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Contest Entry WIP] cp_generator_b1

Created 30th March 2009 @ 01:22

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RogerM@sters

This is my fist map for captur point .
img:
http://rogeriobsp.googlepages.com/cp_generator_b10007.jpg
http://rogeriobsp.googlepages.com/cp_generator_b10008.jpg

-Good sniper decks tactics map
-Rockt/Stick jump altenative way
-Enginner defending good point
-3 respaw

Download at:
http://rogeriobsp.googlepages.com/cp_generator_b1.zip

v1c

dunno

Just for you guys be aware since this map was chosen on the first list, generators is currently on beta 2 (link + pics below) and m@sters is currently working on beta 3, wich we hope to come out this week

http://www.fpsbanana.com/maps/90417

CP1
http://img23.imageshack.us/img23/6661/cpgeneratorb30007.jpg
http://img25.imageshack.us/img25/6889/cpgeneratorb30008.jpg
http://img14.imageshack.us/img14/9460/cpgeneratorb30009.jpg

CP2
http://img12.imageshack.us/img12/9035/cpgeneratorb30013.jpg
http://img14.imageshack.us/img14/8739/cpgeneratorb30014.jpg

RogerM@sters is a brazilian mapper and he is modifying generator based on the suggestions of the brazilian community, but he is also expecting some feedback from euros :). When the final version comes out, it will probably be adopted on the local league

cheers

MangyCarface

This version improves upon many of the faults of the original. This map is very solid and has an interesting approach to a middle area that allows for great flanking potential and aerial maneuvering. Try it!

Lie

BETA 3 http://www.fpsbanana.com/maps/90417

PLEASE CHANGE FOR THE CONTEST

Lie

BETA 4 NOW

http://www.fpsbanana.com/maps/90417

Take a look.

wer

pulkai
tfortress.no

dunno why this map havent got more responces, its actually pretty good :)

Redah

Played this map yesterday on the playtest channel.

Cap areas are really well conceived, especially your middle, which is very promising (I see nice air action there :> + I like the trench at the bottom).

The main issue in my opinion is that there is simply too many routes between points. This makes the map a bit confusing. Especially between last and 2nd/4th, it’s a real maze.

The consequence is that Scouts are overpowered because they can sneak too easily behind the enemy team.

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