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	<title>ETF2L &#8211; Latest activity in &#8220;Hitsound problem fml&#8221;</title>
	<link>https://staging.etf2l.org/forum/support/topic-12226/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by Chux</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-12226/page-1/?recent=211553#post=211553</link>
    	    <description><![CDATA[<i>Quoted from Isai</i>
		<blockquote>If you are joining servers through friends, then that is the problem. Hitsounds won't work when you join through the friends system.</blockquote>

This is the most important part and I've mentioned it in almost every "hitsound problem" topic. You can join through friends but ony once the game is already running. Never launch the game through friends !

EDIT: As far as other commands go I use this setup and the sounds have never failed me since:

autoexec.cfg:

		<blockquote><code>tf_dingalingaling				          "1"		
tf_dingaling_wav_override			  "quake.wav"
tf_dingaling_volume				  "1.0"
tf_dingaling_pitchmindmg			  "100"
tf_dingaling_pitchmaxdmg			  "125"
</code></blockquote>

launch options:

		<blockquote>
+play quake.wav</blockquote>

And I store my sounds in:


		<blockquote>
team fortress 2/tf/sounds/</blockquote>]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=support&#038;topic=12226&#038;post=211553</guid>
    	    <pubDate>Wed, 25 Aug 2010 13:40:48 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Cairenn</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-12226/page-1/?recent=211553#post=211552</link>
    	    <description><![CDATA[If you are joining servers through friends, then that is the problem. Hitsounds won't work when you join through the friends system.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=support&#038;topic=12226&#038;post=211552</guid>
    	    <pubDate>Wed, 25 Aug 2010 13:38:16 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by L-iNC</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-12226/page-1/?recent=211553#post=211550</link>
    	    <description><![CDATA[tf_dingaling_override "" should restore default hit sound. Try that if you haven't already. Also worth trying it on local server and see if the console says dingaling.wav can't be loaded. I had this hit sound issue where it wouldn't work online but I managed to fix it somehow.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=support&#038;topic=12226&#038;post=211550</guid>
    	    <pubDate>Wed, 25 Aug 2010 13:31:46 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by CommanderX</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-12226/page-1/?recent=211553#post=211523</link>
    	    <description><![CDATA[Tried both of those with no luck, also tried removing all the stuff and deleting my sound folder to get the default hitsound back but that wouldn't work either.

Anything else i can try?]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=support&#038;topic=12226&#038;post=211523</guid>
    	    <pubDate>Wed, 25 Aug 2010 12:24:58 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by hapha</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-12226/page-1/?recent=211553#post=211040</link>
    	    <description><![CDATA[1- Remove all tf_dingaling &#38; play cmds from your autoexec.
2- Replace with..
<code>tf_dingalingaling "1"
tf_dingaling_wav_override ""</code>
3- ???
4- Then try..
<code>play "qbeep.wav"
tf_dingalingaling "1"
tf_dingaling_wav_override "qbeep.wav"
tf_dingaling_pitchmaxdmg "80"
tf_dingaling_pitchmindmg "130"
tf_dingaling_volume "1"</code>

Make sure there are no other play cmds and qbeep.wav is in tf/sound, if you hear the beep when you boot the game, it should work ingame.]]></description>
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    	    <pubDate>Tue, 24 Aug 2010 10:59:59 +0200</pubDate>
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    	<item>
    	    <title>Reply by nemartin</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-12226/page-1/?recent=211553#post=211039</link>
    	    <description><![CDATA[put your hitsound file in tf/sound 

and try tf_dingaling_wav_override "qbeep.wav"

edit: ehh..thx forum for refusing to display what i typed, anyways try changing "qbeep.wav" to <a href="http://img832.imageshack.us/img832/914/cmdo.jpg">this</a> in your config.]]></description>
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    	    <pubDate>Tue, 24 Aug 2010 10:57:53 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Created by CommanderX</title>
    	    <link>https://staging.etf2l.org/forum/support/topic-12226/page-1/?recent=211553#post=211030</link>
    	    <description><![CDATA[So yeah my hitsounds wont work no matter what i try.

I have this in my autoexec.cfg

// Hitsound settings:

tf_dingalingaling “1"
tf_dingaling_pitchmaxdmg “80"
tf_dingaling_pitchmindmg “130"
tf_dingaling_volume “1.00"
tf_dingaling_wav_override "qbeep.wav”
play qbeep.wav


I have the sound file in both tf/sound and tf/sound/ui

i put this command in my launch options +play "qbeep.wav"

This is the sound i'm trying to use http://tf2dingalings.com/sound/details/5

I've tried multiple sounds, renaming sounds, i only reinstalled tf2 the other day and i have no clue what is wrong with it, it was working fine up to a couple of weeks ago

the only other cfgs i have are class one's chris' maxframes a few bind and something for my interp and stuff


Don't get why it will no work, any help would be much appreciated, thanks]]></description>
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    	    <pubDate>Tue, 24 Aug 2010 10:08:27 +0200</pubDate>
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