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	<title>ETF2L &#8211; Latest activity in &#8220;The next big FPS esport?&#8221;</title>
	<link>https://staging.etf2l.org/forum/off-topic/topic-21542/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
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    	    <title>Reply by almightybob</title>
    	    <link>https://staging.etf2l.org/forum/off-topic/topic-21542/page-4/?recent=387453#post=387453</link>
    	    <description><![CDATA[<i>Quoted from skeej</i>
		<blockquote>Look at any popular sport. Spectator-wise, they have 1 thing in common: As a viewer, you can see the whole playing field AND the point where the "action" is taking place in the same view/screen.

Compared to that TF2 (and every other FPS) has 2 problems: 
- Action is taking place in multiple places at the same time.
- One cannot see a full overview of the complete playing field whilst also being able to clearly see the focus of action.</blockquote>

Not always true. Take any and all motorsports as a counterexample. A spectator at a Formula 1 race sees the cars flash past maybe one corner 70 times, they miss 90% of what's going on. The only way to truly grasp a whole F1 race is on a screen following the action with differing views, and even at that you can't watch all the overtakings at once. Same goes for horse racing. Just because you can't watch the whole thing at once as a spectator doesn't mean people won't plow millions of pounds into it!

Although in general I see your point and I agree, without some degree of familiarity with the FPS game in question it can be difficult to follow what's going on. Of course the same could be said for other more popular eSports - when I watch an SC2 cast the only reason I know who's winning is because the commentator tells me, I've never played SC2 in my life.

<i>Quoted from skeej</i>
		<blockquote>I think another problem with FPS eSports is that it's hard to gauge the gamer's "physical agility" (don't laugh) in terms of dexterity (aim, movement). Speccing from 1st person helps a bit, but when we look at a real life sport, we can actually see a sports player moving his body the way he does, and admire his skill. The skill required to press one's keys on their keyboard and move their mouse is hard to translate to a spectator experience.</blockquote>

I agree, but I suspect that (again) that's more to do with familiarity. When I watch someone score an overhead bicycle kick or hit their tee shot to within a foot of the hole, I know that's difficult to do because I've played football and golf and watched them both a lot. I have plenty of experience in them to compare what I just watched with.
Similarly I can appreciate a triple airshot on badlands spire because I play TF2 and know it's tricky. I can see the coordination behind a suicide-sap-uber-push to deal with a strong sentry because I play Highlander, whereas to someone who's never played the game it might seem chaotic or unimpressive, the same way a good tee shot might seem lucky or unimpressive to someone who's never played or heard of golf or something like it.]]></description>
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    	    <pubDate>Sun, 03 Jun 2012 16:43:47 +0200</pubDate>
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    	    <title>Reply by derippez</title>
    	    <link>https://staging.etf2l.org/forum/off-topic/topic-21542/page-4/?recent=387453#post=386879</link>
    	    <description><![CDATA[sh00tmania]]></description>
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    	    <pubDate>Wed, 30 May 2012 12:12:27 +0200</pubDate>
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    	    <title>Reply by Sketch</title>
    	    <link>https://staging.etf2l.org/forum/off-topic/topic-21542/page-4/?recent=387453#post=386878</link>
    	    <description><![CDATA[I think the problem is that there is no replacement for quake and cs. Where as the rts and moba games have had a complete revival with new graphics and a modern look. Which naturally brings a big audience back to an old game format (lol keeps all the old casters and fans from the old games and so does starcraft 2) which means the structure and enthusiasm of the scene is good to gofrom the start. Whrere as with fps everybody is trying to make something different. Which always divides the community between hundreds of different games. 

If the same process were to be done with quake 5, (make a clone of quake 2/3) or unreal tournament 2000 or cs maybe even painkiller, you may see a big revival. Sadly cs has always been a bit dull to watch in comparison to the other big shootes. 

All the current comp games are old or too easy and consoley hi cod! The skill level has dropped massively in New shooters to allow room for the casual gamer. Sadly this has all but killed the comp scene. All we would need is the same treatment starcraft or LOL got and fps esports could be back on the map.]]></description>
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    	    <pubDate>Wed, 30 May 2012 11:58:03 +0200</pubDate>
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    	    <title>Reply by Enef</title>
    	    <link>https://staging.etf2l.org/forum/off-topic/topic-21542/page-4/?recent=387453#post=386873</link>
    	    <description><![CDATA[Halo is p.huge in th MLG circuit, COD was p.big too as well as 1.6]]></description>
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    	    <pubDate>Wed, 30 May 2012 11:01:32 +0200</pubDate>
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    	    <title>Reply by jackkai</title>
    	    <link>https://staging.etf2l.org/forum/off-topic/topic-21542/page-4/?recent=387453#post=386872</link>
    	    <description><![CDATA[Black ops 2]]></description>
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    	    <pubDate>Wed, 30 May 2012 11:01:13 +0200</pubDate>
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    	    <title>Reply by Rychius</title>
    	    <link>https://staging.etf2l.org/forum/off-topic/topic-21542/page-4/?recent=387453#post=386869</link>
    	    <description><![CDATA[<i>Quoted from Tehgnarr</i>
		<blockquote>[...]

CS 1.6 had some pretty sizable pricepools at one point...like 2-3 years back (maybe still has, I dont follow the scene), if I remember correctly. I think it should be the "biggest" FPS esport. 

Also: Halo was pretty fucking big in the US (as an esport that is=</blockquote>
1.6 is still in the IEM circuit, that has pretty big moneyz]]></description>
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    	    <pubDate>Wed, 30 May 2012 10:48:11 +0200</pubDate>
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    	    <title>Reply by Will</title>
    	    <link>https://staging.etf2l.org/forum/off-topic/topic-21542/page-4/?recent=387453#post=386859</link>
    	    <description><![CDATA[Brink will save the fps world ! Oh wait...]]></description>
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    	    <pubDate>Wed, 30 May 2012 08:37:04 +0200</pubDate>
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    	    <title>Reply by Tehgnarr</title>
    	    <link>https://staging.etf2l.org/forum/off-topic/topic-21542/page-4/?recent=387453#post=386857</link>
    	    <description><![CDATA[<i>Quoted from Monkeh</i>
		<blockquote>Has there ever been a 'big' FPS esport?  Nevermind the next, where's the first!</blockquote>

CS 1.6 had some pretty sizable pricepools at one point...like 2-3 years back (maybe still has, I dont follow the scene), if I remember correctly. I think it should be the "biggest" FPS esport. 

Also: Halo was pretty fucking big in the US (as an esport that is=]]></description>
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    	    <pubDate>Wed, 30 May 2012 07:50:12 +0200</pubDate>
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    	    <title>Reply by Dukermons</title>
    	    <link>https://staging.etf2l.org/forum/off-topic/topic-21542/page-3/?recent=387453#post=386667</link>
    	    <description><![CDATA[<i>Quoted from SnowiE</i>
		<blockquote>Yeah Quake 3 was amazing to see at its height. The problem with games though is that they require so much knowledge to appreciate, for example without knowing exactly what's going on in this - http://www.youtube.com/watch?v=Ri-00IYp9-U - would you realise that's basically the skill equivalent of hitting about 10 airshots in a row, which is why the crowd goes absolutely nuts?</blockquote>

lol, had to watch it 3 times to work out who won ffs!]]></description>
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    	    <pubDate>Tue, 29 May 2012 15:51:43 +0200</pubDate>
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    	    <title>Reply by Noeandee</title>
    	    <link>https://staging.etf2l.org/forum/off-topic/topic-21542/page-3/?recent=387453#post=386664</link>
    	    <description><![CDATA[<i>Quoted from freshmeatt</i>
		<blockquote>[...]
/thread.</blockquote> Read posts thoroughly :)]]></description>
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    	    <pubDate>Tue, 29 May 2012 15:22:52 +0200</pubDate>
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    	    <title>Reply by CondoM</title>
    	    <link>https://staging.etf2l.org/forum/off-topic/topic-21542/page-3/?recent=387453#post=386662</link>
    	    <description><![CDATA[<i>Quoted from trams</i>
		<blockquote>[...]

As greykarn stated: in the nordic countries RTS stands for less than 3% of the game sales.

FPS is still "big" and needs a game to replace 1.6 and Q3.</blockquote>
Well... If game sales would represent esport success then Angry Birds would be an incredibly successful esport already... oh wait http://www.cadred.org/News/Article/172081/
FPS isn't really all that big anymore, there's a reason why quake got replaced with LoL at IEM, you know? ATM, I'd say FPS is dying, mostly cause it needs a game to replace it.]]></description>
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    	    <pubDate>Tue, 29 May 2012 15:07:59 +0200</pubDate>
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    	    <title>Reply by SnowiE</title>
    	    <link>https://staging.etf2l.org/forum/off-topic/topic-21542/page-3/?recent=387453#post=386660</link>
    	    <description><![CDATA[Yeah Quake 3 was amazing to see at its height. The problem with games though is that they require so much knowledge to appreciate, for example without knowing exactly what's going on in this - http://www.youtube.com/watch?v=Ri-00IYp9-U - would you realise that's basically the skill equivalent of hitting about 10 airshots in a row, which is why the crowd goes absolutely nuts?]]></description>
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    	    <pubDate>Tue, 29 May 2012 14:57:28 +0200</pubDate>
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    	    <title>Reply by Dukermons</title>
    	    <link>https://staging.etf2l.org/forum/off-topic/topic-21542/page-3/?recent=387453#post=386659</link>
    	    <description><![CDATA[So it seems there has been a lot of high prize monies for loads of game types, but FPS still lags behind, I wonder if Skeej has nailed it with the difficulty in translating the skill involved to spectators meaning less interest and therefore less sponsorship and prize monies.

I would bet a lot of monies that 99%, (maybe more), or spectators vanillatv gets are current or ex-players of TF2 who understand, (to varying degrees admittedly), WTF is going on and how difficult it is to hit that air shot on the strafing solly or get that juggle kill on the pesky scout.  

Decent Wiki page about the history of esports here: http://en.wikipedia.org/wiki/Electronic_sports

Shows FPS have always been the ugly cousins of the esports world...which seems so backwards it hurts, but there you go.]]></description>
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    	    <pubDate>Tue, 29 May 2012 14:56:33 +0200</pubDate>
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    	    <title>Reply by tapley</title>
    	    <link>https://staging.etf2l.org/forum/off-topic/topic-21542/page-3/?recent=387453#post=386658</link>
    	    <description><![CDATA[<i>Quoted from Monkeh</i>
		<blockquote>[...]

Before my online adventure began.  So how big was this FPS esport...Multi thousand pound/dollar tournaments with hundreds or thousands watching?  Tens of thousands of participants with no prize money, how do we define 'BIG'?

Only asking as I have no idea, but I would imagine compared to the Koreans and their SC tournaments it would have been small time...massively small time.

Even that Dota 2 tournament showed what can be done with Valve's bottomless cash bins.  What's the record prize money for an FPS tournament?</blockquote>

The CPL in its day with Quake 3 and painkiller was giving out $40,000 dollar prizes for tournament wins, i think even one painkiller cpl world tour win got a $140,000 prize or somthing insane.

If quake 5 was made into an amazing build for e-sports tournament game it could go huge tbh, its the perfect e-sports type of game. 

I don't think you can class Diablo3 as an esport though, despite its impressive sales figures? Its just a game.

Edit: 1st CPL NYC World Tour Finals 2005 ($150,000)]]></description>
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    	    <pubDate>Tue, 29 May 2012 14:47:17 +0200</pubDate>
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    	    <title>Reply by Dukermons</title>
    	    <link>https://staging.etf2l.org/forum/off-topic/topic-21542/page-3/?recent=387453#post=386657</link>
    	    <description><![CDATA[<i>Quoted from trams</i>
		<blockquote>
I know that na´vi got a 50k dollar prizecheck at some point, is that big enough for you? ;)</blockquote>

Yes...yes it is.  But then, as a 1 off I'm not sure it counts as fully...you know...BIG!!!!!]]></description>
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    	    <pubDate>Tue, 29 May 2012 14:46:53 +0200</pubDate>
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