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	<title>ETF2L &#8211; Latest activity in &#8220;Lerp stuck in the orange and won&#039;t change?&#8221;</title>
	<link>https://staging.etf2l.org/forum/support/topic-15599/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by VersusPasseism</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-15599/page-1/?recent=276377#post=276377</link>
    	    <description><![CDATA[<i>Quoted from AnimaL</i>
		<blockquote>orange means your game doesn't have enough time to fix prediction errors (not that you have any in a good pcw server)

if you would use chris rates you wouldnt have problems - 66/66/0.024 for hitscan...</blockquote>

I'll revert back to the cl_interp 0.0375 as suggested in Chris' config then and see how I get on.

Thanks for the helpsss guys.]]></description>
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    	    <pubDate>Thu, 10 Feb 2011 12:27:45 +0100</pubDate>
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    	<item>
    	    <title>Reply by Animal</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-15599/page-1/?recent=276377#post=276374</link>
    	    <description><![CDATA[orange means your game doesn't have enough time to fix prediction errors (not that you have any in a good pcw server)

if you would use chris rates you wouldnt have problems - 66/66/0.024 for hitscan...]]></description>
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    	    <pubDate>Thu, 10 Feb 2011 12:20:21 +0100</pubDate>
    	</item>
    	<item>
    	    <title>Reply by VersusPasseism</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-15599/page-1/?recent=276377#post=276371</link>
    	    <description><![CDATA[<i>Quoted from Crasp</i>
		<blockquote>Orange lerp is ok, it's just an indicator that the lerp is less than 2/updaterate. Yellow is bad.

http://developer.valvesoftware.com/wiki/TF2_Network_Graph Read that, and some of this: http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking .</blockquote>

Ok, thanks for the links. That clears it up a little.

I wasn't aware that orange was ok. When my lerp is orange, I can't seem to hit a thing with hitscan weapons. I've been having a few lag issues in the last day or 2 so I must have connected the two as being the problem.]]></description>
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    	    <pubDate>Thu, 10 Feb 2011 12:11:56 +0100</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Crasp</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-15599/page-1/?recent=276377#post=276367</link>
    	    <description><![CDATA[Orange lerp is ok, it's just an indicator that the lerp is less than 2/updaterate. Yellow is bad.

http://developer.valvesoftware.com/wiki/TF2_Network_Graph Read that, and some of this: http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking .]]></description>
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    	    <pubDate>Thu, 10 Feb 2011 12:02:45 +0100</pubDate>
    	</item>
    	<item>
    	    <title>Reply by VersusPasseism</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-15599/page-1/?recent=276377#post=276365</link>
    	    <description><![CDATA[Ok, I sorted out how to change it now. 

If I change cl_interp “0.0700" gets the lerp out of the yellow and into the white (lerp = 70.0ms), but that seems really high, doesn't it?

Perhaps my internet is just shite, which is most likely the case.]]></description>
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    	    <pubDate>Thu, 10 Feb 2011 11:57:07 +0100</pubDate>
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    	<item>
    	    <title>Reply by y4eHuK</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-15599/page-1/?recent=276377#post=276364</link>
    	    <description><![CDATA[Isn't it supposed to be orange ? :D]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=support&#038;topic=15599&#038;post=276364</guid>
    	    <pubDate>Thu, 10 Feb 2011 11:55:34 +0100</pubDate>
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    	<item>
    	    <title>Reply by WARHURYEAH</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-15599/page-1/?recent=276377#post=276363</link>
    	    <description><![CDATA[Isn't it effects by your cmdrate and others? Try setting it to 67.

I dunno.]]></description>
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    	    <pubDate>Thu, 10 Feb 2011 11:52:53 +0100</pubDate>
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    	<item>
    	    <title>Reply by Grimm</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-15599/page-1/?recent=276377#post=276355</link>
    	    <description><![CDATA[It's meant to be orange, it's yellow when something is up

Wait 25 ms?... huh....

CHRIS!]]></description>
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    	    <pubDate>Thu, 10 Feb 2011 11:17:55 +0100</pubDate>
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    	<item>
    	    <title>Created by VersusPasseism</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-15599/page-1/?recent=276377#post=276354</link>
    	    <description><![CDATA[Hi.

The title pretty much says it all really. I'm using Chris' max frames with these interp settings:

cl_cmdrate "40"
cl_interp "0.025"
cl_interp_ratio "1"
cl_lagcompensation "1"
cl_pred_optimize "2"
cl_smooth "0"
cl_smoothtime "0.01"
cl_updaterate "40"
rate "35000"

I've tried messing around and changing the cl_interp, but it seems to have no effect. In game, lerp is stuck on 25.0 ms and won't budge when I change anything. As far as I can tell, orange means bad and I am supposed to raise cl_interp, I think.

Any ideas what I'm doing wrong? Thanks.]]></description>
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    	    <pubDate>Thu, 10 Feb 2011 11:16:28 +0100</pubDate>
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