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	<title>ETF2L &#8211; Latest activity in &#8220;Getting the Gullywash demo bug on every map?&#8221;</title>
	<link>https://staging.etf2l.org/forum/support/topic-30186/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by konr</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-30186/page-1/?recent=510506#post=510506</link>
    	    <description><![CDATA[I know I have to see a killcam (I said that I had to die in the demo to fix it in the first post) I'm just saying that it used to just be Gullywash and now it's happening on every map. It takes far too long to go through a killcam on every single demo :(]]></description>
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    	    <pubDate>Wed, 27 Aug 2014 17:19:09 +0200</pubDate>
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    	    <title>Reply by Fuxx</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-30186/page-1/?recent=510506#post=510504</link>
    	    <description><![CDATA[pretty sure in this case correlation implies causality

gl fixing it, am also curious about it]]></description>
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    	    <pubDate>Wed, 27 Aug 2014 16:59:59 +0200</pubDate>
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    	    <title>Reply by ashnazg</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-30186/page-1/?recent=510506#post=510502</link>
    	    <description><![CDATA[<i>Quoted from quintosh</i>
		<blockquote>yes it does..</blockquote>

Who are you and how would you know??]]></description>
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    	    <pubDate>Wed, 27 Aug 2014 16:41:47 +0200</pubDate>
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    	    <title>Reply by quintosh</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-30186/page-1/?recent=510506#post=510501</link>
    	    <description><![CDATA[yes it does..]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=support&#038;topic=30186&#038;post=510501</guid>
    	    <pubDate>Wed, 27 Aug 2014 16:31:52 +0200</pubDate>
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    	    <title>Reply by Qualx</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-30186/page-1/?recent=510506#post=510499</link>
    	    <description><![CDATA[I've had that bug, incredibly infrequently, in gameplay situations, although I have no idea which map(s?). The occasion in my memory is on badlands mid, but that might well have been MGE. I don't think I've ever had it playing a demo. It's not to do with skipping ticks.]]></description>
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    	    <pubDate>Wed, 27 Aug 2014 16:01:33 +0200</pubDate>
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    	    <title>Reply by enzyme</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-30186/page-1/?recent=510506#post=510491</link>
    	    <description><![CDATA[you have to see a killcam and then the sound bug stops
skip to a tick in your previous life]]></description>
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    	    <pubDate>Wed, 27 Aug 2014 14:03:29 +0200</pubDate>
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    	    <title>Reply by Mould</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-30186/page-1/?recent=510506#post=510482</link>
    	    <description><![CDATA[<i>Quoted from Alfie</i>
		<blockquote>[...]
vmex creates inaccurate brushes and buggy entities. not a reliable source of uncompiled maps</blockquote>

not to the point where it's unuseable but whatever]]></description>
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    	    <pubDate>Wed, 27 Aug 2014 07:17:20 +0200</pubDate>
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    	    <title>Reply by Ond kaja</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-30186/page-1/?recent=510506#post=510480</link>
    	    <description><![CDATA[<i>Quoted from konr</i>
		<blockquote>Anyone have any idea what exactly causes it?</blockquote>

skipping ticks]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=support&#038;topic=30186&#038;post=510480</guid>
    	    <pubDate>Wed, 27 Aug 2014 05:03:04 +0200</pubDate>
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    	    <title>Reply by Alfie</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-30186/page-1/?recent=510506#post=510479</link>
    	    <description><![CDATA[<i>Quoted from MEGAMIDDIE</i>
		<blockquote>or you could just use vmex to decompile it</blockquote>
vmex creates inaccurate brushes and buggy entities. not a reliable source of uncompiled maps]]></description>
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    	    <pubDate>Wed, 27 Aug 2014 04:28:53 +0200</pubDate>
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    	    <title>Reply by Mould</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-30186/page-1/?recent=510506#post=510476</link>
    	    <description><![CDATA[or you could just use vmex to decompile it]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=support&#038;topic=30186&#038;post=510476</guid>
    	    <pubDate>Wed, 27 Aug 2014 04:16:57 +0200</pubDate>
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    	    <title>Reply by Alfie</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-30186/page-1/?recent=510506#post=510465</link>
    	    <description><![CDATA[No idea what the problem is exactly is, but I know you'll need the original vmf file and do some editing in hammer. So you'd have to get in contact with Arnold, the guy who made it.

http://steamcommunity.com/profiles/76561197961658278/

offline 40 days, gl konr]]></description>
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    	    <pubDate>Wed, 27 Aug 2014 02:26:19 +0200</pubDate>
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    	    <title>Created by konr</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-30186/page-1/?recent=510506#post=510461</link>
    	    <description><![CDATA[I'm getting the bug that you get on Gullywash when playing demos (where you have very low sound except for voice acting and domination/revenge clips, which is fixed by waiting until you die in the demo) on every map. I was gonna make a video but I really cannot be bothered with doing that for every single demo. Anyone have any idea what exactly causes it?]]></description>
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    	    <pubDate>Wed, 27 Aug 2014 02:10:25 +0200</pubDate>
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