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	<title>ETF2L &#8211; Latest activity in &#8220;CS:GO beta&#8221;</title>
	<link>https://staging.etf2l.org/forum/off-topic/topic-19480/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
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    	    <title>Reply by Vazzan</title>
    	    <link>https://staging.etf2l.org/forum/off-topic/topic-19480/page-5/?recent=351747#post=351747</link>
    	    <description><![CDATA[<i>Quoted from FuguFish</i>
		<blockquote>Not to keep on ranting about molotovs but can someone with the beta tell me how it's meant to be balanced? From a youtube video we see that a single molotov has the potential to kill over the 7 seconds it is deployed, and more. It also renders the enemies trapped in it blind. I can imagine Ts trying to push B on dd2 through tunnels getting gibbed after flashing in, and other tight chokes. Plus, 850 dollars to guarantee a win when enemies are on eco sounds shit.</blockquote>

They don't do much damage, only last for about 8 seconds, take a while to spread and have a predictable pattern, if you see one hit you can just run and jump over it before it fully spreads, while they can cut off a certain route you can still see through them fine]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=off-topic&#038;topic=19480&#038;post=351747</guid>
    	    <pubDate>Sun, 04 Dec 2011 12:41:31 +0100</pubDate>
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    	    <title>Reply by stvv</title>
    	    <link>https://staging.etf2l.org/forum/off-topic/topic-19480/page-5/?recent=351747#post=351736</link>
    	    <description><![CDATA[<i>Quoted from FuguFish</i>
		<blockquote>Not to keep on ranting about molotovs but can someone with the beta tell me how it's meant to be balanced? From a youtube video we see that a single molotov has the potential to kill over the 7 seconds it is deployed, and more. It also renders the enemies trapped in it blind. I can imagine Ts trying to push B on dd2 through tunnels getting gibbed after flashing in, and other tight chokes. Plus, 850 dollars to guarantee a win when enemies are on eco sounds shit.</blockquote>

take a fire extinguisher]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=off-topic&#038;topic=19480&#038;post=351736</guid>
    	    <pubDate>Sun, 04 Dec 2011 11:47:11 +0100</pubDate>
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    	    <title>Reply by Hypertoxin</title>
    	    <link>https://staging.etf2l.org/forum/off-topic/topic-19480/page-5/?recent=351747#post=351730</link>
    	    <description><![CDATA[Not to keep on ranting about molotovs but can someone with the beta tell me how it's meant to be balanced? From a youtube video we see that a single molotov has the potential to kill over the 7 seconds it is deployed, and more. It also renders the enemies trapped in it blind. I can imagine Ts trying to push B on dd2 through tunnels getting gibbed after flashing in, and other tight chokes. Plus, 850 dollars to guarantee a win when enemies are on eco sounds shit.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=off-topic&#038;topic=19480&#038;post=351730</guid>
    	    <pubDate>Sun, 04 Dec 2011 06:55:21 +0100</pubDate>
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    	    <title>Reply by evd_-</title>
    	    <link>https://staging.etf2l.org/forum/off-topic/topic-19480/page-5/?recent=351747#post=351690</link>
    	    <description><![CDATA[from the pov of someone who played cs/css for ages, I personally find CS:GO a million times better than CSS already. CSS was just plain terrible so its not really hard to do though!]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=off-topic&#038;topic=19480&#038;post=351690</guid>
    	    <pubDate>Sat, 03 Dec 2011 22:32:26 +0100</pubDate>
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    	    <title>Reply by McClane</title>
    	    <link>https://staging.etf2l.org/forum/off-topic/topic-19480/page-5/?recent=351747#post=351679</link>
    	    <description><![CDATA[wow looking at that screenshot of css d2...
fucking yellow everywhere]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=off-topic&#038;topic=19480&#038;post=351679</guid>
    	    <pubDate>Sat, 03 Dec 2011 21:23:26 +0100</pubDate>
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    	    <title>Reply by Vazzan</title>
    	    <link>https://staging.etf2l.org/forum/off-topic/topic-19480/page-5/?recent=351747#post=351678</link>
    	    <description><![CDATA[The maps look really nice, for the first couple of rounds I kept pressing shift thinking it would make me sprint]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=off-topic&#038;topic=19480&#038;post=351678</guid>
    	    <pubDate>Sat, 03 Dec 2011 21:20:03 +0100</pubDate>
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    	    <title>Reply by stvv</title>
    	    <link>https://staging.etf2l.org/forum/off-topic/topic-19480/page-5/?recent=351747#post=351556</link>
    	    <description><![CDATA[<i>Quoted from Skyride</i>
		<blockquote>[...]

Ughhhhh.

That looks really, really nice. But it's just not dust2. :&#60;</blockquote>

They've tried to make it look like CoD - which will make it more popular to new players and can help compet play by making it much more interesting to watch my spectators.

I for one think it looks great and i cant wait to see nuke and inferno]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=off-topic&#038;topic=19480&#038;post=351556</guid>
    	    <pubDate>Sat, 03 Dec 2011 10:19:50 +0100</pubDate>
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    	    <title>Reply by adam-skyride</title>
    	    <link>https://staging.etf2l.org/forum/off-topic/topic-19480/page-5/?recent=351747#post=351534</link>
    	    <description><![CDATA[<i>Quoted from Swifty</i>
		<blockquote>http://i.imgur.com/jGgM3.jpg

(from reddit)</blockquote>

Ughhhhh.

That looks really, really nice. But it's just not dust2. :&#60;]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=off-topic&#038;topic=19480&#038;post=351534</guid>
    	    <pubDate>Sat, 03 Dec 2011 01:01:40 +0100</pubDate>
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    	    <title>Reply by -Swifty-</title>
    	    <link>https://staging.etf2l.org/forum/off-topic/topic-19480/page-5/?recent=351747#post=351533</link>
    	    <description><![CDATA[http://i.imgur.com/jGgM3.jpg

(from reddit)]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=off-topic&#038;topic=19480&#038;post=351533</guid>
    	    <pubDate>Sat, 03 Dec 2011 00:59:45 +0100</pubDate>
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    	    <title>Reply by Rubikon</title>
    	    <link>https://staging.etf2l.org/forum/off-topic/topic-19480/page-5/?recent=351747#post=351531</link>
    	    <description><![CDATA[No!]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=off-topic&#038;topic=19480&#038;post=351531</guid>
    	    <pubDate>Sat, 03 Dec 2011 00:01:57 +0100</pubDate>
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    	    <title>Reply by Animal</title>
    	    <link>https://staging.etf2l.org/forum/off-topic/topic-19480/page-5/?recent=351747#post=351524</link>
    	    <description><![CDATA[you mean insane norecoil?]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=off-topic&#038;topic=19480&#038;post=351524</guid>
    	    <pubDate>Fri, 02 Dec 2011 22:41:43 +0100</pubDate>
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    	    <title>Reply by Rubikon</title>
    	    <link>https://staging.etf2l.org/forum/off-topic/topic-19480/page-4/?recent=351747#post=351519</link>
    	    <description><![CDATA[Calm down, they didnt add much stuff to beta yet, not much to checkout except some retarded shit while moving zoomed with sniper rifle and insane recoil on ak47 and m4]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=off-topic&#038;topic=19480&#038;post=351519</guid>
    	    <pubDate>Fri, 02 Dec 2011 22:33:07 +0100</pubDate>
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    	    <title>Reply by Stimulus</title>
    	    <link>https://staging.etf2l.org/forum/off-topic/topic-19480/page-4/?recent=351747#post=351510</link>
    	    <description><![CDATA[Really want to play this game been looking forward to it 
Give spare key :)]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=off-topic&#038;topic=19480&#038;post=351510</guid>
    	    <pubDate>Fri, 02 Dec 2011 22:02:31 +0100</pubDate>
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    	    <title>Reply by -Swifty-</title>
    	    <link>https://staging.etf2l.org/forum/off-topic/topic-19480/page-4/?recent=351747#post=351509</link>
    	    <description><![CDATA[<i>Quoted from n00ne</i>
		<blockquote>Oh god, please give me a key!
I've got these cheeseburgers man...</blockquote>

CHEEZBURGUERZ?!]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=off-topic&#038;topic=19480&#038;post=351509</guid>
    	    <pubDate>Fri, 02 Dec 2011 21:54:59 +0100</pubDate>
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    	    <title>Reply by n00ne</title>
    	    <link>https://staging.etf2l.org/forum/off-topic/topic-19480/page-4/?recent=351747#post=351465</link>
    	    <description><![CDATA[Oh god, please give me a key!
I've got these cheeseburgers man...]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=off-topic&#038;topic=19480&#038;post=351465</guid>
    	    <pubDate>Fri, 02 Dec 2011 19:17:38 +0100</pubDate>
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