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	<title>ETF2L &#8211; Latest activity in &#8220;For your next bball cup&#8221;</title>
	<link>https://staging.etf2l.org/forum/support/topic-449/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by BOOMting</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-449/page-2/?recent=4354#post=4354</link>
    	    <description><![CDATA[Oh god Haunter! You gave away all our tactics! Lawlz.. On a serious note personally I think it's stupid to remove the demoman, when I first returned to Team Fortress 2 about a month back, me and Haunter got beat by a 2 soldier combo quite convincingly.. So it's not impossible, just gotta use your head a little and adjust to it

Love josh :F]]></description>
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    	    <pubDate>Fri, 29 Aug 2008 15:06:52 +0200</pubDate>
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    	    <title>Reply by Haunter</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-449/page-2/?recent=4354#post=4314</link>
    	    <description><![CDATA[im just giving an idea dunno if its possible, but someone could try


would be fun to make a bball with rockets only, no shotgun, but for that reload should be removed, and the only way for removing reload, is by touching the suply, so, someone who can work with map edit could:

make a big suply under the floor, this is possible, but there's a problem suply's gives ammo and health, but would be stupid to give health, nobody would die, dunno if its possible to make a suply that only gives ammo/reload

a map edited in that way would be fun for some cups, rocket only :)]]></description>
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    	    <pubDate>Thu, 28 Aug 2008 16:03:03 +0200</pubDate>
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    	    <title>Reply by haRacz</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-449/page-2/?recent=4354#post=4311</link>
    	    <description><![CDATA[Maybe stickies should be only used to jump, not for attacking ?]]></description>
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    	    <pubDate>Thu, 28 Aug 2008 13:41:25 +0200</pubDate>
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    	    <title>Reply by kattkuk</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-449/page-2/?recent=4354#post=4309</link>
    	    <description><![CDATA[http://www.fpsbanana.com/maps/64469
** This is the same map as ctf_bball2, but the built-in timer is removed so it will obey mp_timelimit. **

should update to this version]]></description>
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    	    <pubDate>Thu, 28 Aug 2008 01:30:05 +0200</pubDate>
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    	    <title>Reply by Haunter</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-449/page-2/?recent=4354#post=4172</link>
    	    <description><![CDATA[ur wrong darn, the problem is the sticky jump :P

if u go for the fight with the demo against a good team, trust me, u lose the game, cause demo dies to fast

the best way of using demo is cause u can sticky jump base-base, and u can keep enemies far from u, if ur teamate dies]]></description>
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    	    <pubDate>Mon, 25 Aug 2008 04:15:58 +0200</pubDate>
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    	    <title>Reply by Darn</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-449/page-2/?recent=4354#post=3855</link>
    	    <description><![CDATA[bball with a demo is just plain boring, spam spam spam.. The stickyjump never were the biggest problem.]]></description>
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    	    <pubDate>Thu, 21 Aug 2008 18:33:05 +0200</pubDate>
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    	    <title>Reply by complx-</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-449/page-2/?recent=4354#post=3164</link>
    	    <description><![CDATA[as i said, firing shotgun at demos fuckup their speed, easy way to stop em...]]></description>
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    	    <pubDate>Fri, 01 Aug 2008 20:35:14 +0200</pubDate>
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    	    <title>Reply by Limon</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-449/page-2/?recent=4354#post=3131</link>
    	    <description><![CDATA[what xzar said, i see no reason to restrict demo from jumping all the way through the field, blocking them midair isn't too hard if you just practice it for a while, or you can try shooting at the backboard.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=support&#038;topic=449&#038;post=3131</guid>
    	    <pubDate>Fri, 01 Aug 2008 14:49:44 +0200</pubDate>
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    	    <title>Reply by Xzar</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-449/page-2/?recent=4354#post=3127</link>
    	    <description><![CDATA[use body blocks and air sticky mats against ninja demos u nobos =)]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=support&#038;topic=449&#038;post=3127</guid>
    	    <pubDate>Fri, 01 Aug 2008 14:34:20 +0200</pubDate>
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    	    <title>Reply by complx-</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-449/page-2/?recent=4354#post=3113</link>
    	    <description><![CDATA[2 soldiers spamming with the shotgun will do 50% dmg in like 3seconds...

lets not get petty here... stickies are a weapon like anything else...]]></description>
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    	    <pubDate>Fri, 01 Aug 2008 06:53:31 +0200</pubDate>
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    	    <title>Reply by Haunter</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-449/page-2/?recent=4354#post=3108</link>
    	    <description><![CDATA[basicly u want to remove the demoman, i made a sugestion for not scoring from base-base, now u come with the sticky spam, if i get a solution for that, what comes after? :D

i think the main issue about the demoman in bball is scoring from base-base, a soldier with same skill level as demoman can kill him easly, dont see that as a problem, except for the basic rule, of no stickies to the spawn]]></description>
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    	    <pubDate>Fri, 01 Aug 2008 02:24:43 +0200</pubDate>
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    	<item>
    	    <title>Reply by treigzak</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-449/page-2/?recent=4354#post=3060</link>
    	    <description><![CDATA[alas the crappy stickyspam remains]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=support&#038;topic=449&#038;post=3060</guid>
    	    <pubDate>Thu, 31 Jul 2008 01:44:10 +0200</pubDate>
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    	    <title>Reply by Haunter</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-449/page-1/?recent=4354#post=3041</link>
    	    <description><![CDATA[this bball league we just stick with the initial rules, but next cup we cna change the rules :=)]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=support&#038;topic=449&#038;post=3041</guid>
    	    <pubDate>Wed, 30 Jul 2008 20:34:19 +0200</pubDate>
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    	<item>
    	    <title>Reply by complx-</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-449/page-1/?recent=4354#post=3034</link>
    	    <description><![CDATA[yeah, im just trying to cripple the soldiers! :p

ah rule like that might work... much better then banning demos totally]]></description>
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    	    <pubDate>Wed, 30 Jul 2008 17:35:49 +0200</pubDate>
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    	<item>
    	    <title>Reply by mvp.</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-449/page-1/?recent=4354#post=3027</link>
    	    <description><![CDATA[haunter, i like that idea! plz do it! :)]]></description>
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    	    <pubDate>Wed, 30 Jul 2008 16:26:37 +0200</pubDate>
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