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	<title>ETF2L &#8211; Latest activity in &#8220;Remove the Healbeam&#8221;</title>
	<link>https://staging.etf2l.org/forum/support/topic-17427/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by decap</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-17427/page-1/?recent=316131#post=316131</link>
    	    <description><![CDATA[theres a bunch of textures in like /materials/effects or something, called like glow, beam etc

open them in photoshop (with vtf edit) and make them black, then play the demo and they shouldn't appear. if youve got kritz theres an electricity one as well.]]></description>
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    	    <pubDate>Mon, 04 Jul 2011 05:52:48 +0200</pubDate>
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    	<item>
    	    <title>Reply by kustom3</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-17427/page-1/?recent=316131#post=316130</link>
    	    <description><![CDATA[I did <a href="http://dl.dropbox.com/u/2798557/TF2/TF2_NoMediBeam.rar">that</a> quite a while ago, hoping it still works.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=support&#038;topic=17427&#038;post=316130</guid>
    	    <pubDate>Mon, 04 Jul 2011 05:38:21 +0200</pubDate>
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    	    <title>Reply by D.o.B.</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-17427/page-1/?recent=316131#post=315977</link>
    	    <description><![CDATA[<i>Quoted from Ghent</i>
		<blockquote>[...]
uncheck the lock viewmodel option in the tool.</blockquote>
did that.
r_drawviewmodel 0 works but then its just the medi gun model which is gone not the healbeam.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=support&#038;topic=17427&#038;post=315977</guid>
    	    <pubDate>Sun, 03 Jul 2011 13:32:20 +0200</pubDate>
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    	    <title>Reply by Gent</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-17427/page-1/?recent=316131#post=315974</link>
    	    <description><![CDATA[<i>Quoted from dob</i>
		<blockquote>[...]
Thats exactly what I tried: viewmodel_fov 0
But that doesnt seem to work in the rec. tools for some reason...</blockquote>
uncheck the lock viewmodel option in the tool.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=support&#038;topic=17427&#038;post=315974</guid>
    	    <pubDate>Sun, 03 Jul 2011 13:27:21 +0200</pubDate>
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    	    <title>Reply by D.o.B.</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-17427/page-1/?recent=316131#post=315973</link>
    	    <description><![CDATA[<i>Quoted from Atty</i>
		<blockquote>[...]
afaik, r_drawviewmodel 0 removes the model of the medigun, whereas viewmodel_fov 0 removes the particle(and the model)
for example:
r_drawviewmodel 0; viewmodel_fov 0 on pyro - you get no weapon model and no fire from the flamethrower when you shoot
the same goes for medic</blockquote>
Thats exactly what I tried: viewmodel_fov 0
But that doesnt seem to work in the rec. tools for some reason...]]></description>
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    	    <pubDate>Sun, 03 Jul 2011 13:21:24 +0200</pubDate>
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    	    <title>Reply by Opticien</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-17427/page-1/?recent=316131#post=315972</link>
    	    <description><![CDATA[You can't viewmodel_fov 0 in demos. There is a command I think it's viewmodel_fov_demo something like that and it goes from 54 to 70, can't put it to 0 and think you can't change the fov in demos with viewmodel_fov. You have to use skins.]]></description>
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    	    <pubDate>Sun, 03 Jul 2011 13:20:09 +0200</pubDate>
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    	    <title>Reply by CaNtThInKoFaNaMe</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-17427/page-1/?recent=316131#post=315966</link>
    	    <description><![CDATA[<i>Quoted from Enef</i>
		<blockquote>[...]

he means the beam itself and not the medigun.</blockquote>
afaik, r_drawviewmodel 0 removes the model of the medigun, whereas viewmodel_fov 0 removes the particle(and the model)
for example:
r_drawviewmodel 0; viewmodel_fov 0 on pyro - you get no weapon model and no fire from the flamethrower when you shoot
the same goes for medic]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=support&#038;topic=17427&#038;post=315966</guid>
    	    <pubDate>Sun, 03 Jul 2011 12:54:09 +0200</pubDate>
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    	<item>
    	    <title>Reply by Enef</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-17427/page-1/?recent=316131#post=315965</link>
    	    <description><![CDATA[<i>Quoted from Atty</i>
		<blockquote>viewmodel_fov 0 ?</blockquote>

he means the beam itself and not the medigun.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=support&#038;topic=17427&#038;post=315965</guid>
    	    <pubDate>Sun, 03 Jul 2011 12:49:14 +0200</pubDate>
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    	<item>
    	    <title>Reply by CaNtThInKoFaNaMe</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-17427/page-1/?recent=316131#post=315963</link>
    	    <description><![CDATA[viewmodel_fov 0 ?]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=support&#038;topic=17427&#038;post=315963</guid>
    	    <pubDate>Sun, 03 Jul 2011 12:45:17 +0200</pubDate>
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    	    <title>Reply by POEcube</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-17427/page-1/?recent=316131#post=315962</link>
    	    <description><![CDATA[iirc you have to remove the particle.]]></description>
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    	    <pubDate>Sun, 03 Jul 2011 12:43:47 +0200</pubDate>
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    	<item>
    	    <title>Created by D.o.B.</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-17427/page-1/?recent=316131#post=315960</link>
    	    <description><![CDATA[Is it possible to remove the Medicbeam in PLDX or Lawena?
Pretty annoying to see a red healbeam while smoothing :/]]></description>
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    	    <pubDate>Sun, 03 Jul 2011 12:25:05 +0200</pubDate>
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