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	<title>ETF2L &#8211; Latest activity in &#8220;The Well #2&#8221;</title>
	<link>https://staging.etf2l.org/forum/off-topic/topic-14534/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
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    	    <title>Reply by Fluffy Meowington</title>
    	    <link>https://staging.etf2l.org/forum/off-topic/topic-14534/page-9/?recent=250279#post=250279</link>
    	    <description><![CDATA[<i>Quoted from Anathema</i>
		<blockquote>iG</blockquote>
lol]]></description>
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    	    <pubDate>Sun, 28 Nov 2010 18:56:09 +0100</pubDate>
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    	    <title>Reply by Anathema</title>
    	    <link>https://staging.etf2l.org/forum/off-topic/topic-14534/page-9/?recent=250279#post=250169</link>
    	    <description><![CDATA[With the right mindset and decent aim, people should adapt quickly and indeed catch up to a new level of play. (happened to me with iG)]]></description>
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    	    <pubDate>Sun, 28 Nov 2010 15:51:42 +0100</pubDate>
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    	    <title>Reply by Fluffy Meowington</title>
    	    <link>https://staging.etf2l.org/forum/off-topic/topic-14534/page-8/?recent=250279#post=250026</link>
    	    <description><![CDATA[<i>Quoted from Darn</i>
		<blockquote>[...]
NO MORE QUESTIONS !</blockquote>
Do you really mean that?

In case you don't, as someone who went to a high div very quickly, do you subscribe to the notion that someone who's moderately talented at using a mouse as a pointing device can be put into a team well above his real skill-level and improve to that level within a matter of weeks? I've seen it happen lots of times to players I thought mediocre (I look forward to your correspondence, people who feel like I'm talking about them), so I'm wondering if I was wrong all along (which is not really possible), or they just adapted real fast with the help of their higher-level team.
Not talking about being carried (hi, female medics!), but genuine improvement.]]></description>
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    	    <pubDate>Sun, 28 Nov 2010 13:14:04 +0100</pubDate>
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    	    <title>Reply by poxie</title>
    	    <link>https://staging.etf2l.org/forum/off-topic/topic-14534/page-8/?recent=250279#post=249818</link>
    	    <description><![CDATA[Stripes or spots?]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=off-topic&#038;topic=14534&#038;post=249818</guid>
    	    <pubDate>Sat, 27 Nov 2010 22:03:50 +0100</pubDate>
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    	    <title>Reply by Mr. Bean</title>
    	    <link>https://staging.etf2l.org/forum/off-topic/topic-14534/page-8/?recent=250279#post=249766</link>
    	    <description><![CDATA[-]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=off-topic&#038;topic=14534&#038;post=249766</guid>
    	    <pubDate>Sat, 27 Nov 2010 21:14:47 +0100</pubDate>
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    	    <title>Reply by Hildreth</title>
    	    <link>https://staging.etf2l.org/forum/off-topic/topic-14534/page-8/?recent=250279#post=249387</link>
    	    <description><![CDATA[<i>Quoted from Darn</i>
		<blockquote>[...]

It doesnt really matter as long as you aint doing anything alone. We usually decide while rolling out what to do, as in "ill pressure the demo by jumping, while you follow and clean up" etc. 

Kills are good but succesful "bombing" also means the enemy emptying their clip, focusing on you with more than one player.</blockquote>

LOL same answer as we give Crashsite every week. Don't have to be pro to state the fucking obvious Crashsite.]]></description>
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    	    <pubDate>Sat, 27 Nov 2010 01:45:43 +0100</pubDate>
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    	    <title>Reply by Pinky</title>
    	    <link>https://staging.etf2l.org/forum/off-topic/topic-14534/page-8/?recent=250279#post=248834</link>
    	    <description><![CDATA[<i>Quoted from Pynklùùùnningen</i>
		<blockquote>Is it true that fabio is too hot for u?</blockquote>
 ;o]]></description>
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    	    <pubDate>Thu, 25 Nov 2010 21:18:23 +0100</pubDate>
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    	    <title>Reply by Darn</title>
    	    <link>https://staging.etf2l.org/forum/off-topic/topic-14534/page-8/?recent=250279#post=248810</link>
    	    <description><![CDATA[<i>Quoted from Pynklùùùnningen</i>
		<blockquote>Why are u evading my question? :(</blockquote>

am i? missed your question then. NO MORE QUESTIONS ! maybe someone will continue "the well"]]></description>
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    	    <pubDate>Thu, 25 Nov 2010 20:37:45 +0100</pubDate>
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    	    <title>Reply by Pinky</title>
    	    <link>https://staging.etf2l.org/forum/off-topic/topic-14534/page-8/?recent=250279#post=248807</link>
    	    <description><![CDATA[Why are u evading my question? :(]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=off-topic&#038;topic=14534&#038;post=248807</guid>
    	    <pubDate>Thu, 25 Nov 2010 20:27:36 +0100</pubDate>
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    	    <title>Reply by Darn</title>
    	    <link>https://staging.etf2l.org/forum/off-topic/topic-14534/page-8/?recent=250279#post=248798</link>
    	    <description><![CDATA[<i>Quoted from Andee</i>
		<blockquote>What's the key to a good push and positioning. We are ok with defending. But are weak in pushing back.. :)</blockquote>

Pushing back is the hardest part of the game imo. It needs good timing and a bit of surprise on your side. When they are pushing and you have uber to defend try to delay yours a bit and follow them with your uber is the easiest way.]]></description>
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    	    <pubDate>Thu, 25 Nov 2010 20:00:01 +0100</pubDate>
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    	    <title>Reply by Darn</title>
    	    <link>https://staging.etf2l.org/forum/off-topic/topic-14534/page-8/?recent=250279#post=248797</link>
    	    <description><![CDATA[<i>Quoted from Anathema</i>
		<blockquote>[...]

Quality of your team matters less than quality of opponents. If your team doesn't improve and therefore you don't fight harder enemies, you won't improve. If you play against better opponents you'll be forced to adapt.

On topic: What type of scout behaviour do you have the most problems dealing with?</blockquote>

cookye.cfg]]></description>
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    	    <pubDate>Thu, 25 Nov 2010 19:58:12 +0100</pubDate>
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    	    <title>Reply by Darn</title>
    	    <link>https://staging.etf2l.org/forum/off-topic/topic-14534/page-8/?recent=250279#post=248794</link>
    	    <description><![CDATA[<i>Quoted from freshmeatt</i>
		<blockquote>Staying with the same six people and playing with them consequently lets you improve more than jumping between higher skilled teams, even if you can actually keep up with the pace. True/false?

Given it's true, if the team doesn't play much / doesn't really improve as a group, should a player just leave and hope for luck elsewhere or simply stay patient and focus on his own performance?

From my own experience, steps on a ladder of improvement are as follows: pubs, warmups, simply playing a lot, practicing dm, analysis, getting creative, perfection. People say a lot about these and as there is not much more to be said, most of players new to their skill level feel lost when it comes to further improvement. What do you think most often creates an impenetrable wall for players wanting to just get better and better?

how do you do railjump on dm6?</blockquote>

I do not know, I played for month or two and went straight to div1. Should find 5 motivated friends, if all of them practice shouldnt take too long for you to improve. impenetrable wall for me atleast comes to simply not being interested enough to play and not progressing as fast as when I started. So I  just warmup not tryin to improve anymore.

No idea how the gawddamn jump is done, when I learn that ill go pro in quake.]]></description>
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    	    <pubDate>Thu, 25 Nov 2010 19:53:56 +0100</pubDate>
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    	    <title>Reply by Cek</title>
    	    <link>https://staging.etf2l.org/forum/off-topic/topic-14534/page-8/?recent=250279#post=248791</link>
    	    <description><![CDATA[what's springering? :D]]></description>
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    	    <pubDate>Thu, 25 Nov 2010 19:47:25 +0100</pubDate>
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    	    <title>Reply by Noeandee</title>
    	    <link>https://staging.etf2l.org/forum/off-topic/topic-14534/page-8/?recent=250279#post=248790</link>
    	    <description><![CDATA[What's the key to a good push and positioning. We are ok with defending. But are weak in pushing back.. :)]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=off-topic&#038;topic=14534&#038;post=248790</guid>
    	    <pubDate>Thu, 25 Nov 2010 19:44:53 +0100</pubDate>
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    	    <title>Reply by Anathema</title>
    	    <link>https://staging.etf2l.org/forum/off-topic/topic-14534/page-8/?recent=250279#post=248786</link>
    	    <description><![CDATA[<i>Quoted from freshmeatt</i>
		<blockquote>Staying with the same six people and playing with them consequently lets you improve more than jumping between higher skilled teams, even if you can actually keep up with the pace. True/false?

</blockquote>

Quality of your team matters less than quality of opponents. If your team doesn't improve and therefore you don't fight harder enemies, you won't improve. If you play against better opponents you'll be forced to adapt.

On topic: What type of scout behaviour do you have the most problems dealing with?]]></description>
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    	    <pubDate>Thu, 25 Nov 2010 19:39:20 +0100</pubDate>
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