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	<title>ETF2L &#8211; Latest activity in &#8220;quake live sens &#62; tf2 sens&#8221;</title>
	<link>https://staging.etf2l.org/forum/support/topic-13333/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by Sturmis</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-13333/page-1/?recent=226956#post=226956</link>
    	    <description><![CDATA[<i>Quoted from freshmeatt</i>
		<blockquote>cg_fov 90 ain't so good, is it?</blockquote>

Why not? And it doesn't actually affect your sens, just makes it feel a bit different.]]></description>
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    	    <pubDate>Sun, 03 Oct 2010 14:36:55 +0200</pubDate>
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    	    <title>Reply by freshmeatt</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-13333/page-1/?recent=226956#post=226953</link>
    	    <description><![CDATA[cg_fov 90 ain't so good, is it?]]></description>
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    	    <pubDate>Sun, 03 Oct 2010 14:32:50 +0200</pubDate>
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    	    <title>Reply by stwn</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-13333/page-1/?recent=226956#post=226866</link>
    	    <description><![CDATA[<i>Quoted from quad</i>
		<blockquote>it can feel diffrent because quake live runs on raw mouse input to game
and tf2 tracks the mouse on the deskop (not direct input)

therefore high dpi and low fps can result in negative accel in tf2, but quake live will not have this prob

and yes, 1 in tf2 = 1 in ql

make sure your fov is the same then.</blockquote>
quad droppin knowledge bombz]]></description>
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    	    <pubDate>Sun, 03 Oct 2010 04:23:47 +0200</pubDate>
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    	    <title>Reply by quadua</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-13333/page-1/?recent=226956#post=226860</link>
    	    <description><![CDATA[it can feel diffrent because quake live runs on raw mouse input to game
and tf2 tracks the mouse on the deskop (not direct input)

therefore high dpi and low fps can result in negative accel in tf2, but quake live will not have this prob

and yes, 1 in tf2 = 1 in ql

make sure your fov is the same then.]]></description>
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    	    <pubDate>Sun, 03 Oct 2010 03:56:21 +0200</pubDate>
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    	    <title>Reply by M24_</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-13333/page-1/?recent=226956#post=226859</link>
    	    <description><![CDATA[hmmm i'm pretty sure that your quake live sens is what your tf2 is (so if it is 1, then it is 1)

check your accel settings for both games and make sure they match up.]]></description>
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    	    <pubDate>Sun, 03 Oct 2010 03:53:44 +0200</pubDate>
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    	    <title>Created by Demophon</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-13333/page-1/?recent=226956#post=226856</link>
    	    <description><![CDATA[I know its a rather silly question, but is there a way to calculate what would be my quake sens in team fortress 2? 
I just recently started playing quake live, and when i switch back to tf2, my scout sens is a bit different. I tried to get it as close as possible, but im not there yet. 
Any ideas?]]></description>
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    	    <pubDate>Sun, 03 Oct 2010 03:45:23 +0200</pubDate>
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