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	<title>ETF2L &#8211; Latest activity in &#8220;How to become a sticky master ?&#8221;</title>
	<link>https://staging.etf2l.org/forum/tactics/topic-31554/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
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    	    <title>Reply by Zoidberg</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-31554/page-2/?recent=536342#post=536342</link>
    	    <description><![CDATA[The oldest and best trick to improve in any game is to just play it.
I'm serious.]]></description>
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    	    <pubDate>Fri, 29 May 2015 17:42:14 +0200</pubDate>
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    	    <title>Reply by Nati0n</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-31554/page-2/?recent=536342#post=536339</link>
    	    <description><![CDATA[http://teamfortress.tv/thread/17952/tr-arena-rc1
#pipesonly
huge log proof inc http://logs.tf/605953]]></description>
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    	    <pubDate>Fri, 29 May 2015 17:12:55 +0200</pubDate>
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    	    <title>Reply by byte</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-31554/page-2/?recent=536342#post=536328</link>
    	    <description><![CDATA[-Too much information about stickies, must not explode-


Stickies these days are no way near utilized then back in the good ole days, only person still who 90% utilizes the stickies is kaidus. I cba to right a tl:dr reply but in summary.

<strong>Uses of stickies</strong>

- denial of area (if you need to keep an area safe from enemies just leaving them on the floor will piss them off and make them re-think or put a delay on their attack.

- territory not the same as denial of area, territory is by claiming an area on purpose so that another route has to be taken which infact also has stickies.

- capping power, pain train + stickies denying enemies entering to block without either dying or taking severe dmg

- double bluff sticky trap, laying stickies in common/generic place which enemies expect chanced by your thought of probability of where they will go. 

- mobility, getting places and in the recent years this has been ramped up with its capability due to Kaido defying physics :p

- The 'alt method' - using stickies as raining stickies, normally to combat an aggressive attack by the enemy in a 'chokey' area.

- Pot shots - very important mainly on the start of each round, can alter how the enemy team play their strat if demoman/scouts are crippled due to some pro aiming stickies + detonated at the right time.

- Linked with denial of area, if correctly deployed this allows your team to gain 'x' seconds more, this could prove very useful for ppl who will spawn and can defend a point with you, or save enough time to build the uber with ur med...

- Most importantly a single simple sticky trap, could alter a round on it's head. one minute you could look like you're losing spire on badlands, but your sticky trap kills 2 scouts - gg gameover, now you have cp3 etc...

Much more information could be said, and as you mentioned demoman is a brain orientated class, so I'd stick with that first before thinking about the whole aim thing (which only comes in handy for pot shots)

Cheers

Byte]]></description>
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    	    <pubDate>Fri, 29 May 2015 15:48:12 +0200</pubDate>
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    	    <title>Reply by Hiper</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-31554/page-2/?recent=536342#post=536318</link>
    	    <description><![CDATA[<i>Quoted from damneasy</i>
		<blockquote>jump maps</blockquote>
Underrated post]]></description>
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    	    <pubDate>Fri, 29 May 2015 14:00:00 +0200</pubDate>
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    	    <title>Reply by HartzFartz</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-31554/page-2/?recent=536342#post=536283</link>
    	    <description><![CDATA[Sticky launcher is a a crutch for bad demos.

If you arent a loosecannon demoknight, then I don't even know why you are playing the class.]]></description>
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    	    <pubDate>Thu, 28 May 2015 23:10:19 +0200</pubDate>
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    	    <title>Reply by Xzar</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-31554/page-2/?recent=536342#post=535791</link>
    	    <description><![CDATA[<i>Quoted from Fuxx</i>
		<blockquote>
Kaidus relies heavily on stickies from what I've seen and he has this trick where he shoots one sticky very up high then another slightly lower, so both of them fall on the target at the same time when he detonates, surprising people who weren't expecting to lose so much health.</blockquote>

fucking Jason taking the thunder from the swedes

I think I picked that trick up from weqo in season 6 or something.]]></description>
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    	    <pubDate>Sat, 23 May 2015 21:57:31 +0200</pubDate>
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    	    <title>Reply by popcorp</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-31554/page-2/?recent=536342#post=535464</link>
    	    <description><![CDATA[<i>Quoted from Deathcame</i>
		<blockquote>@Fortunate

I wanted to say something, since i only play Demo with chargin targe. Playing with stickies is so annoying for me. I can place them decently, but it just takes out off me so much, like thinking about where to put it and when to detonate these already lying around, It's killing me. What i do?  I always use stickies as a zoning utility. What I mean is, every smart player will not run over ur stickies, right? If they will, it's easy dmg on them for u. Strategy is, put stickies around a player and to places where he cound run, so he has nowhere to safely dodge ur pipes, so guy will either get hit by ur pipe or ur sticky. I mean, i probably didnt have to explain it with an example, someone already said that prediction is very important. But it's actually not. If u dont have immediate threat straight up into ur face, u can easily shoot stickies even randomly into general direction of enemies to zone them into falling back or strafing closer to wall, or something, where then it's way easier to aim since enemy has less space to dodge. Prediction is usefull when u actually can just put sticky under someone's feet. Not the easiest thing to do. Like, if u shoot stickies forward to where like a Soldier is moving, he'll definetly change direction after u shot. Or He'll rocket jump. IMHO u only have to predict when enemy will retreat or move forward. Like, in that soldier example, if he's about to RJ, u should already be able to tell if he's gonna jump towards u or away, then u just either put stickies on a floor near u or u charge up ur sticky to have it ready to shoot to doorway/escape route in general where he'll go.

Other thing u could do, is just lying sticky traps all over the place. (ofc not when u see an opportunity to push, obviously) Like, let's say, u r badlands middle, u r on control point. Then just put 2 stickies on a train, 2 stickies above doors, some near window, etc etc., dont think about it like "ow, noone will ever be near train in like 3 seconds", because u never know. Maybe someone will show up behind u, then u'd just need to bait them into ur trap, or they would not engage u because they saw ur traps like all over the place. (that sounds more like a Scottish Resistance pub strat, lol) Plus, if guy will decide to destroy them or move them away with a rocket for example, it will mean guy has lower kill potential with lower rockets/shells loaded. Unless he's an aiming god.

Also, what helped me with sticky aim is... SUPRISINGLY.... Just playing demo with medic on ur side. Medic with kritzkrieg obviously. Then, after kritz are popped i'm like "Ow, i'll better aim these well !". Sounds weird as I type this, but... It just makes u want really bad to hit with every sticky. 

Ye, i have strange sticky bomb launcher with 76 kills on it, i know a lot about demoman Kappa

Btw. I dont even like playing demoman.</blockquote>

yes]]></description>
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    	    <pubDate>Thu, 21 May 2015 19:33:20 +0200</pubDate>
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    	    <title>Reply by Deathcame</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-31554/page-2/?recent=536342#post=535462</link>
    	    <description><![CDATA[@Fortunate

I wanted to say something, since i only play Demo with chargin targe. Playing with stickies is so annoying for me. I can place them decently, but it just takes out off me so much, like thinking about where to put it and when to detonate these already lying around, It's killing me. What i do?  I always use stickies as a zoning utility. What I mean is, every smart player will not run over ur stickies, right? If they will, it's easy dmg on them for u. Strategy is, put stickies around a player and to places where he cound run, so he has nowhere to safely dodge ur pipes, so guy will either get hit by ur pipe or ur sticky. I mean, i probably didnt have to explain it with an example, someone already said that prediction is very important. But it's actually not. If u dont have immediate threat straight up into ur face, u can easily shoot stickies even randomly into general direction of enemies to zone them into falling back or strafing closer to wall, or something, where then it's way easier to aim since enemy has less space to dodge. Prediction is usefull when u actually can just put sticky under someone's feet. Not the easiest thing to do. Like, if u shoot stickies forward to where like a Soldier is moving, he'll definetly change direction after u shot. Or He'll rocket jump. IMHO u only have to predict when enemy will retreat or move forward. Like, in that soldier example, if he's about to RJ, u should already be able to tell if he's gonna jump towards u or away, then u just either put stickies on a floor near u or u charge up ur sticky to have it ready to shoot to doorway/escape route in general where he'll go.

Other thing u could do, is just lying sticky traps all over the place. (ofc not when u see an opportunity to push, obviously) Like, let's say, u r badlands middle, u r on control point. Then just put 2 stickies on a train, 2 stickies above doors, some near window, etc etc., dont think about it like "ow, noone will ever be near train in like 3 seconds", because u never know. Maybe someone will show up behind u, then u'd just need to bait them into ur trap, or they would not engage u because they saw ur traps like all over the place. (that sounds more like a Scottish Resistance pub strat, lol) Plus, if guy will decide to destroy them or move them away with a rocket for example, it will mean guy has lower kill potential with lower rockets/shells loaded. Unless he's an aiming god.

Also, what helped me with sticky aim is... SUPRISINGLY.... Just playing demo with medic on ur side. Medic with kritzkrieg obviously. Then, after kritz are popped i'm like "Ow, i'll better aim these well !". Sounds weird as I type this, but... It just makes u want really bad to hit with every sticky. 

Ye, i have strange sticky bomb launcher with 76 kills on it, i know a lot about demoman Kappa

Btw. I dont even like playing demoman.]]></description>
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    	    <pubDate>Thu, 21 May 2015 19:32:08 +0200</pubDate>
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    	    <title>Reply by Hildreth</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-31554/page-1/?recent=536342#post=535190</link>
    	    <description><![CDATA[Practise?

DPM isn't the most important stat, a lot of Demo's do a lot of "dead time" damage, where they spam stickies and pipes during stalemates and before pushes/engangements. The theory behind it is you're always putting your opponent under pressure and letting them know you're there, also the Medic has to keep healing  the person taking damage, slowing buffs to the flanks etc

It is overall a very small thing, generally DPM isn't the most vital stat, if you do 6.5k damage, take smaller percentage of the heals and have a low amount of deaths, good KA/D ration and your team wins comfortably like 5-1, 5-2 sort of score, you've done nothing wrong. If you're low damaging and you got quite a high number of deaths, your team losing, drawing or winning narrowly, something wrong with your game. Or if you take a large amount of heals and statistically it's not impressive, something wrong with your game. 

Think focus should be keeping the deaths down, die at the same time as your team if you commit to a push and lose, stay alive in every other instance.

If you want to increase DPM, don't set sticky traps up and spam, you'll do 1-2k more damage per match probably but won't have as much effect. Otherwise practise your aim and when to engage.]]></description>
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    	    <pubDate>Tue, 19 May 2015 02:51:08 +0200</pubDate>
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    	    <title>Reply by Repu</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-31554/page-1/?recent=536342#post=535188</link>
    	    <description><![CDATA[try not to change your sens too much, but from what i have seen many demos use around 10-16 cm/360.

i recommend jump maps, but generally you should just play the game. eventually you will probably rely more and more on your stickies.]]></description>
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    	    <pubDate>Tue, 19 May 2015 02:48:55 +0200</pubDate>
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    	    <title>Reply by whitemaker29</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-31554/page-1/?recent=536342#post=535185</link>
    	    <description><![CDATA[I'm gonna bump this a little.

First I wanted to thank all of you guys for answering me nicely, and giving me useful tips that already made me improve a lot.

But I still have problems on my logs about my dpm which is low and even when watching demos and trying to solve the problem I cannot find any solution. Ideas ?
Also do you think a higher sens is better for a demo ? Or should I lower it a bit ?

Cheers, FloW.]]></description>
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    	    <pubDate>Tue, 19 May 2015 02:37:25 +0200</pubDate>
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    	    <title>Reply by Hildreth</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-31554/page-1/?recent=536342#post=534907</link>
    	    <description><![CDATA[Just practice, if you play in pubs or walkway you learn to do it one particular way versus certain movement patterns on certain environments. If you can be good at being consistent on hitting the "easy" shots, you're halfway there but as you climb the levels easy shots/damage becomes harder and harder to find in games then you really have to step your game up. 

I personally based my game around consistently hitting easy shots and damage when it presented itself and baiting myself for scouts. But TF2 changes, so if you want to improve versus players with good movement skills, find a scout partner and go on MGE, or just practice a lot in PUG's or pcws. 

Even watching your own demos or videos/demos of other demos doing it will help you learn, one of the keys for Sticky aim is to know when to fire a sticky at a moving target and when not to. Some people#s objective might be for you to shoot them and enable their team to move in because you're looking at them. Some might just aim to make you fire your clip so always stay at a range where you got a low percentage chance of hitting them. 

One thing about Stickies, at a certain range if you fight a scout, if that class wants to dodge you, they will if they possess good enough movement skills. Most good demos use stickies to zone their opponents out and force them into moving in a particular way which makes the next shot easier (with pipes) or forces them not to contest the area. I always think damage is victory as good as a frag, you do 80 damage to a scout they will be more cautious or retreat, which can be as valuable as a frag in that current situation....important to never lose position just to gain a frag.]]></description>
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    	    <pubDate>Sat, 16 May 2015 22:56:30 +0200</pubDate>
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    	    <title>Reply by DamnEasy</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-31554/page-1/?recent=536342#post=534851</link>
    	    <description><![CDATA[jump maps]]></description>
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    	    <pubDate>Sat, 16 May 2015 17:45:05 +0200</pubDate>
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    	    <title>Reply by tarek006</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-31554/page-1/?recent=536342#post=534842</link>
    	    <description><![CDATA[i used to practise my sticky aim on public servers or tr_walkway

you cant really practise it on a dm server or mge, its just cancer.

people who are saying you dont need to aim to shoot stickies, are retarded.

its also a lot about prediction though. like you have to know what you enemy is going to do next.
like on midfights for example you should have an idea where the enemy scouts are going / the enemy soldiers are going to bomb to get their highergrounds, and you have to deny them from going there with stickies.

-
also you could go onto an empty server, and like position yourself where you often have fights going and then try and hit a point on the map and see how much you have to charge it to actually hit that point,
like on badlands from jumppad, onto the spire or stuff like that.
GL!]]></description>
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    	    <pubDate>Sat, 16 May 2015 16:34:28 +0200</pubDate>
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    	    <title>Reply by Fuxx</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-31554/page-1/?recent=536342#post=534838</link>
    	    <description><![CDATA[<i>Quoted from AB</i>
		<blockquote>why is practicing your main weapon cancerous lol</blockquote>

Because you went from a fast paced mode of precision aim to something more spammy-spammy and slower paced. It's frustrating to the opponent, and in some DM servers measures have been used to kill the sticky demos.

I will agree however that without MGE and without DM, a demo main doesn't really have anywhere to go to practice stickies. I used to make up for up by doing demo jump maps (shit as I was), as they do give you a greater "feel" of the sticky range, speed, radius, etc. and this is useful for things other than jumps.]]></description>
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    	    <pubDate>Sat, 16 May 2015 16:22:29 +0200</pubDate>
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