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	<title>ETF2L &#8211; Latest activity in &#8220;Predictable movement, why!?&#8221;</title>
	<link>https://staging.etf2l.org/forum/tactics/topic-19442/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
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    	    <title>Reply by Specter91</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-19442/page-4/?recent=367874#post=367874</link>
    	    <description><![CDATA[<i>Quoted from Head Hunter</i>
		<blockquote>I take it you're the guy from DM earlier today :D
All I was doing was crouch jumping and adding in strafes to 
a) Dodge
b) help my own aim
Double jumping is more than legit if it helps you get an extra shot away so you can deal more damage before they can kill you.
No scripts, no secret. I'm just a scrub but I'll add you on steam if you want a chat</blockquote>

and your inet connection has been fucked up since the first time i played vs you ^^]]></description>
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    	    <pubDate>Sun, 19 Feb 2012 23:23:33 +0100</pubDate>
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    	    <title>Reply by Head HunterV</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-19442/page-4/?recent=367874#post=367872</link>
    	    <description><![CDATA[I take it you're the guy from DM earlier today :D
All I was doing was crouch jumping and adding in strafes to 
a) Dodge
b) help my own aim
Double jumping is more than legit if it helps you get an extra shot away so you can deal more damage before they can kill you.
No scripts, no secret. I'm just a scrub but I'll add you on steam if you want a chat]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=tactics&#038;topic=19442&#038;post=367872</guid>
    	    <pubDate>Sun, 19 Feb 2012 22:47:12 +0100</pubDate>
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    	    <title>Reply by atmo</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-19442/page-4/?recent=367874#post=367870</link>
    	    <description><![CDATA[bump

how do you make your jumps erratic and jerky? I find scouts who move like that very hard to hit]]></description>
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    	    <pubDate>Sun, 19 Feb 2012 22:33:45 +0100</pubDate>
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    	    <title>Reply by Ch1ef</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-19442/page-4/?recent=367874#post=352084</link>
    	    <description><![CDATA[If you doublejump you are predicted where to land. 

maybe strafe some]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=tactics&#038;topic=19442&#038;post=352084</guid>
    	    <pubDate>Mon, 05 Dec 2011 23:38:02 +0100</pubDate>
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    	    <title>Reply by Hildreth</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-19442/page-4/?recent=367874#post=351924</link>
    	    <description><![CDATA[<i>Quoted from MEGAMIDDIE</i>
		<blockquote>If you can have at least a 50/50 chance of winning a 1v1, then you should focus on your gamesense, instead of your movement. It doesn't matter how badly you're dodging if you've got more health. And you don't need to dodge at all if nobodies looking at you. 

In my opinion, gamesense&#62;aim&#62;dodging
The problem with playing MGE / DM is it really doesn't simulate a 6v6 match at all. I really believe you get more out of playing a public. Then again, my aim really holds me back. Maybe it is better to go dm.</blockquote>

You know we love you. Pikachu can be our herp derp idiot scout pressing m1 + w.]]></description>
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    	    <pubDate>Mon, 05 Dec 2011 05:02:25 +0100</pubDate>
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    	    <title>Reply by croaton</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-19442/page-4/?recent=367874#post=351914</link>
    	    <description><![CDATA[<i>Quoted from kuma</i>
		<blockquote>actually, it's a lot easier to move up by having beast aim/movement. it doesn't take long to learn how to 6v6 as a scout, but you have to be able to take down players first.</blockquote>

True that!]]></description>
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    	    <pubDate>Mon, 05 Dec 2011 01:44:55 +0100</pubDate>
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    	    <title>Reply by atmo</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-19442/page-4/?recent=367874#post=350808</link>
    	    <description><![CDATA[DM also puts too much emphasis on mids :(]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=tactics&#038;topic=19442&#038;post=350808</guid>
    	    <pubDate>Tue, 29 Nov 2011 22:14:40 +0100</pubDate>
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    	    <title>Reply by Mould</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-19442/page-3/?recent=367874#post=350756</link>
    	    <description><![CDATA[If you can have at least a 50/50 chance of winning a 1v1, then you should focus on your gamesense, instead of your movement. It doesn't matter how badly you're dodging if you've got more health. And you don't need to dodge at all if nobodies looking at you. 

In my opinion, gamesense&#62;aim&#62;dodging
The problem with playing MGE / DM is it really doesn't simulate a 6v6 match at all. I really believe you get more out of playing a public. Then again, my aim really holds me back. Maybe it is better to go dm.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=tactics&#038;topic=19442&#038;post=350756</guid>
    	    <pubDate>Tue, 29 Nov 2011 16:34:25 +0100</pubDate>
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    	    <title>Reply by Spike Himself</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-19442/page-3/?recent=367874#post=350749</link>
    	    <description><![CDATA[<i>Quoted from stvv</i>
		<blockquote>[...]

hi im tviq hurrrrrrrrrrrrrrrrrrrrrdurr. entire enemy team is dead, np</blockquote>

rofl]]></description>
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    	    <pubDate>Tue, 29 Nov 2011 15:40:10 +0100</pubDate>
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    	    <title>Reply by Koeitje</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-19442/page-3/?recent=367874#post=350748</link>
    	    <description><![CDATA[Run on point, kill 2 enemies, make that glory cap. Then start missing every single shot. Thats how you play scout.]]></description>
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    	    <pubDate>Tue, 29 Nov 2011 15:38:14 +0100</pubDate>
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    	    <title>Reply by Theoz</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-19442/page-3/?recent=367874#post=350745</link>
    	    <description><![CDATA[jump on head to solly and pew pew and golden cap and div 4 win]]></description>
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    	    <pubDate>Tue, 29 Nov 2011 15:34:34 +0100</pubDate>
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    	    <title>Reply by freshmeatt</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-19442/page-3/?recent=367874#post=350741</link>
    	    <description><![CDATA[<i>Quoted from stvv</i>
		<blockquote>hi im tviq hurrrrrrrrrrrrrrrrrrrrrdurr. entire enemy team is dead, np</blockquote>
For all the nonbelievers, it is that simple.]]></description>
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    	    <pubDate>Tue, 29 Nov 2011 15:18:19 +0100</pubDate>
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    	    <title>Reply by stvv</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-19442/page-3/?recent=367874#post=350738</link>
    	    <description><![CDATA[<i>Quoted from TviQ</i>
		<blockquote>[...]
If he got good movement your deathmatching div have gone up by maybe 2 depending on how good it is, Having a good movement means that you can use the map to your advantage so movement is a big role in getting to higher divisions.
Deathmatching in higher divs is a lot more than people may think, some think that its all gamesense but its just all general awerness (which i like to ignore cuz i like m1+w into enemies and kill them CUZ IM COOL LIKE THAT).
gamesense on a scout in high divs like division 1 bascily know when to engage and know when not too, Or do you like me engage whenever you can because you can hold forward key like a baws</blockquote>

hi im tviq hurrrrrrrrrrrrrrrrrrrrrdurr. entire enemy team is dead, np]]></description>
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    	    <pubDate>Tue, 29 Nov 2011 15:10:19 +0100</pubDate>
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    	    <title>Reply by TviQ</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-19442/page-3/?recent=367874#post=350730</link>
    	    <description><![CDATA[<i>Quoted from Pendji</i>
		<blockquote>[...]Makes no sense.

[...]
Im taking the fact that hes div 5/6 into consideration. Lower divs are dominated by either teams who actually know how to play together or pure dm. If he wish to actually go somewhere, movement is probably not the biggest problem he got, and could probably improve in general by just playing 6v6, instead of going all premier up in this woman and work 5 hours a day on a specific thing.</blockquote>
If he got good movement your deathmatching div have gone up by maybe 2 depending on how good it is, Having a good movement means that you can use the map to your advantage so movement is a big role in getting to higher divisions.
Deathmatching in higher divs is a lot more than people may think, some think that its all gamesense but its just all general awerness (which i like to ignore cuz i like m1+w into enemies and kill them CUZ IM COOL LIKE THAT).
gamesense on a scout in high divs like division 1 bascily know when to engage and know when not too, Or do you like me engage whenever you can because you can hold forward key like a baws]]></description>
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    	    <pubDate>Tue, 29 Nov 2011 14:34:31 +0100</pubDate>
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    	    <title>Reply by kuma1</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-19442/page-3/?recent=367874#post=350727</link>
    	    <description><![CDATA[actually, it's a lot easier to move up by having beast aim/movement. it doesn't take long to learn how to 6v6 as a scout, but you have to be able to take down players first.]]></description>
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    	    <pubDate>Tue, 29 Nov 2011 14:29:22 +0100</pubDate>
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