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	<title>ETF2L &#8211; Latest activity in &#8220;Ask Fish - Help needed!&#8221;</title>
	<link>https://staging.etf2l.org/forum/tactics/topic-18688/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
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    	    <title>Reply by grimbar</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-18688/page-5/?recent=341160#post=341160</link>
    	    <description><![CDATA[Get your team to buy SF and body them over and over again]]></description>
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    	    <pubDate>Fri, 14 Oct 2011 14:18:26 +0200</pubDate>
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    	    <title>Reply by ilike2spin</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-18688/page-5/?recent=341160#post=341157</link>
    	    <description><![CDATA[<i>Quoted from Trane</i>
		<blockquote>For team-building - Play games other than TF2 helps in my previous experience.

L4D2/Starcraft 2/League of Lol/Minecraft/Hide the sausage.

Y'know, the usual.</blockquote>

+ Prophunt]]></description>
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    	    <pubDate>Fri, 14 Oct 2011 14:15:43 +0200</pubDate>
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    	    <title>Reply by Dauk</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-18688/page-5/?recent=341160#post=341138</link>
    	    <description><![CDATA[<i>Quoted from antyjc</i>
		<blockquote>[...]

PROTIP: bind everymovement key to also spam a voicebind, guaranteed to piss everyone in your team off, and probably vaguely irritate the other team.

.</blockquote>

and give away your location ;d]]></description>
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    	    <pubDate>Fri, 14 Oct 2011 13:36:05 +0200</pubDate>
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    	    <title>Reply by Trane</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-18688/page-5/?recent=341160#post=341121</link>
    	    <description><![CDATA[For team-building - Play games other than TF2 helps in my previous experience.

L4D2/Starcraft 2/League of Lol/Minecraft/Hide the sausage.

Y'know, the usual.]]></description>
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    	    <pubDate>Fri, 14 Oct 2011 12:55:44 +0200</pubDate>
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    	    <title>Reply by dodgydogman</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-18688/page-5/?recent=341160#post=341117</link>
    	    <description><![CDATA[<i>Quoted from Brainmaster</i>
		<blockquote>Any tips and ideas for teambuilding? Making them friends instead of just teammates?</blockquote>

Uhh play games, make sure everyone is on the exact same page when it comes to pushing, holding etc.

Also being friend's helps people forgive others when mistakes are made.]]></description>
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    	    <pubDate>Fri, 14 Oct 2011 12:39:06 +0200</pubDate>
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    	    <title>Reply by Medic-kun</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-18688/page-5/?recent=341160#post=341115</link>
    	    <description><![CDATA[<i>Quoted from antyjc</i>
		<blockquote>[...]

PROTIP: bind everymovement key to also spam a voicebind, guaranteed to piss everyone in your team off, and probably vaguely irritate the other team.

Seriously though, I don't get why some people still mask their ubers, it has become so predicatable what kind of sounds are used to mask charge, the only time it could be used is if you use your cover to fake a kritz, while still actually having uber or some clever stuff like that. Otherwise it can easily just be read as the same sound as the fully charged thing. People should just use the fully charged thing as their cover, and spam it, so unless they time it the other team can't tell if you have uber because you are constantly shouting I am fully charged.</blockquote>

This inspires me. Whats your setup? Im thinking about binding W to "spy!" and D to "need a dispenser here" ... etc]]></description>
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    	    <pubDate>Fri, 14 Oct 2011 12:34:28 +0200</pubDate>
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    	    <title>Reply by ajc</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-18688/page-5/?recent=341160#post=341112</link>
    	    <description><![CDATA[<i>Quoted from vani</i>
		<blockquote>[...]

Binding a key to fakeuber and constantly spamming it works better than you think. I had a discussion with the math genius skeej once about fakeubers after we played a pcw against eachother and we both agree; spamming fakeubers/fake calls/call it whatever you want DO inflict a bit of unsafety on the other medic/team. Its also annoying and you get pissed at the other medic :d "do you really think you can fool me with THAT?". It must be something unexplainable but it certainly helps.

Sometimes you see medics using fakecharges when they are around 80% to lure the other team, respect to them for using mindgames, but keeping constant voice spam up works better, for me at least

Another thing if were talking about medic: raise your ingame volume, you can hear the other teams ubercharge if its ready, from the "fffzzz" idle 100% charge sound. You can hear it as any class so if you lost the track or miscalculated, it can save your ass if you get an early call about their uber. Dont rely on it too much tho.</blockquote>

PROTIP: bind everymovement key to also spam a voicebind, guaranteed to piss everyone in your team off, and probably vaguely irritate the other team.

Seriously though, I don't get why some people still mask their ubers, it has become so predicatable what kind of sounds are used to mask charge, the only time it could be used is if you use your cover to fake a kritz, while still actually having uber or some clever stuff like that. Otherwise it can easily just be read as the same sound as the fully charged thing. People should just use the fully charged thing as their cover, and spam it, so unless they time it the other team can't tell if you have uber because you are constantly shouting I am fully charged.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=tactics&#038;topic=18688&#038;post=341112</guid>
    	    <pubDate>Fri, 14 Oct 2011 12:28:03 +0200</pubDate>
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    	    <title>Reply by Medic-kun</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-18688/page-5/?recent=341160#post=341105</link>
    	    <description><![CDATA[<i>Quoted from agron</i>
		<blockquote>

But then again I also don't use voice commands to fake uber or cover the "uber ready" sound effect or whatever it is cool kids do nowadays.

To sum it up: I'm shit.</blockquote>

Binding a key to fakeuber and constantly spamming it works better than you think. I had a discussion with the math genius skeej once about fakeubers after we played a pcw against eachother and we both agree; spamming fakeubers/fake calls/call it whatever you want DO inflict a bit of unsafety on the other medic/team. Its also annoying and you get pissed at the other medic :d "do you really think you can fool me with THAT?". It must be something unexplainable but it certainly helps.

Sometimes you see medics using fakecharges when they are around 80% to lure the other team, respect to them for using mindgames, but keeping constant voice spam up works better, for me at least

Another thing if were talking about medic: raise your ingame volume, you can hear the other teams ubercharge if its ready, from the "fffzzz" idle 100% charge sound. You can hear it as any class so if you lost the track or miscalculated, it can save your ass if you get an early call about their uber. Dont rely on it too much tho.]]></description>
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    	    <pubDate>Fri, 14 Oct 2011 12:07:43 +0200</pubDate>
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    	    <title>Reply by Hildreth</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-18688/page-5/?recent=341160#post=341089</link>
    	    <description><![CDATA[<i>Quoted from Kiss Kiss</i>
		<blockquote>I'm scout. I'm capping enemy Spire. We have players down, say both our sollies and the 2nd scout. Our Medic/Demo are in Trash/StoneBridge and get attacked by a Solly/Scout.

Do I sit on the cap and pewpewpistol down and get our team forward respawn, or do I give up the cap and save our medic/demo?</blockquote>

Cap &#62; saving your Medic and Demoman in my opinion but thing is it depends whether or not you think that you will still get the cap if you drop off the point. For instance if it is only a Scout alive on your Demo/Medic, he kills your medic but you drop off and save your demo you can both still jump back on the cap, put it on lockdown. If they have good numbers alive though like 6 up, even if say 3 just spawned you should realize if you drop off the cap you got no chance of re-capping it unless they do a hilarious failure (or you go huge) so personally I would want my scout to cap it even if it means losing your medic + demoman. Likelihood is you'll lose spire and they will have an uber advantage for pushing middle but it is better than losing middle before your medic even spawns.]]></description>
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    	    <pubDate>Fri, 14 Oct 2011 10:46:25 +0200</pubDate>
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    	    <title>Reply by Taimou</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-18688/page-4/?recent=341160#post=341081</link>
    	    <description><![CDATA[<i>Quoted from agron</i>
		<blockquote>[...] thanks, good fix. Have to agree with that. You are shit if you think spamming sound effects fools anyone into thinking that you have, or dont have, uber. Deploying edited safeties: : D :D</blockquote>

hihihi))]]></description>
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    	    <pubDate>Fri, 14 Oct 2011 09:32:52 +0200</pubDate>
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    	    <title>Reply by Agron</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-18688/page-4/?recent=341160#post=341079</link>
    	    <description><![CDATA[<i>Quoted from Taimou</i>
		<blockquote>[...]

Fixed, and yes you're shit ))

Also +1111111111111 to the few posts above</blockquote> thanks, good fix. Have to agree with that. You are shit if you think spamming sound effects fools anyone into thinking that you have, or dont have, uber. Deploying edited safeties: : D :D]]></description>
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    	    <pubDate>Fri, 14 Oct 2011 09:05:00 +0200</pubDate>
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    	    <title>Reply by Kiss Kiss</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-18688/page-4/?recent=341160#post=341073</link>
    	    <description><![CDATA[I'm scout. I'm capping enemy Spire. We have players down, say both our sollies and the 2nd scout. Our Medic/Demo are in Trash/StoneBridge and get attacked by a Solly/Scout.

Do I sit on the cap and pewpewpistol down and get our team forward respawn, or do I give up the cap and save our medic/demo?]]></description>
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    	    <pubDate>Fri, 14 Oct 2011 05:20:15 +0200</pubDate>
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    	    <title>Reply by Slair</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-18688/page-4/?recent=341160#post=340982</link>
    	    <description><![CDATA[How would you change your approach to mid to deal with teams who rely heavily on scouts to make the plays, while their heavies clean up the mess and conversly how would you approach a mid where a team throws everything at you but the scouts?]]></description>
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    	    <pubDate>Thu, 13 Oct 2011 22:53:05 +0200</pubDate>
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    	    <title>Reply by Taimou</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-18688/page-4/?recent=341160#post=340887</link>
    	    <description><![CDATA[
		<blockquote> +1 to both

Personally I only count my own percentages and keep track of obvious advantage/disadvantage eg. "I had 30% uber when their medic spawned so I guess we have advantage so let's FUCKING push!" 

But then again I should use voice commands to fake uber or cover the "uber ready" sound effect or whatever it is cool kids do nowadays.

To sum it up: I'm shit.</blockquote>

Fixed, and yes you're shit ))

Also +1111111111111 to the few posts above]]></description>
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    	    <pubDate>Thu, 13 Oct 2011 18:16:17 +0200</pubDate>
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    	    <title>Reply by Agron</title>
    	    <link>https://staging.etf2l.org/forum/tactics/topic-18688/page-4/?recent=341160#post=340819</link>
    	    <description><![CDATA[<i>Quoted from hans</i>
		<blockquote>[...]

You're completely right about the fundamentals...  I didn't expect it to turn into a lengthy discussion tbh.

Completely agree on the seconds vs % btw.</blockquote>

<i>Quoted from hans</i>
		<blockquote>Wow. Congrats, really. That's exactly why new medics fail so much at it, because THIS is the explanation they get. Some arithmetic bullshit instead of "check match time when med spawns, substract 40 seconds... This is why I think it'd be great if Fish could put something similar on Vanilla or maybe he has a better way of keeping track, in which case I'm excited to find out.</blockquote>

+1 to both

Personally I only count my own percentages and keep track of obvious advantage/disadvantage eg. "I had 30% uber when their medic spawned so I guess we have advantage so let's maybe push ok?" 

But then again I also don't use voice commands to fake uber or cover the "uber ready" sound effect or whatever it is cool kids do nowadays.

To sum it up: I'm shit.]]></description>
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    	    <pubDate>Thu, 13 Oct 2011 15:29:43 +0200</pubDate>
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