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	<title>ETF2L &#8211; Latest activity in &#8220;CSS is Dead&#8221;</title>
	<link>https://staging.etf2l.org/forum/off-topic/topic-10674/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by Dr. Chris</title>
    	    <link>https://staging.etf2l.org/forum/off-topic/topic-10674/page-2/?recent=191435#post=191435</link>
    	    <description><![CDATA[<i>Quoted from Dummy</i>
		<blockquote>[...]
my eyes hurt</blockquote>

when i'm on the mic i'm like an x6, when you're on the mic you're like an x3]]></description>
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    	    <pubDate>Wed, 23 Jun 2010 23:45:14 +0200</pubDate>
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    	    <title>Reply by KOVACS</title>
    	    <link>https://staging.etf2l.org/forum/off-topic/topic-10674/page-2/?recent=191435#post=191329</link>
    	    <description><![CDATA[Well 66 tick compared to 100 tick on the current (old) source engine in CSS is like night and day. CSS is horrible to play on 66 tick and even the recoil is different on some servers at lower tick rates.]]></description>
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    	    <pubDate>Wed, 23 Jun 2010 18:24:53 +0200</pubDate>
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    	    <title>Reply by stwn</title>
    	    <link>https://staging.etf2l.org/forum/off-topic/topic-10674/page-2/?recent=191435#post=191326</link>
    	    <description><![CDATA[<i>Quoted from octochris</i>
		<blockquote>css is dead, go get a day job instead, listen to jme and tempz, go get a day job instead.</blockquote>
my eyes hurt]]></description>
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    	    <pubDate>Wed, 23 Jun 2010 18:18:42 +0200</pubDate>
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    	    <title>Reply by Anathema</title>
    	    <link>https://staging.etf2l.org/forum/off-topic/topic-10674/page-2/?recent=191435#post=191324</link>
    	    <description><![CDATA[scoutzknivez airstrafing does NOT work on non-100 tick servers.
I would be furious if I still played it.]]></description>
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    	    <pubDate>Wed, 23 Jun 2010 18:08:33 +0200</pubDate>
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    	    <title>Reply by waebi</title>
    	    <link>https://staging.etf2l.org/forum/off-topic/topic-10674/page-2/?recent=191435#post=191323</link>
    	    <description><![CDATA[Good FSM, I love to read all these people crying like madmen. Atm I doubt it'll really fuck up the game, but we'll see.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=off-topic&#038;topic=10674&#038;post=191323</guid>
    	    <pubDate>Wed, 23 Jun 2010 18:04:59 +0200</pubDate>
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    	    <title>Reply by Nightbox</title>
    	    <link>https://staging.etf2l.org/forum/off-topic/topic-10674/page-1/?recent=191435#post=191321</link>
    	    <description><![CDATA[<i>Quoted from Hildreth</i>
		<blockquote>Good then TF2 can take it's rightful place on the competitive scene.</blockquote>]]></description>
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    	    <pubDate>Wed, 23 Jun 2010 18:00:50 +0200</pubDate>
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    	    <title>Reply by Jims</title>
    	    <link>https://staging.etf2l.org/forum/off-topic/topic-10674/page-1/?recent=191435#post=191297</link>
    	    <description><![CDATA[<i>Quoted from TucE</i>
		<blockquote>Thats must to do, when CSS has Orange Box engine. TF2 have way better netcode than CSS with 100 tickrate server now.</blockquote>


Did you even read the topic?]]></description>
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    	    <pubDate>Wed, 23 Jun 2010 16:36:54 +0200</pubDate>
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    	    <title>Reply by BloNdie</title>
    	    <link>https://staging.etf2l.org/forum/off-topic/topic-10674/page-1/?recent=191435#post=191292</link>
    	    <description><![CDATA[Thats must to do, when CSS has Orange Box engine. TF2 have way better netcode than CSS with 100 tickrate server now.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=off-topic&#038;topic=10674&#038;post=191292</guid>
    	    <pubDate>Wed, 23 Jun 2010 16:26:23 +0200</pubDate>
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    	    <title>Reply by Lucifer</title>
    	    <link>https://staging.etf2l.org/forum/off-topic/topic-10674/page-1/?recent=191435#post=191288</link>
    	    <description><![CDATA[good, css is a dog game]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=off-topic&#038;topic=10674&#038;post=191288</guid>
    	    <pubDate>Wed, 23 Jun 2010 16:10:36 +0200</pubDate>
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    	    <title>Reply by Hildreth</title>
    	    <link>https://staging.etf2l.org/forum/off-topic/topic-10674/page-1/?recent=191435#post=191284</link>
    	    <description><![CDATA[Good then TF2 can take it's rightful place on the competitive scene.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=off-topic&#038;topic=10674&#038;post=191284</guid>
    	    <pubDate>Wed, 23 Jun 2010 15:57:05 +0200</pubDate>
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    	    <title>Reply by Jims</title>
    	    <link>https://staging.etf2l.org/forum/off-topic/topic-10674/page-1/?recent=191435#post=191282</link>
    	    <description><![CDATA[<i>Quoted from Skyride</i>
		<blockquote>[...]

Anakin, I know you'd like to think you know what you're talking about but i'd like to explain publically why this is complete and utter pish.

Yes, The OB engine does have better hit registry, I'll give you that. However you're missing the fact that 100 tick should be in the OB engine anyway.

A lot of people are starting to get 120Hz monitors, and I don't just mean hardcore gamers like nvc etc, I mean normal hardware fanatics, and higher refresh rates seem to be the logical way for LCD monitors to go in general anyway. It usually takes a few years but this always trickles down to what jim and bob have in their PC. On a 66 tick server, this means that on every 2nd frame, the computer is just guessing whats actually happening... (extrapolating the data). On a 100tick server, theres a lot more data, making the whole system a lot more accurate. I don't see how that could possibly be a bad thing?

I know what your saying Anakin, but really, nobody wants any of the changes in the CSS beta, they just want fixed hit reg. Move it to orangebox, allow 100 tick and everyone will be happy.</blockquote>


This, I personaly didn't think about the refresh rate issues actully, I play on a CRT and didnt think about this untill you said it]]></description>
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    	    <pubDate>Wed, 23 Jun 2010 15:54:37 +0200</pubDate>
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    	    <title>Reply by Dr. Chris</title>
    	    <link>https://staging.etf2l.org/forum/off-topic/topic-10674/page-1/?recent=191435#post=191269</link>
    	    <description><![CDATA[<i>Quoted from Skyride</i>
		<blockquote>[...]

Anakin, I know you'd like to think you know what you're talking about but i'd like to explain publically why this is complete and utter pish.

Yes, The OB engine does have better hit registry, I'll give you that. However you're missing the fact that 100 tick should be in the OB engine anyway.

A lot of people are starting to get 120Hz monitors, and I don't just mean hardcore gamers like nvc etc, I mean normal hardware fanatics, and higher refresh rates seem to be the logical way for LCD monitors to go in general anyway. It usually takes a few years but this always trickles down to what jim and bob have in their PC. On a 66 tick server, this means that on every 2nd frame, the computer is just guessing whats actually happening... (extrapolating the data). On a 100tick server, theres a lot more data, making the whole system a lot more accurate. I don't see how that could possibly be a bad thing?

I know what your saying Anakin, but really, nobody wants any of the changes in the CSS beta, they just want fixed hit reg. Move it to orangebox, allow 100 tick and everyone will be happy.</blockquote>

adam please stop talking sense

lord knows these forums are not made for this sort of sensibility]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=off-topic&#038;topic=10674&#038;post=191269</guid>
    	    <pubDate>Wed, 23 Jun 2010 15:24:59 +0200</pubDate>
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    	    <title>Reply by adam-skyride</title>
    	    <link>https://staging.etf2l.org/forum/off-topic/topic-10674/page-1/?recent=191435#post=191268</link>
    	    <description><![CDATA[<i>Quoted from AnAkkk</i>
		<blockquote>lol. That's quite good. Unfortunately all the kids who don't understand how the netcode works are whining, and that don't know that the OB Engine hit registry is better.</blockquote>

Anakin, I know you'd like to think you know what you're talking about but i'd like to explain publically why this is complete and utter pish.

Yes, The OB engine does have better hit registry, I'll give you that. However you're missing the fact that 100 tick should be in the OB engine anyway.

A lot of people are starting to get 120Hz monitors, and I don't just mean hardcore gamers like nvc etc, I mean normal hardware fanatics, and higher refresh rates seem to be the logical way for LCD monitors to go in general anyway. It usually takes a few years but this always trickles down to what jim and bob have in their PC. On a 66 tick server, this means that on every 2nd frame, the computer is just guessing whats actually happening... (extrapolating the data). On a 100tick server, theres a lot more data, making the whole system a lot more accurate. I don't see how that could possibly be a bad thing?

I know what your saying Anakin, but really, nobody wants any of the changes in the CSS beta, they just want fixed hit reg. Move it to orangebox, allow 100 tick and everyone will be happy.]]></description>
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    	    <pubDate>Wed, 23 Jun 2010 15:23:45 +0200</pubDate>
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    	    <title>Reply by Dr. Chris</title>
    	    <link>https://staging.etf2l.org/forum/off-topic/topic-10674/page-1/?recent=191435#post=191264</link>
    	    <description><![CDATA[css is dead, go get a day job instead, listen to jme and tempz, go get a day job instead.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=off-topic&#038;topic=10674&#038;post=191264</guid>
    	    <pubDate>Wed, 23 Jun 2010 15:19:34 +0200</pubDate>
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    	    <title>Reply by Jims</title>
    	    <link>https://staging.etf2l.org/forum/off-topic/topic-10674/page-1/?recent=191435#post=191263</link>
    	    <description><![CDATA[<i>Quoted from AnAkkk</i>
		<blockquote>lol. That's quite good. Unfortunately all the kids who don't understand how the netcode works are whining, and that don't know that the OB Engine hit registry is better.

And no, this is not breaking mods. This is more like fixing things, because tickrate 100 fuck up the game door speeds and other things.</blockquote>


Fixing the things which Zblock allready fixed without this change yes?

Also the engine is better yes, but whats the point in putting it onto the better engine then downgrading, hardware improvements have allowed servers and clients to get a pritty stable 100tick / fps theres no point lowering it now...

Also when your saying "blabla they know nothing about netcode" theres plenty of people in the css community who will probably know more about the netcode than you (to my knowledge) who are saying its screwed but we should wait and see anyway.]]></description>
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    	    <pubDate>Wed, 23 Jun 2010 15:18:10 +0200</pubDate>
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