<?xml version="1.0" ?><rss version="2.0">
    <channel>
	<title>ETF2L &#8211; Latest activity in &#8220;Soldier cl_interp ?&#8221;</title>
	<link>https://staging.etf2l.org/forum/tactics/topic-26972/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by Ond kaja</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-26972/page-3/?recent=472831#post=472831</link>
    	    <description><![CDATA[<i>Quoted from Sideshow</i>
		<blockquote>? I thought the lowest was the best for projectiles. Thought 30.3 was for hitscan or something.</blockquote>

preference]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=tactics&#038;topic=26972&#038;post=472831</guid>
    	    <pubDate>Wed, 02 Oct 2013 03:11:18 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Sideshow</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-26972/page-2/?recent=472831#post=472811</link>
    	    <description><![CDATA[? I thought the lowest was the best for projectiles. Thought 30.3 was for hitscan or something.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=tactics&#038;topic=26972&#038;post=472811</guid>
    	    <pubDate>Wed, 02 Oct 2013 01:52:05 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Animal</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-26972/page-2/?recent=472831#post=472789</link>
    	    <description><![CDATA[i wonder how many decent soldiers actually use the "recommended" 30.3ms interp instead of minimum one]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=tactics&#038;topic=26972&#038;post=472789</guid>
    	    <pubDate>Tue, 01 Oct 2013 23:17:54 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by IceRedFox</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-26972/page-2/?recent=472831#post=472783</link>
    	    <description><![CDATA[<i>Quoted from fanny_filth</i>
		<blockquote>Then set cl_interp to lowest possible for projectile classes(usually 0.0152)
And set whatever you want for hitscan classes. (0.0152 - 0.1 are all good values)</blockquote>

<i>Quoted from ondkaja</i>
		<blockquote>cl_interp 0

limit your interp using cl_interp_ratio

anyone who recommends anything else has no idea what he is talking about. just another one of those "i got a 4k on this interp clearly it should be at 0.026364528346526735446"</blockquote>

cl_interp_ratio 1 or 2 is all you need]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=tactics&#038;topic=26972&#038;post=472783</guid>
    	    <pubDate>Tue, 01 Oct 2013 22:37:44 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by fanny_filth</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-26972/page-2/?recent=472831#post=472781</link>
    	    <description><![CDATA[https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking

Read, then understand. 

Then set cl_interp to lowest possible for projectile classes(usually 0.0152)
And set whatever you want for hitscan classes. (0.0152 - 0.1 are all good values)]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=tactics&#038;topic=26972&#038;post=472781</guid>
    	    <pubDate>Tue, 01 Oct 2013 22:28:28 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Boom Legshot</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-26972/page-2/?recent=472831#post=472769</link>
    	    <description><![CDATA[And here comes the noob.

What is interp?]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=tactics&#038;topic=26972&#038;post=472769</guid>
    	    <pubDate>Tue, 01 Oct 2013 21:42:52 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Setsul</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-26972/page-2/?recent=472831#post=466976</link>
    	    <description><![CDATA[<i>Quoted from Monkeh</i>
		<blockquote>[...]

Goddam it, I'm running out of excuses...</blockquote>
blame
- ping
- fps
- team

should be easy as a medic.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=tactics&#038;topic=26972&#038;post=466976</guid>
    	    <pubDate>Wed, 21 Aug 2013 22:52:37 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Dukermons</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-26972/page-2/?recent=472831#post=466974</link>
    	    <description><![CDATA[<i>Quoted from ash</i>
		<blockquote>No, that's just you being horrible, sorry. ;)</blockquote>

Goddam it, I'm running out of excuses...]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=tactics&#038;topic=26972&#038;post=466974</guid>
    	    <pubDate>Wed, 21 Aug 2013 22:39:33 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by ashnazg</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-26972/page-2/?recent=472831#post=466973</link>
    	    <description><![CDATA[No, that's just you being horrible, sorry. ;)]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=tactics&#038;topic=26972&#038;post=466973</guid>
    	    <pubDate>Wed, 21 Aug 2013 22:21:40 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Dukermons</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-26972/page-2/?recent=472831#post=466963</link>
    	    <description><![CDATA[If this question doesn't reveal just how little I understand then I wish to make it perfectly clear that I really don't. Now then, the question:

Does it have any affect on the medic heal beam latching on to people?]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=tactics&#038;topic=26972&#038;post=466963</guid>
    	    <pubDate>Wed, 21 Aug 2013 21:26:51 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Setsul</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-26972/page-2/?recent=472831#post=466958</link>
    	    <description><![CDATA[<i>Quoted from ondkaja</i>
		<blockquote>[...]

yes

cl_interp is an obsolete command since cl_interp_ratio functions much better. It should be removed from the Source engine since it just causes confusion when people come up with misconceptions about the command.</blockquote>
Valve believed it was removed when cl_interp_ratio was added. Turns out some programmer forgot to do it (at least that's what he said).]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=tactics&#038;topic=26972&#038;post=466958</guid>
    	    <pubDate>Wed, 21 Aug 2013 21:07:07 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Ond kaja</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-26972/page-2/?recent=472831#post=466953</link>
    	    <description><![CDATA[<i>Quoted from Schmuse</i>
		<blockquote>[...]
https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking

If I understand this correctly cl_interp_ratio is just a more convenient way to handle cl_interp because it directly ties the value to the snapshot rate</blockquote>

yes

cl_interp is an obsolete command since cl_interp_ratio functions much better. It should be removed from the Source engine since it just causes confusion when people come up with misconceptions about the command.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=tactics&#038;topic=26972&#038;post=466953</guid>
    	    <pubDate>Wed, 21 Aug 2013 20:50:19 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Schmuse</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-26972/page-2/?recent=472831#post=466951</link>
    	    <description><![CDATA[<i>Quoted from ondkaja</i>
		<blockquote>cl_interp 0

limit your interp using cl_interp_ratio

anyone who recommends anything else has no idea what he is talking about. </blockquote>
https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking

If I understand this correctly cl_interp_ratio is just a more convenient way to handle cl_interp because it directly ties the value to the snapshot rate, i.e. (if the cl_updaterate is correct) then interp_ratio X is X snapshots behind]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=tactics&#038;topic=26972&#038;post=466951</guid>
    	    <pubDate>Wed, 21 Aug 2013 20:47:27 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Setsul</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-26972/page-2/?recent=472831#post=466937</link>
    	    <description><![CDATA[<i>Quoted from Solid</i>
		<blockquote>[...]

I have my interp on .033 because I like smooth animations. Never had a problem with my backstabs not registering. Also I'm technically a scout main now since I'm taking a season off of spy and hl.</blockquote>
.0303 please.

<i>Quoted from Caps</i>
		<blockquote>[...]
...
Well and even if he would the knife is hitscan = will be calculated clientsided.
...</blockquote>Apparently while you've acquired your extensive knowledge about the source engine this small unimportant detail must've slipped through so i'm going to make it a little more noticable:
<strong>ALL HITREG IN THE SOURCE ENGINE IS DONE BY THE SERVER!</strong>]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=tactics&#038;topic=26972&#038;post=466937</guid>
    	    <pubDate>Wed, 21 Aug 2013 19:46:34 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Solid Speerlaiye</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-26972/page-2/?recent=472831#post=466920</link>
    	    <description><![CDATA[<i>Quoted from Goat</i>
		<blockquote>That would be new to me, just read the link I posted earlier and I hope you will understand it.</blockquote>
I know how interpolation works, dw about that. I was just mixing up ugc and etf2l.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=tactics&#038;topic=26972&#038;post=466920</guid>
    	    <pubDate>Wed, 21 Aug 2013 17:08:27 +0200</pubDate>
    	</item>
    </channel>
</rss>