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[Contest Entry WIP] cp_greenvalley
Created 9th February 2009 @ 15:13
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Tarmo Malmi
cp_greenvalley.
Greenvalley is a 5-point CP map based somewhat to Granary and Badlands. The map is intended for a competitive setting first and I don’t even know how it would fit to public-servers. We’ll see when someone tries that.
B3 (competition entry):cp_greenvalley_b3.7z http://www.nocrits.com/maps/cp_greenvalley_b3.7z
cp_greenvalley_b3.bsp.bz2 http://www.nocrits.com/maps/cp_greenvalley_b3.bsp.bz2
(map released 27.3.2009)
B4a: Fixed some things.
7zip: http://www.nocrits.com/maps/cp_greenvalley_b4a.7z
bzip2 http://www.nocrits.com/maps/cp_greenvalley_b4a.bsp.bz2
B4 Pictures:
http://www.nocrits.com/maps/screenshots/cp_greenvalley_b4_01.jpg
http://www.nocrits.com/maps/screenshots/cp_greenvalley_b4_02.jpg
http://www.nocrits.com/maps/screenshots/cp_greenvalley_b4_03.jpg
http://www.nocrits.com/maps/screenshots/cp_greenvalley_b4_04.jpg
http://www.nocrits.com/maps/screenshots/cp_greenvalley_b4_05.jpg
http://www.nocrits.com/maps/screenshots/cp_greenvalley_b4_06.jpg
http://www.nocrits.com/maps/screenshots/cp_greenvalley_b4_07.jpg
http://www.nocrits.com/maps/screenshots/cp_greenvalley_b4_08.jpg
http://www.nocrits.com/maps/screenshots/cp_greenvalley_b4_09.jpg
http://www.nocrits.com/maps/screenshots/cp_greenvalley_b4_10.jpg
ETF2L: http://etf2l.org/forum/mapcomp/topic-1955/
FPSBanana: http://www.fpsbanana.com/maps/87403
Steam Forums: http://forums.steampowered.com/forums/showthread.php?t=831397
TF2Maps.net: http://forums.tf2maps.net/showthread.php?t=6057
B3 pictures:
http://www.nocrits.com/maps/screenshots/cp_greenvalley_b301.jpg
http://www.nocrits.com/maps/screenshots/cp_greenvalley_b302.jpg
http://www.nocrits.com/maps/screenshots/cp_greenvalley_b303.jpg
http://www.nocrits.com/maps/screenshots/cp_greenvalley_b304.jpg
http://www.nocrits.com/maps/screenshots/cp_greenvalley_b305.jpg
http://www.nocrits.com/maps/screenshots/cp_greenvalley_b306.jpg
http://www.nocrits.com/maps/screenshots/cp_greenvalley_b307.jpg
Some tactics, which we have been using in few “private”mixes while testing the map.. (sorry for typos and stuff ;) )
1st. Heavy is rather dominant on the defence, due the lack of distances, sasha deals damage quite effectively. You can either stand with the heavy on the topfloor (top left in the view of defence) and use the height advantage
if opposing team are attacking from left side. Or stand on the “pad” (where cp is, just abit more forward), so heavy is really close to everything (with the minus, he is REALLY close to everything and easily gets spammed)
Demoman can sticky every door, if he likes to, but he can aswell spam from different doors to the opposing team. Sniper can be annoying on the last cp, as he can stand on the spawndoor and change class quite fast if he isnt much
value (read. didnt hit, or getting spammed).
2nd. You can defend on top of hill at the 2nd, blocking the doors where the opposing team might attack. Keep the scouts at the low right route, so the opposing team cant flank your team that easily. Spy is an option to get the medic from the opposing
team due the width of the corridors. Sniper is effective aswell, as there is enough distance to be on top of the 2nd cp and getting almost clear shot to the attacking teams corridor.
3rd. Which is rather medium sized, but with spots where snipers can dominate the area. Though, its small enough to get scout to annihiliate the sniper by going behind by sneaking next to rockwalls.
Heavy have been succesfully used through the whole map, which gives a feeling that the map is narrow and tight enough to get heavy back in action, though big and open to use sniper to kill important targets from distance.
There is enough routes to get scout to backcap, or flanking behind to kill the medic.
4th. 3+1 route to 4th, when the main route goes through the house. Though, you can attack aswell from the bottom floor, which gets you to 1st to 2nd cp house and attack from behind, if you are successful at flanking. There is a window in the 2nd to 3rd cp
house, where you can practise sniping or going through with the spy.
5th. there is 4 routes where to attack the last cp of the map. You can easily shoot with the sniper from the 2nd floor, either from balcony or the middle door with the stairs. Spy is an option, which i could easily favor, as you can get to the cp cloaked quite
easily, because the length from the cp is rather short from the 1st to 2nd cp area (the house). Or, either come from some door, pop the uber and kill people.
B3:
cp_greenvalley_b3.7z http://www.nocrits.com/maps/cp_greenvalley_b3.7z
cp_greenvalley_b3.bsp.bz2 http://www.nocrits.com/maps/cp_greenvalley_b3.bsp.bz2
(map released 27.3.2009)
B4a: Fixed some things.
7zip: http://www.nocrits.com/maps/cp_greenvalley_b4a.7z
bzip2 http://www.nocrits.com/maps/cp_greenvalley_b4a.bsp.bz2
ETF2L: http://etf2l.org/forum/mapcomp/topic-1955/
FPSBanana: http://www.fpsbanana.com/maps/87403
Steam Forums: http://forums.steampowered.com/forums/showthread.php?t=831397
TF2Maps.net: http://forums.tf2maps.net/showthread.php?t=6057
cp_jizzed_in_my_pants
Last CP looks sick, Rocket jumps will be pretty useful to get the height advantage and spam down, and the people on the point will have to take out the people at the top or be spammed to death…
tarmo could you create an general map overview? a scratch would be enough, i didnt get the link between the single points
really nice to see you investing time in a new 5cp map :)
btw everybody ever thought about a higher middlepoint like the 2nd on badlands? could be interessting cause there would be a shift in the way the classes are used in the middle… just a spontaneous thought
crz
“tarmo could you create an general map overview? a scratch would be enough, i didnt get the link between the single points”
at the moment, no.
“btw everybody ever thought about a higher middlepoint like the 2nd on badlands? could be interessting cause there would be a shift in the way the classes are used in the middle… just a spontaneous thought”
gave it a thought and said no :p
“Renegade
tarmo you better have shrunk its size like me and nub said.”
already removed the old middle cp and reduced its size quite a lot.
2nd cp has some rework but nothing minor.
Hehe… why does this get 12 replies and I get none :(
It looks alright, but also kind of… weird, I can’t really describe it, it just doesn’t look very TF2-ey but then again that’s not what the aim of this contest is.
cp_wasteland
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