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[Contest Entry WIP] cp_greenvalley
Created 9th February 2009 @ 15:13
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played b2-playtest today with a finnish mix. seems that defending either cp1 or cp2 is still pain in the ass.
might need to remove one or 2 routes.
need rethink some things….
eh, fuck it.
had some free time:
http://www.nocrits.com/maps/screenshots/cp_greenvalley_aa70000.jpg http://www.nocrits.com/maps/screenshots/cp_greenvalley_aa70001.jpg
http://www.nocrits.com/maps/screenshots/cp_greenvalley_aa70002.jpg http://www.nocrits.com/maps/screenshots/cp_greenvalley_aa70003.jpg
http://www.nocrits.com/maps/screenshots/cp_greenvalley_aa70004.jpg http://www.nocrits.com/maps/screenshots/cp_greenvalley_aa70005.jpg
http://www.nocrits.com/maps/screenshots/cp_greenvalley_aa70006.jpg http://www.nocrits.com/maps/screenshots/cp_greenvalley_aa70007.jpg
http://www.nocrits.com/maps/screenshots/cp_greenvalley_aa70008.jpg
u changed alot!
looks good i wanna try it :)
I might pop out b3 in the next 2 days (saturday evening at the latest), just need to test few things.
some tactics, which we have been using in few “private”mixes while testing the map.. (sorry for typos and stuff ;) )
1st. Heavy is rather dominant on the defence, due the lack of distances, sasha deals damage quite effectively. You can either stand with the heavy on the topfloor (top left in the view of defence) and use the height advantage
if opposing team are attacking from left side. Or stand on the “pad” (where cp is, just abit more forward), so heavy is really close to everything (with the minus, he is REALLY close to everything and easily gets spammed)
Demoman can sticky every door, if he likes to, but he can aswell spam from different doors to the opposing team. Sniper can be annoying on the last cp, as he can stand on the spawndoor and change class quite fast if he isnt much
value (read. didnt hit, or getting spammed).
2nd. You can defend on top of hill at the 2nd, blocking the doors where the opposing team might attack. Keep the scouts at the low right route, so the opposing team cant flank your team that easily. Spy is an option to get the medic from the opposing
team due the width of the corridors. Sniper is effective aswell, as there is enough distance to be on top of the 2nd cp and getting almost clear shot to the attacking teams corridor.
3rd. Which is rather medium sized, but with spots where snipers can dominate the area. Though, its small enough to get scout to annihiliate the sniper by going behind by sneaking next to rockwalls.
Heavy have been succesfully used through the whole map, which gives a feeling that the map is narrow and tight enough to get heavy back in action, though big and open to use sniper to kill important targets from distance.
There is enough routes to get scout to backcap, or flanking behind to kill the medic.
4th. 3+1 route to 4th, when the main route goes through the house. Though, you can attack aswell from the bottom floor, which gets you to 1st to 2nd cp house and attack from behind, if you are successful at flanking. There is a window in the 2nd to 3rd cp
house, where you can practise sniping or going through with the spy.
5th. there is 4 routes where to attack the last cp of the map. You can easily shoot with the sniper from the 2nd floor, either from balcony or the middle door with the stairs. Spy is an option, which i could easily favor, as you can get to the cp cloaked quite
easily, because the length from the cp is rather short from the 1st to 2nd cp area (the house). Or, either come from some door, pop the uber and kill people.
http://www.nocrits.com/maps/screenshots/cp_greenvalley_b301.jpg
http://www.nocrits.com/maps/screenshots/cp_greenvalley_b302.jpg
http://www.nocrits.com/maps/screenshots/cp_greenvalley_b303.jpg
http://www.nocrits.com/maps/screenshots/cp_greenvalley_b304.jpg
http://www.nocrits.com/maps/screenshots/cp_greenvalley_b305.jpg
http://www.nocrits.com/maps/screenshots/cp_greenvalley_b306.jpg
http://www.nocrits.com/maps/screenshots/cp_greenvalley_b307.jpg
stay tuned, b3 out this weekend.
cp_greenvalley_b3.7z http://www.nocrits.com/maps/cp_greenvalley_b3.7z
cp_greenvalley_b3.bsp.bz2 http://www.nocrits.com/maps/cp_greenvalley_b3.bsp.bz2
have phun.
I already set the spawning time for defending team at the 1st cp from 20seconds to 16 seconds. its maybe included in next release.
B4
7zip: http://www.nocrits.com/maps/cp_greenvalley_b4.7z
bzip2 http://www.nocrits.com/maps/cp_greenvalley_b4.bsp.bz2
Pictures:
http://www.nocrits.com/maps/screenshots/cp_greenvalley_b4_01.jpg
http://www.nocrits.com/maps/screenshots/cp_greenvalley_b4_02.jpg
http://www.nocrits.com/maps/screenshots/cp_greenvalley_b4_03.jpg
http://www.nocrits.com/maps/screenshots/cp_greenvalley_b4_04.jpg
http://www.nocrits.com/maps/screenshots/cp_greenvalley_b4_05.jpg
http://www.nocrits.com/maps/screenshots/cp_greenvalley_b4_06.jpg
http://www.nocrits.com/maps/screenshots/cp_greenvalley_b4_07.jpg
http://www.nocrits.com/maps/screenshots/cp_greenvalley_b4_08.jpg
http://www.nocrits.com/maps/screenshots/cp_greenvalley_b4_09.jpg
http://www.nocrits.com/maps/screenshots/cp_greenvalley_b4_10.jpg
FPSBanana: http://www.fpsbanana.com/maps/87403
TF2Maps.net: http://forums.tf2maps.net/showthread.php?t=6057
comments in the pics
http://home.no.net/erlbla/greenvalley/cp_greenvalley_b40001.jpg
http://home.no.net/erlbla/greenvalley/cp_greenvalley_b40003.jpg
http://home.no.net/erlbla/greenvalley/cp_greenvalley_b40004.jpg
http://home.no.net/erlbla/greenvalley/cp_greenvalley_b40008.jpg
http://home.no.net/erlbla/greenvalley/cp_greenvalley_b40009.jpg
thanks for those. dno whats wrong with those last 2 pictures, i got func_detailed borders there. going to make a bugfix asap.
Fixed some things.
B4a
7zip: http://www.nocrits.com/maps/cp_greenvalley_b4a.7z
bzip2 http://www.nocrits.com/maps/cp_greenvalley_b4a.bsp.bz2
just played b4a.
as red we spawned facing the wall :[
also imo it’s too easy to attack 4th but that might just be us fucking up defense… it was like, everytime we managed to push back and recap our 2nd they would take it back within 1 minute. I suppose the height advantage is too much.
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