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6v6 No Restrictions Cup #1

Open B

Round 1

Round commencing: -

Schedule deadline: | Result deadline:

Date Scheduled:
Results submitted:
by yerster (Funkier monks)

cp_process_final

cp_process_final

0 - 5

[Screenshots: A ]

[Logs: A ]

cp_snakewater_final1

cp_snakewater_final1

0 - 5

[Screenshots: A ]

[Logs: A ]

International five ggs vs Russia Funkier monks
0 - 6

SteamID Screenshots: A

Players

five ggs (5) Kiwee, dulrac, Misha12_05, Techno, Vansh0ter
Funkier monks (6) majk, kmd, insomnian, Korneff, yerster, Kitty
Unrostered (1) Blubb

Warnings

  • five ggs [Minor] Using an unapproved merc

4 Comments

  1. Default Date said:

    A default date has been set for this match by ETF2L.
    The default date is: Saturday, 16 May 2026, 18:45
    Please play this match on the appointed time and submit the results.
    If the default date does not suit you, please contact your opponent and ask them to reschedule.

  2. insomnian: BEAR said:

    gg

  3. ETF2L Staff said:

    Please verify if https://etf2l.org/forum/user/153384 was accepted

  4. ETF2L Staff said:

    Dear teams,

    Due to “five ggs” using an unapproved merc the match will be defaulted in favour of “Funkier monks”.

    1.3. Mercenary clause:

    Definition:
    Mercenaries or “Mercs” or “ringers” are defined as players who are not part of a team’s roster. Players who are listed as “unverified” on a roster also count as mercs if they were listed as such at the time an official was set to start.

    Standard:
    A team can use up to a maximum of 2 mercs (including default merc) per map and simultaneously, even if the opponent would allow the use of more than 2 mercs.
    A team can only use 1 default merc as per rule 1.3.3 Default Mercs.
    Otherwise, no team may use a merc at any time during a match unless the player(s) is/are granted explicit written permission to play by the opposing team.

    Process:
    Merc permission grants are player-based and class-based: teams are free to choose whether a player is allowed to play for their opponents as a merc and which classes they are allowed to play. Classes deemed as “off-classes” (i.e. Pyro, Heavy, Engineer, Sniper and Spy) are allowed by default. If no specific classes are stated, a player allowed to play as a merc can play any class of their choice.

    All agreements for merc permission grants and the usage of default mercs must be logged and provided in the official match’s respective comments. Those logs must explicitly contain links to each approved merc’s ETF2L profile. Teams are advised to check if the proposed default merc is indeed eligible as per rule 1.3.3 Default Mercs.
    All mercs have to be registered on ETF2L.

    The team that requested the merc is responsible for making sure that this permission is granted. If a team wants to use any players who are not eligible to be a default merc, they must contact the opponent before the match starts.

    Breaking the rules:
    Failing to present a default merc to the opposing team will grant you a minor warning.
    A team using an unapproved merc or an unregistered player will receive a minor warning and Default Loss.

    In addition to that a minor warning has been issued to “five ggs” for using an unapproved merc.

    For any questions please contact us in our discord https://discord.etf2l.org

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