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	<title>ETF2L &#8211; Latest activity in &#8220;Incredibly strong pl_upward third point hold&#8221;</title>
	<link>https://staging.etf2l.org/forum/tactics/topic-26770/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
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    	    <title>Reply by jroman0</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-26770/page-3/?recent=464995#post=464995</link>
    	    <description><![CDATA[Worth a try, creating new defences for old maps should keep these maps interesting. There are  methods to take down 90%+ of defences the key is obviously whether the other team can figure them out and manage them!]]></description>
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    	    <pubDate>Tue, 06 Aug 2013 16:36:19 +0200</pubDate>
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    	    <title>Reply by Fool12522</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-26770/page-3/?recent=464995#post=464812</link>
    	    <description><![CDATA[why would you give up forward spawn to your enemies like that for free? :&#124; if the engy dies they are gonna just roll over you with the respawns if nothing else..]]></description>
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    	    <pubDate>Mon, 05 Aug 2013 01:16:21 +0200</pubDate>
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    	    <title>Reply by kaidus</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-26770/page-3/?recent=464995#post=464783</link>
    	    <description><![CDATA[There are 5000 ways to retake house without using uber.]]></description>
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    	    <pubDate>Sun, 04 Aug 2013 19:49:56 +0200</pubDate>
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    	    <title>Reply by Xacher</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-26770/page-3/?recent=464995#post=464780</link>
    	    <description><![CDATA[<i>Quoted from Popcorp</i>
		<blockquote>We need some Fun cup or something where Engie cant use standard sentry spots</blockquote>]]></description>
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    	    <pubDate>Sun, 04 Aug 2013 19:20:52 +0200</pubDate>
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    	    <title>Reply by Yggdrasil</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-26770/page-3/?recent=464995#post=464741</link>
    	    <description><![CDATA[well its something new, we'll have to see how it works out in the long run. This strategy will surely have its fair share of flaws. We should definitely give this a try! I simply like the idea of having more options how to play on one map =)]]></description>
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    	    <pubDate>Sun, 04 Aug 2013 06:47:57 +0200</pubDate>
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    	    <title>Reply by Anoobis</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-26770/page-3/?recent=464995#post=463314</link>
    	    <description><![CDATA[It's an interesting concept but I'd like to see it getting pulled off succesfully before we start changing the meta or whatever you call it for upward]]></description>
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    	    <pubDate>Tue, 23 Jul 2013 17:50:11 +0200</pubDate>
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    	    <title>Reply by Hildreth</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-26770/page-2/?recent=464995#post=463282</link>
    	    <description><![CDATA[<i>Quoted from quintosh</i>
		<blockquote>[...]

the counter to it would be kritz from bridge, the short circuit mini tactic sounds promising too (its posted on reddit)</blockquote>

Theorycrafting....

You can try it but it's execution that counts, the basics of winning TF2 games and HL games is to do the basics very well.

Execute clean pushes by which you minimilize damage taken, gain ground before being forced to use uber in order to gain ground, use your uber in the best position, only use it on players that can be useful in the right positions....etc

Basics really, the better teams will execute their pushes more cleanly and it opens oppurtunities up. It relies on people being on the same wavelength and knowing their roles in the team, an example I see in Silver/Steel games is too many people being multi-ubered, medics allowing players to take shedload of damage before ubering, players committing to uber fights where they have no position/health advantage.

More or less every defence/attack fight depends on these factors, obviously you can work in individual play somewhere and factor it into your push, my definition of a good defence is one where you need more than good execution to defeat it, that extra bit of individual class because otherwise you depend on your opponents making a mistake, you'd be surprised how man points are lost just by a medic not flashing uber in time or having too many people to flash...etc]]></description>
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    	    <pubDate>Tue, 23 Jul 2013 15:25:12 +0200</pubDate>
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    	    <title>Reply by LimputtaJa</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-26770/page-2/?recent=464995#post=463265</link>
    	    <description><![CDATA[<i>Quoted from quintosh</i>
		<blockquote>[...]

the counter to it would be kritz from bridge, the short circuit mini tactic sounds promising too (its posted on reddit)</blockquote>

Or take down sentry which is easy to just spam far away and help of spy.
Force combo with just random spam in the narrow closed area combo is holdin and can't see anything. Then kill them if they dont fall back, if they fall back cut them off and kill them. And enjoy basiclay free 2nd, 3rd and 4th point.]]></description>
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    	    <pubDate>Tue, 23 Jul 2013 11:50:55 +0200</pubDate>
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    	    <title>Reply by Tuto</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-26770/page-2/?recent=464995#post=463249</link>
    	    <description><![CDATA[<i>Quoted from Setlet</i>
		<blockquote>I think it would have been more fun to see a video of this being successful (you say you tried it and FAILED). There it could have been possible to see where it's strong and where it lacks. Theorycrafting in TF2 is pretty stupid.</blockquote>
exactly]]></description>
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    	    <pubDate>Tue, 23 Jul 2013 03:54:50 +0200</pubDate>
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    	    <title>Reply by quintosh</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-26770/page-2/?recent=464995#post=463195</link>
    	    <description><![CDATA[<i>Quoted from Hildreth</i>
		<blockquote>[...]

Yeah theorycrafting isn't the best thing, however having an actual plan/strategy going into a point beyond the basics is a good thing, but like every proposed defence there is always a counter, this upward third hold sounds remarkably similar to a hold done by a team I played in North America named Stoic, it was a pretty strong hold but like a lot of holds you can break them when you work yourself a kill / some ground / good uber exchange or just individual mistakes/brilliance.

Also the pace of Upward's, you'd need to soft retreat from 2nd to do this hold, most teams tend not to.</blockquote>

the counter to it would be kritz from bridge, the short circuit mini tactic sounds promising too (its posted on reddit)]]></description>
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    	    <pubDate>Mon, 22 Jul 2013 22:34:01 +0200</pubDate>
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    	    <title>Reply by Hildreth</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-26770/page-2/?recent=464995#post=463183</link>
    	    <description><![CDATA[<i>Quoted from Setlet</i>
		<blockquote>I think it would have been more fun to see a video of this being successful (you say you tried it and FAILED). There it could have been possible to see where it's strong and where it lacks. Theorycrafting in TF2 is pretty stupid.</blockquote>

Yeah theorycrafting isn't the best thing, however having an actual plan/strategy going into a point beyond the basics is a good thing, but like every proposed defence there is always a counter, this upward third hold sounds remarkably similar to a hold done by a team I played in North America named Stoic, it was a pretty strong hold but like a lot of holds you can break them when you work yourself a kill / some ground / good uber exchange or just individual mistakes/brilliance.

Also the pace of Upward's, you'd need to soft retreat from 2nd to do this hold, most teams tend not to.]]></description>
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    	    <pubDate>Mon, 22 Jul 2013 21:44:01 +0200</pubDate>
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    	    <title>Reply by Setlet</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-26770/page-2/?recent=464995#post=463132</link>
    	    <description><![CDATA[I think it would have been more fun to see a video of this being successful (you say you tried it and FAILED). There it could have been possible to see where it's strong and where it lacks. Theorycrafting in TF2 is pretty stupid.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=tactics&#038;topic=26770&#038;post=463132</guid>
    	    <pubDate>Mon, 22 Jul 2013 17:40:18 +0200</pubDate>
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    	    <title>Reply by quintosh</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-26770/page-2/?recent=464995#post=463127</link>
    	    <description><![CDATA[<i>Quoted from rat</i>
		<blockquote>You guys keep mentioning high divs but keep assuming the other team is gonna come in one by one or that 1 sticky trap can hold back 9 people.</blockquote>

its not about going in one by one it's about understanding how to stay alive and falling back without looking for more frags]]></description>
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    	    <pubDate>Mon, 22 Jul 2013 16:54:26 +0200</pubDate>
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    	    <title>Reply by r.at</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-26770/page-2/?recent=464995#post=463126</link>
    	    <description><![CDATA[You guys keep mentioning high divs but keep assuming the other team is gonna come in one by one or that 1 sticky trap can hold back 9 people.]]></description>
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    	    <pubDate>Mon, 22 Jul 2013 16:49:51 +0200</pubDate>
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    	    <title>Reply by LimputtaJa</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-26770/page-2/?recent=464995#post=463117</link>
    	    <description><![CDATA[Stickys, how do I pass them?]]></description>
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    	    <pubDate>Mon, 22 Jul 2013 16:01:16 +0200</pubDate>
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