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	<title>ETF2L &#8211; Latest activity in &#8220;TF2mate issues with Soldier&#039;s gunboats&#8221;</title>
	<link>https://staging.etf2l.org/forum/support/topic-32673/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by JanSGNm</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-32673/page-1/?recent=551765#post=551765</link>
    	    <description><![CDATA[You can just scroll up once if you really need to use scrollwheel. For classes that mostly require only 2 weapons, I find it quicker to just switch using "lastweapon" (Q by default).]]></description>
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    	    <pubDate>Sun, 20 Mar 2016 19:12:21 +0100</pubDate>
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    	    <title>Reply by SteveyJJ</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-32673/page-1/?recent=551765#post=551763</link>
    	    <description><![CDATA[I presume the best answer to this problem is that tf2mate does not use +invlast (or +invprevious unsure which it is) to change to the weapon that you had last. That is the default behaviour for weapon switching as Valve would have you use, but in order to have a crosshair switcher you need to use a different weapon switch system (Usually made through aliases and scripts). This means that it will always scroll past the gunboats, beep because you don't technically have a weapon and then move on to melee, causing the delay.]]></description>
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    	    <pubDate>Sun, 20 Mar 2016 18:40:02 +0100</pubDate>
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    	    <title>Reply by elLetto</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-32673/page-1/?recent=551765#post=551762</link>
    	    <description><![CDATA[<i>Quoted from 4hp</i>
		<blockquote>If you want some advice, don't use tf2mate. I did years ago when I was new to the whole config thing but the fact it defines aliases for pretty much every bind and command you have among with some other things makes it absolute hell to change anything about it later on.

You're better off searching and installing the things you need one by one and learning how they work.</blockquote>]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=support&#038;topic=32673&#038;post=551762</guid>
    	    <pubDate>Sun, 20 Mar 2016 18:01:16 +0100</pubDate>
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    	    <title>Reply by W. WIlly</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-32673/page-1/?recent=551765#post=551749</link>
    	    <description><![CDATA[<i>Quoted from doks</i>
		<blockquote>Who the fuck uses wheel to change weps.</blockquote>
I use mwheelup for primary and mwheeldown for secondary, does that count?]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=support&#038;topic=32673&#038;post=551749</guid>
    	    <pubDate>Sun, 20 Mar 2016 13:47:03 +0100</pubDate>
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    	    <title>Reply by Permzilla</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-32673/page-1/?recent=551765#post=551748</link>
    	    <description><![CDATA[<i>Quoted from doks</i>
		<blockquote>Who the fuck uses wheel to change weps</blockquote>

me, i find it a lot less clunky than taking my fingers off WASD.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=support&#038;topic=32673&#038;post=551748</guid>
    	    <pubDate>Sun, 20 Mar 2016 13:36:20 +0100</pubDate>
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    	    <title>Reply by 13thDoctor</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-32673/page-1/?recent=551765#post=551747</link>
    	    <description><![CDATA[If you want some advice, don't use tf2mate. I did years ago when I was new to the whole config thing but the fact it defines aliases for pretty much every bind and command you have among with some other things makes it absolute hell to change anything about it later on.

You're better off searching and installing the things you need one by one and learning how they work.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=support&#038;topic=32673&#038;post=551747</guid>
    	    <pubDate>Sun, 20 Mar 2016 12:35:37 +0100</pubDate>
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    	    <title>Reply by NeuTronas</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-32673/page-1/?recent=551765#post=551746</link>
    	    <description><![CDATA[<i>Quoted from doks</i>
		<blockquote>Who the fuck uses wheel to change weps. .</blockquote>]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=support&#038;topic=32673&#038;post=551746</guid>
    	    <pubDate>Sun, 20 Mar 2016 12:12:18 +0100</pubDate>
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    	    <title>Reply by Mervin</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-32673/page-1/?recent=551765#post=551740</link>
    	    <description><![CDATA[<i>Quoted from doks</i>
		<blockquote>Who the fuck uses wheel to change weps. But yeah... that WILL happen. The game doesnt sudenly ignore slot 2 couz you put gunboats on.</blockquote>]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=support&#038;topic=32673&#038;post=551740</guid>
    	    <pubDate>Sun, 20 Mar 2016 11:18:04 +0100</pubDate>
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    	    <title>Reply by doksisthebest</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-32673/page-1/?recent=551765#post=551738</link>
    	    <description><![CDATA[Who the fuck uses wheel to change weps. But yeah... that WILL happen. The game doesnt sudenly ignore slot 2 couz you put gunboats on.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=support&#038;topic=32673&#038;post=551738</guid>
    	    <pubDate>Sun, 20 Mar 2016 10:49:24 +0100</pubDate>
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    	    <title>Reply by W. WIlly</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-32673/page-1/?recent=551765#post=551737</link>
    	    <description><![CDATA[<i>Quoted from jerhms</i>
		<blockquote>[...]

Are you serious?</blockquote>
Well, Gunboats do occupy secondary slot which you can't switch to. And it does make a sound when you try to.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=support&#038;topic=32673&#038;post=551737</guid>
    	    <pubDate>Sun, 20 Mar 2016 10:11:27 +0100</pubDate>
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    	    <title>Reply by jerhms</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-32673/page-1/?recent=551765#post=551736</link>
    	    <description><![CDATA[<i>Quoted from MEGAMIDDIE</i>
		<blockquote>well thatll be because the gunboats are on the secondary slot?</blockquote>

Are you serious?]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=support&#038;topic=32673&#038;post=551736</guid>
    	    <pubDate>Sun, 20 Mar 2016 06:39:00 +0100</pubDate>
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    	    <title>Reply by Mould</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-32673/page-1/?recent=551765#post=551735</link>
    	    <description><![CDATA[well thatll be because the gunboats are on the secondary slot?]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=support&#038;topic=32673&#038;post=551735</guid>
    	    <pubDate>Sun, 20 Mar 2016 06:15:28 +0100</pubDate>
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    	    <title>Reply by jerhms</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-32673/page-1/?recent=551765#post=551734</link>
    	    <description><![CDATA[Bump]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=support&#038;topic=32673&#038;post=551734</guid>
    	    <pubDate>Sun, 20 Mar 2016 03:40:45 +0100</pubDate>
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    	<item>
    	    <title>Created by jerhms</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-32673/page-1/?recent=551765#post=551713</link>
    	    <description><![CDATA[Recently I installed a config from TF2mate (http://clugu.com/tf2mate/) without many additional settings (only Chris' Highframes as a graphics config). I only added a few small features, having the primary and secondary not being visible, while keeping my melee visible as Soldier. I am a Roaming Soldier, and I have to use the gunboats. When I use this config with the gunboats as Soldier, and I try to switch to my melee (with scrollwheel), it seems to still go to my gunboats almost as if it acts like it is an actual gun/weapon, even though it isn't.  It is a huge delay and instead of immediately switching to my melee correctly, it just keeps the weapon I previously had and delays the effort. Instead of one mouse scroll, it requires two. When I scroll to my melee and it does this, it makes a source engine "error" sound -- it's familiar to the sound it makes when I have the fast weapon switch <strong>off</strong>. Is there any way to fix this? Thanks as always. All help and comments are appreciated.]]></description>
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    	    <pubDate>Sat, 19 Mar 2016 23:10:45 +0100</pubDate>
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