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	<title>ETF2L &#8211; Latest activity in &#8220;dynamic damage sounds and damage addition&#8221;</title>
	<link>https://staging.etf2l.org/forum/support/topic-24642/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by Setsul</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-24642/page-1/?recent=437036#post=437036</link>
    	    <description><![CDATA[<i>Quoted from Cookeh</i>
		<blockquote>Sorry to hijack this, but where does the hud_combattext_..... go? Into the autoexec or is it part of HudDamageAccount.res?</blockquote>
config files, so probably your autoexec]]></description>
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    	    <pubDate>Wed, 06 Mar 2013 20:14:22 +0100</pubDate>
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    	<item>
    	    <title>Reply by Rychius</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-24642/page-1/?recent=437036#post=437034</link>
    	    <description><![CDATA[<i>Quoted from Cookeh</i>
		<blockquote>Sorry to hijack this, but where does the hud_combattext_..... go? Into the autoexec or is it part of HudDamageAccount.res?</blockquote>
console]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=support&#038;topic=24642&#038;post=437034</guid>
    	    <pubDate>Wed, 06 Mar 2013 20:08:36 +0100</pubDate>
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    	<item>
    	    <title>Reply by Cookeh_</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-24642/page-1/?recent=437036#post=437032</link>
    	    <description><![CDATA[Sorry to hijack this, but where does the hud_combattext_..... go? Into the autoexec or is it part of HudDamageAccount.res?]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=support&#038;topic=24642&#038;post=437032</guid>
    	    <pubDate>Wed, 06 Mar 2013 19:58:48 +0100</pubDate>
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    	    <title>Reply by quintosh</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-24642/page-1/?recent=437036#post=436982</link>
    	    <description><![CDATA[<i>Quoted from cube</i>
		<blockquote>tf_dingalingaling "1"
tf_dingaling_pitchmindmg "115" 
tf_dingaling_pitchmaxdmg "22" 
tf_dingaling_volume "1"

hau das in deine autoexec rein
die mittleren befehle sorgen für die unterschiedlichen sounds je nach damage</blockquote>

danke dir :^)

<i>Quoted from ouizzeul</i>
		<blockquote>For the damage : hud_combattext_batching 1</blockquote>
much appreciated]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=support&#038;topic=24642&#038;post=436982</guid>
    	    <pubDate>Wed, 06 Mar 2013 14:19:50 +0100</pubDate>
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    	<item>
    	    <title>Reply by Cubus</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-24642/page-1/?recent=437036#post=436981</link>
    	    <description><![CDATA[tf_dingalingaling "1"
tf_dingaling_pitchmindmg "115" 
tf_dingaling_pitchmaxdmg "22" 
tf_dingaling_volume "1"

hau das in deine autoexec rein
die mittleren befehle sorgen für die unterschiedlichen sounds je nach damage]]></description>
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    	    <pubDate>Wed, 06 Mar 2013 14:15:48 +0100</pubDate>
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    	<item>
    	    <title>Reply by quintosh</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-24642/page-1/?recent=437036#post=436980</link>
    	    <description><![CDATA[i have the quake hitsound but it's static]]></description>
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    	    <pubDate>Wed, 06 Mar 2013 14:13:49 +0100</pubDate>
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    	    <title>Reply by Henghast</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-24642/page-1/?recent=437036#post=436978</link>
    	    <description><![CDATA[For damage sounds you can just get a custom hit sound from http://tf2dingalings.com/. For example the Quake hit sound has different tones dependant on damage per hit (high pitch = low damage, low pitch = high damage). 

and as above the batching is what causes damage numbers on rapid fire weapons to be additive.]]></description>
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    	    <pubDate>Wed, 06 Mar 2013 14:11:28 +0100</pubDate>
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    	<item>
    	    <title>Reply by ouizzeul</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-24642/page-1/?recent=437036#post=436977</link>
    	    <description><![CDATA[For the damage : hud_combattext_batching 1]]></description>
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    	    <pubDate>Wed, 06 Mar 2013 14:09:28 +0100</pubDate>
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    	<item>
    	    <title>Created by quintosh</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-24642/page-1/?recent=437036#post=436975</link>
    	    <description><![CDATA[i've noticed that some players have huds that count together consecutive pistol/smg/minigun hits and some that have different sounds depending how much damage they deal

does anyone know how to do either]]></description>
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    	    <pubDate>Wed, 06 Mar 2013 14:05:47 +0100</pubDate>
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