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6v6 Season 51 (Winter 2026): Open 3rd Place

3rd Place

Round commencing: -

Schedule deadline: | Result deadline:

Date Scheduled:
Results submitted:
by Wand (Bat!)

cp_snakewater_final1

cp_snakewater_final1

5 - 0

[Screenshots: A ]

[Logs: A ]

cp_process_f12

cp_process_f12

4 - 0

[Screenshots: N\A ]

[Logs: A ]

European Bat! vs Finland PANUN PALLIT
6 - 0

SteamID Screenshots: A

Players

PANUN PALLIT (6) fredu, Johan, Panu, logic, Raime, Lypsykone
Bat! (4) Wand, Sir, shimeshka, kj
Unrostered (2) Libra, Ash

Warnings

  • Bat! [Major] Collecting 3 Minor Warnings
  • Bat! [Minor] Special kind of rule break (1st time) - see match comment for explanation

8 Comments

  1. ETF2L Staff said:

    Welcome to the Season 51 Open: 3rd Place Match!

    This match will be played as a best-of-three.

    Maps will be decided using the following Map Elimination System:

    BAT! is the higher seed and gets to decide who eliminates first.

    Team A bans a map
    Team B bans a map
    Team B picks a map
    Team A picks a map
    Team B bans a map
    Team A bans a map
    The remaining map is the decider

    Good luck for both teams!

  2. Wand: BAT! said:

    https://imgur.com/a/faWOzXW

    snake, process and product decider

  3. Wand: BAT! said:

    def merc
    https://logs.tf/profile/76561198966798784

  4. Wand: BAT! said:

    https://etf2l.org/forum/user/141747/

  5. Wand: BAT! said:

    Def merc ^

  6. Wand: BAT! said:

    https://imgur.com/a/n8XkGcn

    Ash accepted merc for offi

  7. ETF2L Staff said:

    Dear teams,

    Due to BAT! failing to present a default merc before the match, and due to this being both the 3rd rule break, a minor as well as a major warning has been issued to BAT!.

    1.3. Mercenary clause:

    Definition:
    Mercenaries or “Mercs” or “ringers” are defined as players who are not part of a team’s roster. Players who are listed as “unverified” on a roster also count as mercs if they were listed as such at the time an official was set to start.

    Standard:
    A team can use up to a maximum of 2 mercs (including default merc) per map and simultaneously, even if the opponent would allow the use of more than 2 mercs.
    A team can only use 1 default merc as per rule 1.3.3 Default Mercs.
    Otherwise, no team may use a merc at any time during a match unless the player(s) is/are granted explicit written permission to play by the opposing team.

    Process:
    Merc permission grants are player-based and class-based: teams are free to choose whether a player is allowed to play for their opponents as a merc and which classes they are allowed to play. Classes deemed as “off-classes” (i.e. Pyro, Heavy, Engineer, Sniper and Spy) are allowed by default. If no specific classes are stated, a player allowed to play as a merc can play any class of their choice.

    All agreements for merc permission grants and the usage of default mercs must be logged and provided in the official match’s respective comments. Those logs must explicitly contain links to each approved merc’s ETF2L profile. Teams are advised to check if the proposed default merc is indeed eligible as per rule 1.3.3 Default Mercs.
    All mercs have to be registered on ETF2L.

    The team that requested the merc is responsible for making sure that this permission is granted. If a team wants to use any players who are not eligible to be a default merc, they must contact the opponent before the match starts.

    Breaking the rules:
    Failing to present a default merc to the opposing team will grant you a minor warning.
    A team using an unapproved merc or an unregistered player will receive a minor warning and Default Loss.

    For any questions please contact us in our discord https://discord.etf2l.org

  8. shimeshka said:

    my african leader

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