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6v6 No Restrictions Cup #1

Open C

Round 2

Round commencing: -

Schedule deadline: | Result deadline:

Date Scheduled:
Results submitted:
by Teratoid (THUG PRO.)

cp_snakewater_final1

cp_snakewater_final1

4 - 2

[Screenshots: A ]

[Logs: N\A ]

cp_reckoner

cp_reckoner

5 - 1

[Screenshots: A ]

[Logs: N\A ]

TheIsleOfMan THUG PRO. vs Japan Wii would like to play
6 - 0

SteamID Screenshots: A

Players

Wii would like to play (4) EdamCheese, Jarebare, Fox, soap
THUG PRO. (6) CarrotFlowers, Jag, freya, dx, Teratoid, Frog
Unrostered (2) Papuru, Sugeszan

4 Comments

  1. Default Date said:

    A default date has been set for this match by ETF2L.
    The default date is: Saturday, 16 May 2026, 20:00
    Please play this match on the appointed time and submit the results.
    If the default date does not suit you, please contact your opponent and ask them to reschedule.

  2. ETF2L Staff said:

    Were mercs approved?

  3. ETF2L Staff said:

    Dear teams,

    Due to “Wii would like to play” using an unapproved merc the match will be defaulted in favour of “THUG PRO.”.

    1.3. Mercenary clause:

    Definition:
    Mercenaries or “Mercs” or “ringers” are defined as players who are not part of a team’s roster. Players who are listed as “unverified” on a roster also count as mercs if they were listed as such at the time an official was set to start.

    Standard:
    A team can use up to a maximum of 2 mercs (including default merc) per map and simultaneously, even if the opponent would allow the use of more than 2 mercs.
    A team can only use 1 default merc as per rule 1.3.3 Default Mercs.
    Otherwise, no team may use a merc at any time during a match unless the player(s) is/are granted explicit written permission to play by the opposing team.

    Process:
    Merc permission grants are player-based and class-based: teams are free to choose whether a player is allowed to play for their opponents as a merc and which classes they are allowed to play. Classes deemed as “off-classes” (i.e. Pyro, Heavy, Engineer, Sniper and Spy) are allowed by default. If no specific classes are stated, a player allowed to play as a merc can play any class of their choice.

    All agreements for merc permission grants and the usage of default mercs must be logged and provided in the official match’s respective comments. Those logs must explicitly contain links to each approved merc’s ETF2L profile. Teams are advised to check if the proposed default merc is indeed eligible as per rule 1.3.3 Default Mercs.
    All mercs have to be registered on ETF2L.

    The team that requested the merc is responsible for making sure that this permission is granted. If a team wants to use any players who are not eligible to be a default merc, they must contact the opponent before the match starts.

    Breaking the rules:
    Failing to present a default merc to the opposing team will grant you a minor warning.
    A team using an unapproved merc or an unregistered player will receive a minor warning and Default Loss.

    In addition to that a minor warning has been issued to “Wii would like to play” for using an unapproved merc.

    For any questions please contact us in our discord https://discord.etf2l.org

  4. Fox: Wii - AoD said:

    ETF2L User Profile: Sugeszan
    This player played in 1 matches. Played classes: Scout, Engineer, Soldier, Medic, Pyro, Demoman, Sniper, Spy, Heavy. Part of the following teams: My ping is my IQ [Highlander].
    https://etf2l.org/forum/user/153101/

    Can we use this merc?

    [Yesterday, 8:07 PM]
    i am 9 beers old:
    thats a default merc i cant deny that

    [Yesterday, 8:07 PM]
    Fox:
    oh okay

    [Yesterday, 8:14 PM]
    Fox:
    ETF2L User Profile: Papuru
    This player played in matches.
    https://etf2l.org/forum/user/153387/

    Can we use this merc?
    No comp experience

    [Yesterday, 8:15 PM]
    i am 9 beers old:
    :steamthumbsup:

    [Yesterday, 8:15 PM]
    Fox:
    Noice

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