<?xml version="1.0" ?><rss version="2.0">
    <channel>
	<title>ETF2L &#8211; Latest activity in &#8220;New fastest process rollout?&#8221;</title>
	<link>https://staging.etf2l.org/forum/tactics/topic-26708/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by sanz</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-26708/page-3/?recent=462424#post=462424</link>
    	    <description><![CDATA[http://www.youtube.com/watch?v=uw_clZbr4OI  :)]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=tactics&#038;topic=26708&#038;post=462424</guid>
    	    <pubDate>Tue, 16 Jul 2013 15:48:03 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by DavidTheWin</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-26708/page-3/?recent=462424#post=462371</link>
    	    <description><![CDATA[<i>Quoted from Setsul</i>
		<blockquote>Btw has anyone tried:
walljump of the right wall (crouchjump won't get you enough horizontal momentum i think)
airpogo trough the choke (no slide)
(maybe sliding on the stairs)</blockquote>
jumping off the right wall is almost a viable alternative to the left wall for a normal slide through choke, with practice it's probably better

airpogo through choke would cause you too much fall damage and judging by how far the current airpogo rollout goes, may not even be possible.

sliding on the stairs near the health pack? optimal, slightly better than landing near the stairs then walking]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=tactics&#038;topic=26708&#038;post=462371</guid>
    	    <pubDate>Tue, 16 Jul 2013 01:29:56 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Setsul</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-26708/page-3/?recent=462424#post=462110</link>
    	    <description><![CDATA[<i>Quoted from quintosh</i>
		<blockquote>[...]

it does, you can do the crouchjump or wait for the gates to open and detonate late but the crouchjump feels smoother and faster</blockquote>
Again, i'm talking about the third jump, the one that gets you trough choke. All three steps for that jump.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=tactics&#038;topic=26708&#038;post=462110</guid>
    	    <pubDate>Sun, 14 Jul 2013 01:32:11 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by quintosh</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-26708/page-3/?recent=462424#post=462107</link>
    	    <description><![CDATA[<i>Quoted from Setsul</i>
		<blockquote> (crouchjump won't get you enough horizontal momentum i think)</blockquote>

it does, you can do the crouchjump or wait for the gates to open and detonate late but the crouchjump feels smoother and faster]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=tactics&#038;topic=26708&#038;post=462107</guid>
    	    <pubDate>Sun, 14 Jul 2013 01:13:14 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Setsul</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-26708/page-3/?recent=462424#post=462106</link>
    	    <description><![CDATA[Btw has anyone tried:
walljump of the right wall (crouchjump won't get you enough horizontal momentum i think)
airpogo trough the choke (no slide)
(maybe sliding on the stairs)]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=tactics&#038;topic=26708&#038;post=462106</guid>
    	    <pubDate>Sun, 14 Jul 2013 01:10:00 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by svins</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-26708/page-3/?recent=462424#post=462104</link>
    	    <description><![CDATA[Dont lie Quintosh, I saw you rollout in trade plasa, wasnt brilliant]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=tactics&#038;topic=26708&#038;post=462104</guid>
    	    <pubDate>Sun, 14 Jul 2013 01:03:34 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Kaneco</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-26708/page-2/?recent=462424#post=462103</link>
    	    <description><![CDATA[&#62;not going sewers everytime]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=tactics&#038;topic=26708&#038;post=462103</guid>
    	    <pubDate>Sun, 14 Jul 2013 01:01:22 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by quintosh</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-26708/page-2/?recent=462424#post=462102</link>
    	    <description><![CDATA[<i>Quoted from Setlet</i>
		<blockquote>And then you realize that being fast in process isn't that useful anyways.</blockquote>
no? the roamer rollout is a .43 on your healthpack which means you have at least 3 seconds to prefire him or get to a safe spot]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=tactics&#038;topic=26708&#038;post=462102</guid>
    	    <pubDate>Sun, 14 Jul 2013 01:00:37 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Setlet</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-26708/page-2/?recent=462424#post=462099</link>
    	    <description><![CDATA[And then you realize that being fast in process isn't that useful anyways.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=tactics&#038;topic=26708&#038;post=462099</guid>
    	    <pubDate>Sun, 14 Jul 2013 00:33:29 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Setsul</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-26708/page-2/?recent=462424#post=462095</link>
    	    <description><![CDATA[<i>Quoted from DavidTheWin</i>
		<blockquote>[...]

Getting the slide on the stairs next to the health pack on mid is optimal, it saves you about a second over walking just that little bit of concrete. When you add into that the fact that you must be going fast enough to slide that bit, you're saving time over walking from the rock anyway. If you mean it doesn't save you time compared to doing the airpogo slide through choke and landing by the health without sliding on the stairs then sure it might not save as much time, but you can guarantee you won't take fall damage.</blockquote>
Yes, i meant that flying to the medpack is faster and that 9:49 with that little slide isn't possible. Compared to not reaching the medpack it's better but that's like telling me that a sticky jump is faster than walking.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=tactics&#038;topic=26708&#038;post=462095</guid>
    	    <pubDate>Sun, 14 Jul 2013 00:12:51 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by DavidTheWin</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-26708/page-2/?recent=462424#post=462094</link>
    	    <description><![CDATA[<i>Quoted from Setsul</i>
		<blockquote>I am talking about the second slide on the last jump, the slide over the little stairs. Trust me i'm demo.</blockquote>

Getting the slide on the stairs next to the health pack on mid is optimal, it saves you about a second over walking just that little bit of concrete. When you add into that the fact that you must be going fast enough to slide that bit, you're saving time over walking from the rock anyway. If you mean it doesn't save you time compared to doing the airpogo slide through choke and landing by the health without sliding on the stairs then sure it might not save as much time, but you can guarantee you won't take fall damage.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=tactics&#038;topic=26708&#038;post=462094</guid>
    	    <pubDate>Sun, 14 Jul 2013 00:09:37 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Setsul</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-26708/page-2/?recent=462424#post=462093</link>
    	    <description><![CDATA[I am talking about the second slide on the last jump, the slide over the little stairs. Trust me i'm demo.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=tactics&#038;topic=26708&#038;post=462093</guid>
    	    <pubDate>Sun, 14 Jul 2013 00:06:27 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by quintosh</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-26708/page-2/?recent=462424#post=462092</link>
    	    <description><![CDATA[<i>Quoted from DavidTheWin</i>
		<blockquote>"new" been half heartedly practicing this for months</blockquote>
yeah :ddd]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=tactics&#038;topic=26708&#038;post=462092</guid>
    	    <pubDate>Sun, 14 Jul 2013 00:06:23 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by DavidTheWin</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-26708/page-2/?recent=462424#post=462091</link>
    	    <description><![CDATA["new" been half heartedly practicing this for months

I think if you could get it down to 75%+ consistency, it's more viable than the normal rollout. If you miss the air sticky completely, it's like failing the normal rollout's second surf. The problem arises when you mess the air pogo up but still take the damage from the sticky. That, with fall damage, is enough to leave you at most 30hp in choke which isn't a good situation.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=tactics&#038;topic=26708&#038;post=462091</guid>
    	    <pubDate>Sun, 14 Jul 2013 00:05:02 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by derdotte</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-26708/page-2/?recent=462424#post=462089</link>
    	    <description><![CDATA[<i>Quoted from quintosh</i>
		<blockquote>[...] 

look at the video i posted earlier, i clipped the wall after the first slide so i lost like half a second other than that mine is exactly as you described it :D</blockquote>
did not see the link before even then its slower then i got a few days ago.
<i>Quoted from Setsul</i>
		<blockquote>[...]
No, the second slide would slow you down considerably because of the angle you'd hit the stairs.</blockquote>
not if you use the airpogo correctly the way how you slide can be changed where and when you detonate your sticky in air.
if its directly in you it will give you the max speed and push you forward -&#62; slide angle will be around 70° and 110°.
if its a bit under your model you will fly high and wont get enough speed -&#62; no slide
if its above your model it will give you slightly less speed (like 100 ups) and does give you the jump that was shown in the start boost with the "perfect airpogo"
this means if you can perfectly place your sticky in your model you will get a lot of speed and a most likely horizontal angle what gives you a fast x-axis and a not that high y-axis -&#62; fast landing and even faster grab.
its just the way how you place your sticky it needs a ton of practice to do this consistently its not meanless the hardest demo technique to learn.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=tactics&#038;topic=26708&#038;post=462089</guid>
    	    <pubDate>Sat, 13 Jul 2013 23:58:22 +0200</pubDate>
    	</item>
    </channel>
</rss>