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	<title>ETF2L &#8211; Latest activity in &#8220;Roll-outs...enlighten me.&#8221;</title>
	<link>https://staging.etf2l.org/forum/tactics/topic-22029/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
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    	    <title>Reply by Spike Himself</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-22029/page-2/?recent=396613#post=396613</link>
    	    <description><![CDATA[<i>Quoted from CanFo</i>
		<blockquote>We usually used the "CanFo Rollout" for the short time I tried to main demo where I failed the jump from the dropdown to the wooden bridge, walked through valley with 10 HP, died instantly and we lost the middle.</blockquote>

Don't forget your gullywash train!

aah here it is http://www.youtube.com/watch?v=R4RWLCPu3Ug]]></description>
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    	    <pubDate>Thu, 19 Jul 2012 19:25:47 +0200</pubDate>
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    	    <title>Reply by CannonFodd3r</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-22029/page-2/?recent=396613#post=396604</link>
    	    <description><![CDATA[We usually used the "CanFo Rollout" for the short time I tried to main demo where I failed the jump from the dropdown to the wooden bridge, walked through valley with 10 HP, died instantly and we lost the middle.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=tactics&#038;topic=22029&#038;post=396604</guid>
    	    <pubDate>Thu, 19 Jul 2012 18:27:36 +0200</pubDate>
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    	    <title>Reply by wpminnows</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-22029/page-2/?recent=396613#post=396601</link>
    	    <description><![CDATA[we used to use the 'saadyst rollout' where the demo jumps from dropdown to a heap in valley and everyone plays around that]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=tactics&#038;topic=22029&#038;post=396601</guid>
    	    <pubDate>Thu, 19 Jul 2012 18:18:16 +0200</pubDate>
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    	    <title>Reply by zzott</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-22029/page-2/?recent=396613#post=396593</link>
    	    <description><![CDATA[I think Moder had two or three that we used]]></description>
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    	    <pubDate>Thu, 19 Jul 2012 17:29:57 +0200</pubDate>
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    	    <title>Reply by Cool_rero</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-22029/page-1/?recent=396613#post=396592</link>
    	    <description><![CDATA[<i>Quoted from herpderp</i>
		<blockquote>[...]

It's a lot less riskier than jumping your demo to their bridge, your roamer can spam straight down on them if they go valley or trap them in the house for an extra 3 seconds even if he has to bail and he can still jump back if he gets overwhelmed.</blockquote>



That's a joke right? the roamer will be spotted before the combo reaches valley by the valley scout or the demo, and then one sticky and some chip damage from the scattergun and he'll die instantly (hey a free pick!) and honestly if you let a half hp soldier trap you in house for three seconds without killing him instantly then you suck and you deserve to be trapped, all it takes is for one of the soldiers to shoot the floor under him for 80 damage and then a scout will finish him off (considering the demo/scout haven't done that already) and on top of that, you'll see him on your way when walking across the small wooden bridge, and then you could easily jump on him.]]></description>
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    	    <pubDate>Thu, 19 Jul 2012 17:29:48 +0200</pubDate>
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    	    <title>Reply by Eledorian</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-22029/page-1/?recent=396613#post=396576</link>
    	    <description><![CDATA[<i>Quoted from Kaneco</i>
		<blockquote>[...]

Those are very specific and rare situations, much like the demoman jumping their bridge</blockquote>

It's a lot less riskier than jumping your demo to their bridge, your roamer can spam straight down on them if they go valley or trap them in the house for an extra 3 seconds even if he has to bail and he can still jump back if he gets overwhelmed.]]></description>
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    	    <pubDate>Thu, 19 Jul 2012 16:20:42 +0200</pubDate>
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    	    <title>Reply by Spike Himself</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-22029/page-1/?recent=396613#post=396563</link>
    	    <description><![CDATA[<i>Quoted from ThePledge</i>
		<blockquote>5. "the epsilon strat" - For the lack of a better term, I saw them do this often the first. You rollout your demoman and soldier and valley scout through the enemy valley with your own medic. Roam a soldier in, hit them as they come out of house (as the demo can have 3-4 sticks at the house as the medic exists).</blockquote>

YES! This is quite possibly one of the best roll-outs in the game. It is just SO effective!
I learned this roll-out roughly a year ago when wai joined my team and I've been sharing it with many others since.

p.s. it's called "nigger surprise"]]></description>
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    	    <pubDate>Thu, 19 Jul 2012 15:19:50 +0200</pubDate>
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    	    <title>Reply by Kaneco</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-22029/page-1/?recent=396613#post=396561</link>
    	    <description><![CDATA[<i>Quoted from atmo</i>
		<blockquote>NA roamer can be on the enemy balcony by the time the medic arrives in house

source: some technosex video</blockquote>

Those are very specific and rare situations, much like the demoman jumping their bridge]]></description>
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    	    <pubDate>Thu, 19 Jul 2012 15:07:32 +0200</pubDate>
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    	    <title>Reply by atmo</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-22029/page-1/?recent=396613#post=396558</link>
    	    <description><![CDATA[NA roamer can be on the enemy balcony by the time the medic arrives in house

source: some technosex video]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=tactics&#038;topic=22029&#038;post=396558</guid>
    	    <pubDate>Thu, 19 Jul 2012 14:46:44 +0200</pubDate>
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    	    <title>Reply by iFrankTheTank</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-22029/page-1/?recent=396613#post=396554</link>
    	    <description><![CDATA[<i>Quoted from Mercy</i>
		<blockquote>[...]

That doesn't make sense, NA roamers reach mid as fast as EU roamers, and they both get ~300 hp before they jump, the only difference is that the NA roamer will have +25 more hp or so, and NO SHOTGUN (and the fact he can jump again and again with ease, but now thats irrelevant to killing the medic coming out of house right?)</blockquote>

Have to disagree, the valley route can be done much quicker with the extra jumps available to an NA roamer, making the NA roamer faster..probably arriving with similar health to EU roamer after jumping more.]]></description>
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    	    <pubDate>Thu, 19 Jul 2012 13:54:35 +0200</pubDate>
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    	    <title>Reply by Dukermons</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-22029/page-1/?recent=396613#post=396553</link>
    	    <description><![CDATA[yeah Mercy...

(When I've watched US I've seen the GB solly actually waiting for the enemy medic because he can jump twice, like a little bitch, out of spawn and be halfway up the stairs of main before the other solly has gotten out of the doors*, so there, plus the fact he can get out again easily with his 9 health rocket jumps certainly isn't irrelevant :p )

Also, cheers pledge, nice reading. I am now less bored at work, wahoo.

*this maybe a slight exaggeration]]></description>
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    	    <pubDate>Thu, 19 Jul 2012 13:52:39 +0200</pubDate>
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    	    <title>Reply by rumia</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-22029/page-1/?recent=396613#post=396551</link>
    	    <description><![CDATA[Unlocks thread?]]></description>
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    	    <pubDate>Thu, 19 Jul 2012 13:42:46 +0200</pubDate>
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    	    <title>Reply by Cool_rero</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-22029/page-1/?recent=396613#post=396549</link>
    	    <description><![CDATA[<i>Quoted from Monkeh</i>
		<blockquote>[...]

Gunboats makes medic coming out of house far too easy to kill.</blockquote>

That doesn't make sense, NA roamers reach mid as fast as EU roamers, and they both get ~300 hp before they jump, the only difference is that the NA roamer will have +25 more hp or so, and NO SHOTGUN (and the fact he can jump again and again with ease, but now thats irrelevant to killing the medic coming out of house right?)]]></description>
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    	    <pubDate>Thu, 19 Jul 2012 13:37:51 +0200</pubDate>
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    	    <title>Reply by Dukermons</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-22029/page-1/?recent=396613#post=396547</link>
    	    <description><![CDATA[<i>Quoted from CrashSite</i>
		<blockquote>On this note, on Badlands apparently the Americans go valley as default rollout, is this true? If so, why is not true in EU?</blockquote>

Gunboats makes medic coming out of house far too easy to kill.]]></description>
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    	    <pubDate>Thu, 19 Jul 2012 13:19:55 +0200</pubDate>
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    	    <title>Reply by ouch</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-22029/page-1/?recent=396613#post=396546</link>
    	    <description><![CDATA[<i>Quoted from ThePledge</i>
		<blockquote>There is one team in prem who really goes valley rollout 75+% of the team. I think it's Epsilon</blockquote>]]></description>
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    	    <pubDate>Thu, 19 Jul 2012 13:04:33 +0200</pubDate>
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