is in there at all times. If you have any problems contacting your opponents, please talk to an admin. There will be servers with SourceTVs (hosted by Multiplay) available for you to play on should you need them. Request them by talking to an admin.
  • All teams must have at least 1 player ready on #etf2l (QuakeNet) to find their opponent and schedule the match.
  • If your match starts more than 10 minutes late, please reduce the map time to 15-25 minutes, depending on how long you have left before the next round starts. Bear in mind that if the map finishes in a draw, there will be a golden cap period to follow.
  • If your match finishes in a draw, you must play a golden cap round to decide the winner. Please reset the config and play a 5 minute golden cap round. The first team to cap all points in this round, wins. If neither team caps within 5 minutes, the team that holds CP3 at the end of the 5 minute period wins.
  • For most other issues the regular ETF2L Season 10 rules apply.
  • Teams may use 2 mercs by default.
  • All rounds are to be played on the cp_croissant_b8 version of the map.