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	<title>ETF2L &#8211; Latest activity in &#8220;ETF2L Config: Class Limits&#8221;</title>
	<link>https://staging.etf2l.org/forum/support/topic-3559/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by pukz</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-3559/page-2/?recent=54078#post=54078</link>
    	    <description><![CDATA[Like haunter said it can be used as an advantage.. which could be just another tactical part of TF2 or you can ban it. 

Either way i think there should be a post from the admins to clarify this :)]]></description>
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    	    <pubDate>Thu, 28 May 2009 14:24:46 +0200</pubDate>
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    	    <title>Reply by Haunter</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-3559/page-2/?recent=54078#post=53973</link>
    	    <description><![CDATA[actually me and springer already swaped in our pcw's, specially on last cp, doesnt work all the time, but when he dies and im respawning taking medic gives us the 15-20s extra of ubber while he is dead. around 50%]]></description>
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    	    <pubDate>Thu, 28 May 2009 01:40:32 +0200</pubDate>
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    	    <title>Reply by Exfane</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-3559/page-2/?recent=54078#post=53808</link>
    	    <description><![CDATA[imo nothing will change to this situation unless you force certain players to play a specific class. The only thing you will prevent with the possible rulechange is that people cant switch spawns (with demo/med) and legit class switches (i.e. the ones who dont give you an advantage) 

i havent seen a topteam switching a demo with a scout midmatch just yet, coz it sound retarded]]></description>
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    	    <pubDate>Wed, 27 May 2009 17:26:14 +0200</pubDate>
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    	    <title>Reply by str8outtaCompton</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-3559/page-2/?recent=54078#post=53665</link>
    	    <description><![CDATA[Switching classes should be allowed in any situation. If it will turn competitive TF2 into a game of class switch management (which I doubt, since the advantage is minimal), it should be banned again.

And in any situation, I mean as long as these rules apply (yes, just my own personal suggestion):

1. Class limits only concern the amount of players in areas that are accessible to both teams.
2. If a team has more players playing a class than the class limits allow, every player of that class inside a spawn is considered to be "switching", meaning they cannot interact with players outside the spawn or heal anyone inside or outside a spawn.

For an example to the rule #2: If a team has two medics in a spawn and they are being spawn camped, one of the medics has to switch before healing people outside the spawn. Or if there is two demomen, or three soldiers, they cant shoot outside the spawn. This is to prevent confusion over which of the players are currently "playing" the class and which of them are just switching.]]></description>
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    	    <pubDate>Wed, 27 May 2009 10:05:05 +0200</pubDate>
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    	    <title>Reply by Haunter</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-3559/page-2/?recent=54078#post=53658</link>
    	    <description><![CDATA[i remember making a post about this when i was admin, saying that shouldnt be allowed to change to certain class when he is down, all the other admins had a different opinion, and we got stuck with the rule, doubt anything will change now :D]]></description>
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    	    <pubDate>Wed, 27 May 2009 07:42:50 +0200</pubDate>
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    	    <title>Reply by str8outtaCompton</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-3559/page-2/?recent=54078#post=53236</link>
    	    <description><![CDATA[Having to wait for the enemy team to kick your own player that is hanging disconnected on the server is <strong>much worse</strong> than the doubt of breaking class limit rules. We all take demos to enforce class limits anyway. You can always check them after the match.

Rules should be clearer about these gray areas. It's the only sensible solution.]]></description>
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    	    <pubDate>Tue, 26 May 2009 00:09:16 +0200</pubDate>
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    	    <title>Reply by Black_Bob</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-3559/page-2/?recent=54078#post=53011</link>
    	    <description><![CDATA[Must say i like haveing loads of scouts on the warmup, but its a good idea to put the class limits on to stop the abuse of the grey area of the rules above.]]></description>
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    	    <pubDate>Mon, 25 May 2009 11:57:30 +0200</pubDate>
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    	    <title>Reply by Grem</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-3559/page-2/?recent=54078#post=52976</link>
    	    <description><![CDATA[Hehe 'not illegal'. Puntastic!]]></description>
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    	    <pubDate>Mon, 25 May 2009 03:14:28 +0200</pubDate>
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    	    <title>Reply by m0re</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-3559/page-2/?recent=54078#post=52971</link>
    	    <description><![CDATA[yeah, its not illegal atm, but its unethic. tho teams that are "win-by-all-means" dont care, so thats why enforcing class limits is a good idea so we can have all guys @ same level while playing.]]></description>
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    	    <pubDate>Mon, 25 May 2009 02:59:05 +0200</pubDate>
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    	    <title>Reply by GMF-Bun</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-3559/page-2/?recent=54078#post=52811</link>
    	    <description><![CDATA[^ I don't think it's illegal, but it's kind of meh.

Enemy team; "DEMO DOWN PUSH" another demo comes up and kills them "Demo down eh..?"]]></description>
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    	    <pubDate>Sun, 24 May 2009 19:26:48 +0200</pubDate>
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    	    <title>Reply by Admirable</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-3559/page-2/?recent=54078#post=52808</link>
    	    <description><![CDATA[Can some one clarify the rule.

Supposing you had a team of super awesome multiclassers.
Your demoman dies.
Some one else is just spawning, can they switch to demo and the original demo guy change to another class?

Is the rule that you can't breach the class limits at any time even when dead or inside spawn?

Although this might sound a bit fanciful, I'm sure it could be pulled off on occasion; is such a manoeuvre legal?]]></description>
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    	    <pubDate>Sun, 24 May 2009 19:22:50 +0200</pubDate>
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    	    <title>Reply by kattkuk</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-3559/page-1/?recent=54078#post=52801</link>
    	    <description><![CDATA[lol sry i didnt read ur post up there m0re.
thought people were replying to f2's post :/]]></description>
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    	    <pubDate>Sun, 24 May 2009 19:10:20 +0200</pubDate>
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    	    <title>Reply by m0re</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-3559/page-1/?recent=54078#post=52748</link>
    	    <description><![CDATA[@wer: lol. maybe you should read other posts too.]]></description>
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    	    <pubDate>Sun, 24 May 2009 15:25:51 +0200</pubDate>
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    	    <title>Reply by kattkuk</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-3559/page-1/?recent=54078#post=52725</link>
    	    <description><![CDATA[none of u read his post, it says -1 for every class, which means unlimited.
its just to remove crapy limits set from other configs.]]></description>
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    	    <pubDate>Sun, 24 May 2009 14:28:10 +0200</pubDate>
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    	    <title>Reply by gaarulf</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-3559/page-1/?recent=54078#post=52721</link>
    	    <description><![CDATA[Having a medic that have ping problems every now and then, I would say no. Nothing is more crap than using 10-30 seconds finding out he is away, and some more time kicking him / getting people to kick him / wait for him to drop.

Aslo, playing scout in warmup is a must.]]></description>
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    	    <pubDate>Sun, 24 May 2009 14:03:46 +0200</pubDate>
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