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	<title>ETF2L &#8211; Latest activity in &#8220;Net_graph 4 sv_fps&#8221;</title>
	<link>https://staging.etf2l.org/forum/support/topic-19326/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by atmo</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-19326/page-1/?recent=348187#post=348187</link>
    	    <description><![CDATA[&#62;implying]]></description>
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    	    <pubDate>Wed, 16 Nov 2011 03:16:29 +0100</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Animal</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-19326/page-1/?recent=348187#post=348167</link>
    	    <description><![CDATA[Error (403)

It got updated like month ago, net graph now shows tickrate rather than server fps... And no there is no way around it.]]></description>
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    	    <pubDate>Wed, 16 Nov 2011 01:19:44 +0100</pubDate>
    	</item>
    	<item>
    	    <title>Reply by b10h4z4rd</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-19326/page-1/?recent=348187#post=348165</link>
    	    <description><![CDATA[<i>Quoted from Linus</i>
		<blockquote>yes, valve capped server fps at 66 a month ago or so in an update</blockquote>

ouch. Thanks for the reply]]></description>
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    	    <pubDate>Wed, 16 Nov 2011 01:19:20 +0100</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Linus</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-19326/page-1/?recent=348187#post=348164</link>
    	    <description><![CDATA[yes, valve capped server fps at 66 a month ago or so in an update]]></description>
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    	    <pubDate>Wed, 16 Nov 2011 01:18:45 +0100</pubDate>
    	</item>
    	<item>
    	    <title>Created by b10h4z4rd</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-19326/page-1/?recent=348187#post=348160</link>
    	    <description><![CDATA[So I just came back active after about 6 months of not playing tf2. Last time I played, net_graph 4 would show and up-to-date server fps in bottom left corner:

https://dl-web.dropbox.com/get/Photos/netgraph.jpg?w=73120c67

So if the server was 256 FPS it would stay around that value (if it was stable - if the dedi was shit it would have jump up and down a lot).

Since I'm back the sv value stays at about 66.7 which is my cmd_rate and update rate, which brings me to my question: has anyone got clue when Valve has changed it and is there any way around it? Unless there is a feature in tf2 that I dont know of yet.

Thanks in advance]]></description>
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    	    <pubDate>Wed, 16 Nov 2011 01:11:49 +0100</pubDate>
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