With us striving towards making the league as fair as possible we’re changing the following rules. These are general rules and are in immediate effect.
1.4 Use the match comments to record agreements on mercs, servers and other cases
We encourage using the match comments to keep in touch with your opponents. Any agreement between two teams regarding the use of mercs or servers must be recorded on the relevant match page, and cannot be retracted. Only Leaders and Deputies are given the authority to make decisions on these issues.
If your opponent allows a merc, you are expected to extend the same courtesy to them.
3.5 Switching line-ups or hijacking teams is not allowed
Only half of a team’s active line-up may be changed during one season. Any player that joins the roster after the main season starts is classified as “new”. If half or more of the players you use in a match are “new”, you may receive a warning or suffer a default loss. A team can receive multiple punishments during the season if they continue to use a roster of “new” players, even if that roster remains the same.
In order to allow leniency for teams that are forced to change their line-ups, we require team leaders to contact admins on IRC when facing extreme roster changes. We will deal with each case individually, and all factors will be taken into account.
3.6 The amount of players with higher experience that can join after the Provisional Tiers are published is limited
A point system is used to determine this restriction. A player will be given a “point” for each tier of experience higher than the division of the team he joins. For example, a high player joining an open team will count as 2 points.
A player counts as “experienced” in the tier if, during the last three seasons, they played 3 or more officials in that tier. For example, for Season 10 experience, we will look at matches from Season 7 onwards.
Each team has a 2 point limit (3 for Highlander). Please contact the admins on IRC if you need your case to be reviewed. Admin discretion will be used when dealing with specific cases.
The following is a Highlander specific adjustment to the wording of this rule. This will also be in immediate effect.
1.4 One mercenary allowed by default and up to 3 mercenaries if the opponent agrees
One mercenary is allowed by default and up to 3 mercenaries are allowed if the opposing team agrees. In order for your mercenary to be allowed by default, he cannot be more experienced than the tier the match is being played in. Experience in other leagues is included. Opponents can allow exceptions. To use more than one mercenary , you will need specific approval from the opponent for each mercenary .
A player counts as “experienced” in the tier if, during the last three seasons, they played 3 or more officials in that tier. For example, for Season 10 experience, we will look at matches from Season 7 onwards. If a player is on a roster of a team in a higher tier than the match in question, he cannot be claimed as a default merc.
Use the match page to present mercenaries and ask for allowance. Even the default merc has to be presented, so that your opponents can make sure he is not too experienced. If you wish to contest the default allowance of a mercenary , please contact an admin (support page), so that he may decide whether or not the mercenary is too experienced.
All mercenaries have to be registered on ETF2L. Teams caught using an unregistered mercenary , or a mercenary without their opponent’s permission, will receive a warning and possibly a default loss.