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	<title>ETF2L &#8211; Latest activity in &#8220;Zbrush / 3DS Max&#8221;</title>
	<link>https://staging.etf2l.org/forum/off-topic/topic-19577/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by metalpiss</title>
    	    <link>https://staging.etf2l.org/forum/off-topic/topic-19577/page-2/?recent=353081#post=353081</link>
    	    <description><![CDATA[Mudbox does the same things as Zbrush anyway afaik, so it all comes down to personal preference.
Zbrush was 1st to do it though, Mudbox was developed by some folks from Weta as an in-house tool iirc.]]></description>
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    	    <pubDate>Sun, 11 Dec 2011 18:01:02 +0100</pubDate>
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    	    <title>Reply by Vazzan</title>
    	    <link>https://staging.etf2l.org/forum/off-topic/topic-19577/page-2/?recent=353081#post=353049</link>
    	    <description><![CDATA[<i>Quoted from ups</i>
		<blockquote>[...]

What? Since when?

Are you talking about a pack of applications like the AutoDesk Entertainment Suite?</blockquote>

Ah yeah sorry thought they came together as a standard]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=off-topic&#038;topic=19577&#038;post=353049</guid>
    	    <pubDate>Sun, 11 Dec 2011 15:05:49 +0100</pubDate>
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    	    <title>Reply by UPS</title>
    	    <link>https://staging.etf2l.org/forum/off-topic/topic-19577/page-2/?recent=353081#post=353046</link>
    	    <description><![CDATA[<i>Quoted from Vazzan</i>
		<blockquote>[...]
Pretty sure it comes with 3ds max</blockquote>

What? Since when?

Are you talking about a pack of applications like the AutoDesk Entertainment Suite?]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=off-topic&#038;topic=19577&#038;post=353046</guid>
    	    <pubDate>Sun, 11 Dec 2011 14:41:47 +0100</pubDate>
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    	    <title>Reply by Vazzan</title>
    	    <link>https://staging.etf2l.org/forum/off-topic/topic-19577/page-2/?recent=353081#post=353037</link>
    	    <description><![CDATA[<i>Quoted from stvv</i>
		<blockquote>[...]

Never heard of that program, and its likely because no company uses that product, looks interesting but it could be a waste to learn it</blockquote>
Pretty sure it comes with 3ds max]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=off-topic&#038;topic=19577&#038;post=353037</guid>
    	    <pubDate>Sun, 11 Dec 2011 13:35:12 +0100</pubDate>
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    	    <title>Reply by stvv</title>
    	    <link>https://staging.etf2l.org/forum/off-topic/topic-19577/page-2/?recent=353081#post=353023</link>
    	    <description><![CDATA[<i>Quoted from Vazzan</i>
		<blockquote>If you're modelling a head surely you should use mudbox?</blockquote>

Never heard of that program, and its likely because no company uses that product, looks interesting but it could be a waste to learn it]]></description>
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    	    <pubDate>Sun, 11 Dec 2011 12:46:53 +0100</pubDate>
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    	    <title>Reply by Vazzan</title>
    	    <link>https://staging.etf2l.org/forum/off-topic/topic-19577/page-2/?recent=353081#post=352968</link>
    	    <description><![CDATA[If you're modelling a head surely you should use mudbox?]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=off-topic&#038;topic=19577&#038;post=352968</guid>
    	    <pubDate>Sat, 10 Dec 2011 23:13:31 +0100</pubDate>
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    	    <title>Reply by atmo</title>
    	    <link>https://staging.etf2l.org/forum/off-topic/topic-19577/page-2/?recent=353081#post=352948</link>
    	    <description><![CDATA[<i>Quoted from broesel</i>
		<blockquote>[...]

Blender is nice and all but no industry standard, so why would you even bother to learn it for anything other than private stuff?</blockquote>

Because stvv is a messer and won't use it for anything besides making animated knobs.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=off-topic&#038;topic=19577&#038;post=352948</guid>
    	    <pubDate>Sat, 10 Dec 2011 20:05:15 +0100</pubDate>
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    	    <title>Reply by broesel</title>
    	    <link>https://staging.etf2l.org/forum/off-topic/topic-19577/page-1/?recent=353081#post=352936</link>
    	    <description><![CDATA[<i>Quoted from atmo</i>
		<blockquote>blender</blockquote>

Blender is nice and all but no industry standard, so why would you even bother to learn it for anything other than private stuff?]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=off-topic&#038;topic=19577&#038;post=352936</guid>
    	    <pubDate>Sat, 10 Dec 2011 17:47:03 +0100</pubDate>
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    	    <title>Reply by Blizz</title>
    	    <link>https://staging.etf2l.org/forum/off-topic/topic-19577/page-1/?recent=353081#post=352925</link>
    	    <description><![CDATA[<i>Quoted from atmo</i>
		<blockquote>blender</blockquote>+1]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=off-topic&#038;topic=19577&#038;post=352925</guid>
    	    <pubDate>Sat, 10 Dec 2011 16:40:38 +0100</pubDate>
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    	    <title>Reply by atmo</title>
    	    <link>https://staging.etf2l.org/forum/off-topic/topic-19577/page-1/?recent=353081#post=352924</link>
    	    <description><![CDATA[blender]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=off-topic&#038;topic=19577&#038;post=352924</guid>
    	    <pubDate>Sat, 10 Dec 2011 16:28:01 +0100</pubDate>
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    	    <title>Reply by stvv</title>
    	    <link>https://staging.etf2l.org/forum/off-topic/topic-19577/page-1/?recent=353081#post=352894</link>
    	    <description><![CDATA[Whats going to be the program that i'll need to learn the most out of these, i mean looking at various websites job pages they're interested in a mixture of 3ds max + maya or zbrush + maya. 3ds max would be easier for me to pickup since i spent a few weeks messing around making simple stuff on it a year or so a go. 

Although i like the idea of learning a program from fresh]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=off-topic&#038;topic=19577&#038;post=352894</guid>
    	    <pubDate>Sat, 10 Dec 2011 12:52:56 +0100</pubDate>
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    	<item>
    	    <title>Reply by UPS</title>
    	    <link>https://staging.etf2l.org/forum/off-topic/topic-19577/page-1/?recent=353081#post=352890</link>
    	    <description><![CDATA[<i>Quoted from Skyride</i>
		<blockquote>Ah don't worry dude. 3D Modelling isn't too difficult conceptually, it's artistic.

You just need to get the knack of the basic tools for creation and manipulation, then learn about texturing, then render settings.</blockquote>
+ creating a rig for the mesh and skinning, if you wish to have better control over your animation (or even attempt to create a simple bone animation when programming a game).

Oh and tutsplus is awesome.]]></description>
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    	    <pubDate>Sat, 10 Dec 2011 12:06:30 +0100</pubDate>
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    	    <title>Reply by metalpiss</title>
    	    <link>https://staging.etf2l.org/forum/off-topic/topic-19577/page-1/?recent=353081#post=352888</link>
    	    <description><![CDATA[You could add me on steam or find me on irc in #etf2l if you have any questions regarding 3ds max, I've been working with it for about 7-8 years now.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=off-topic&#038;topic=19577&#038;post=352888</guid>
    	    <pubDate>Sat, 10 Dec 2011 10:20:48 +0100</pubDate>
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    	    <title>Reply by decap</title>
    	    <link>https://staging.etf2l.org/forum/off-topic/topic-19577/page-1/?recent=353081#post=352885</link>
    	    <description><![CDATA[Useful tutorial for understanding zbrush. Scott Spencer's pretty ridiculously good at zbrush

http://www.3dworldmag.com/2011/05/27/sculpt-a-sci-fi-weapon-prop-in-zbrush/]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=off-topic&#038;topic=19577&#038;post=352885</guid>
    	    <pubDate>Sat, 10 Dec 2011 08:53:07 +0100</pubDate>
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    	    <title>Reply by torden</title>
    	    <link>https://staging.etf2l.org/forum/off-topic/topic-19577/page-1/?recent=353081#post=352883</link>
    	    <description><![CDATA[Gnomon workshop had some good ones when I was learning zbrush 3, dunno if they've kept up to date with it. I particularly like "the making of Trin/Jester" ones, as it went through the wholel work process from start to finish. (basemeshing in Maya, then zbrush, finishing in maya). Pixologic also have some pretty decent tutorials on their site.

For cinema4d, the main resource out there is gonna be greyscalegorilla, but if game design is what you're gunning for, you're better off focusing your time on Max or Maya (seems to me, the gaming industry is shifting more towards Maya every day, but I'm no expert). Cinema4d is a superb and easy to use program, but more specialized towards visualization and motion graphics.]]></description>
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    	    <pubDate>Sat, 10 Dec 2011 04:46:08 +0100</pubDate>
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