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	<title>ETF2L &#8211; Latest activity in &#8220;question QL&#8221;</title>
	<link>https://staging.etf2l.org/forum/off-topic/topic-3810/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by Meyer</title>
    	    <link>https://staging.etf2l.org/forum/off-topic/topic-3810/page-2/?recent=57454#post=57454</link>
    	    <description><![CDATA[<blockquote>I think TF2 would of attracted alot more quake players had the soldier class been faster, not necessarily more powerful, but just faster, by that I mean the rocket speed, the reloading speed, the run speed, the fire rate, and the rj speed. I'd happily lose some power from the weapons if the speed was increased all around.</blockquote>

agree]]></description>
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    	    <pubDate>Sat, 06 Jun 2009 18:00:06 +0200</pubDate>
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    	    <title>Reply by Exfane</title>
    	    <link>https://staging.etf2l.org/forum/off-topic/topic-3810/page-2/?recent=57454#post=57440</link>
    	    <description><![CDATA[nvc likes to see his demo's @ 600% :&#62;]]></description>
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    	    <pubDate>Sat, 06 Jun 2009 16:56:13 +0200</pubDate>
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    	    <title>Reply by nvc</title>
    	    <link>https://staging.etf2l.org/forum/off-topic/topic-3810/page-2/?recent=57454#post=57426</link>
    	    <description><![CDATA[i think if you increase all class speeds by just 25ups it would feel awesome]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=off-topic&#038;topic=3810&#038;post=57426</guid>
    	    <pubDate>Sat, 06 Jun 2009 16:23:04 +0200</pubDate>
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    	    <title>Reply by fJack</title>
    	    <link>https://staging.etf2l.org/forum/off-topic/topic-3810/page-2/?recent=57454#post=57423</link>
    	    <description><![CDATA[<blockquote>I think TF2 would of attracted alot more quake players had the soldier class been faster, not necessarily more powerful, but just faster, by that I mean the rocket speed, the reloading speed, the run speed, the fire rate, and the rj speed. I'd happily lose some power from the weapons if the speed was increased all around.</blockquote>
it's the reason i stopped playing soldier, i just couldnt cope with the class's overall pace.

i hope with the soldier unlocks they choose to reward prediction skill more; perhaps with faster, weaker (less splash) rockets that only do decent damage with direct hits.]]></description>
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    	    <pubDate>Sat, 06 Jun 2009 16:17:47 +0200</pubDate>
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    	    <title>Reply by zeKe</title>
    	    <link>https://staging.etf2l.org/forum/off-topic/topic-3810/page-2/?recent=57454#post=57416</link>
    	    <description><![CDATA[I think TF2 would of attracted alot more quake players had the soldier class been faster, not necessarily more powerful, but just faster, by that I mean the rocket speed, the reloading speed, the run speed, the fire rate, and the rj speed. I'd happily lose some power from the weapons if the speed was increased all around.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=off-topic&#038;topic=3810&#038;post=57416</guid>
    	    <pubDate>Sat, 06 Jun 2009 16:02:08 +0200</pubDate>
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    	    <title>Reply by nvc</title>
    	    <link>https://staging.etf2l.org/forum/off-topic/topic-3810/page-1/?recent=57454#post=57411</link>
    	    <description><![CDATA[<blockquote>Have you tried using a plugin to measure their speed?

edit: http://pastebin.com/f19979cb9

I've converted maps from Quake and they've looked smaller in TF2 so a unit in Quake is probably larger, hence the "high" rocket speed.</blockquote>

yea you're probably right mate, would make sense i guess]]></description>
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    	    <pubDate>Sat, 06 Jun 2009 15:50:36 +0200</pubDate>
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    	    <title>Reply by fJack</title>
    	    <link>https://staging.etf2l.org/forum/off-topic/topic-3810/page-1/?recent=57454#post=57404</link>
    	    <description><![CDATA[<blockquote>lol tf2 rocket ups is definately not 1100

...meanwhile somewhere on #cpmpickup...
[12:47] nvc: someone said tf2 was 1100 ups and i just laughed a little inside
[12:47] nekon: LOL TF2 1100
[12:47] nekon: HAHAHAHHAHAHAHAHA
[12:47] nekon: more like 800

800 is obviously a sarcastic guess btw

what i know is:
quake 3 (vq3) is 900ups
quake 3 (cpm) is 1000ups

quake live rockets are supposed to be 100ups faster than vq3, so technically 1000ups, but that doesn't tie in with cpm rocket speed which i'm sure is faster, see the video here: http://nvc.inx-gaming.co.uk

So i'd probably take an uneducated guess at 950ups for quake live..</blockquote>
SyncError has said in the past that it's 1000 ups, but perhaps with the different model hitboxes and map scaling quake live has the discrepancy could be accounted for.]]></description>
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    	    <pubDate>Sat, 06 Jun 2009 15:27:05 +0200</pubDate>
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    	    <title>Reply by Mike</title>
    	    <link>https://staging.etf2l.org/forum/off-topic/topic-3810/page-1/?recent=57454#post=57403</link>
    	    <description><![CDATA[Have you tried using a plugin to measure their speed?

edit: http://pastebin.com/f19979cb9

I've converted maps from Quake and they've looked smaller in TF2 so a unit in Quake is probably larger, hence the "high" rocket speed.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=off-topic&#038;topic=3810&#038;post=57403</guid>
    	    <pubDate>Sat, 06 Jun 2009 15:25:22 +0200</pubDate>
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    	    <title>Reply by nvc</title>
    	    <link>https://staging.etf2l.org/forum/off-topic/topic-3810/page-1/?recent=57454#post=57391</link>
    	    <description><![CDATA[lol tf2 rocket ups is definately not 1100

...meanwhile somewhere on #cpmpickup...
[12:47] nvc: someone said tf2 was 1100 ups and i just laughed a little inside
[12:47] nekon: LOL TF2 1100
[12:47] nekon: HAHAHAHHAHAHAHAHA
[12:47] nekon: more like 800

800 is obviously a sarcastic guess btw

what i know is:
quake 3 (vq3) is 900ups
quake 3 (cpm) is 1000ups

quake live rockets are supposed to be 100ups faster than vq3, so technically 1000ups, but that doesn't tie in with cpm rocket speed which i'm sure is faster, see the video here: http://nvc.inx-gaming.co.uk

So i'd probably take an uneducated guess at 950ups for quake live..]]></description>
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    	    <pubDate>Sat, 06 Jun 2009 14:52:20 +0200</pubDate>
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    	<item>
    	    <title>Reply by tapley</title>
    	    <link>https://staging.etf2l.org/forum/off-topic/topic-3810/page-1/?recent=57454#post=57389</link>
    	    <description><![CDATA[<blockquote>the rockets in TF2 are too slow, coming from QW it struck me immediately just how slow they are, which makes it all the more puzzling that rockets have massive fall-off damage at distance yet nades dont - there's no logical reason for this</blockquote>

Did you ever play with a mental sweed called Sassa?]]></description>
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    	    <pubDate>Sat, 06 Jun 2009 14:48:50 +0200</pubDate>
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    	    <title>Reply by Mike</title>
    	    <link>https://staging.etf2l.org/forum/off-topic/topic-3810/page-1/?recent=57454#post=57384</link>
    	    <description><![CDATA[TF2 rockets move at 1100ups. I'm not sure what speed they are in QL but they're definitely faster.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=off-topic&#038;topic=3810&#038;post=57384</guid>
    	    <pubDate>Sat, 06 Jun 2009 14:32:43 +0200</pubDate>
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    	<item>
    	    <title>Reply by eoN</title>
    	    <link>https://staging.etf2l.org/forum/off-topic/topic-3810/page-1/?recent=57454#post=56903</link>
    	    <description><![CDATA[<blockquote>the rockets in TF2 are too slow, coming from QW it struck me immediately just how slow they are, which makes it all the more puzzling that rockets have massive fall-off damage at distance yet nades dont - there's no logical reason for this</blockquote>

Rockets dont have to be direct hits. Logical enough? :P

Nades do less splash damage so they kinda have a fall off, if you hit a direct rocket i think it should (if its not already) do 100% damage no matter what really but i dunno]]></description>
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    	    <pubDate>Fri, 05 Jun 2009 02:39:03 +0200</pubDate>
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    	    <title>Reply by zeKe</title>
    	    <link>https://staging.etf2l.org/forum/off-topic/topic-3810/page-1/?recent=57454#post=56892</link>
    	    <description><![CDATA[the rockets in TF2 are too slow, coming from QW it struck me immediately just how slow they are, which makes it all the more puzzling that rockets have massive fall-off damage at distance yet nades dont - there's no logical reason for this]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=off-topic&#038;topic=3810&#038;post=56892</guid>
    	    <pubDate>Fri, 05 Jun 2009 02:12:05 +0200</pubDate>
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    	    <title>Reply by fJack</title>
    	    <link>https://staging.etf2l.org/forum/off-topic/topic-3810/page-1/?recent=57454#post=56882</link>
    	    <description><![CDATA[<blockquote>Quake rockets are about twice the speed of tf2 rockets, no?</blockquote>
no, quake live rox are 1000 ups and i'm pretty sure tf2's arent 500 (barely faster than a scout).]]></description>
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    	    <pubDate>Fri, 05 Jun 2009 01:20:12 +0200</pubDate>
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    	    <title>Reply by gaarulf</title>
    	    <link>https://staging.etf2l.org/forum/off-topic/topic-3810/page-1/?recent=57454#post=56870</link>
    	    <description><![CDATA[Quake rockets are about twice the speed of tf2 rockets, no?]]></description>
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    	    <pubDate>Fri, 05 Jun 2009 00:27:26 +0200</pubDate>
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