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	<title>ETF2L &#8211; Latest activity in &#8220;koth_viaduct for Season 7?&#8221;</title>
	<link>https://staging.etf2l.org/forum/league/topic-8451/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
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    	    <title>Reply by Limon</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-8451/page-4/?recent=139432#post=139432</link>
    	    <description><![CDATA[Sniper is op in gorge.]]></description>
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    	    <pubDate>Mon, 11 Jan 2010 22:14:18 +0100</pubDate>
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    	    <title>Reply by Buffalo Bill</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-8451/page-4/?recent=139432#post=139424</link>
    	    <description><![CDATA[<blockquote>just played a war on Gorge, and tbh people shouldn't judge from "pub experience".
I had quite fun on it, heavy works really good on that map.</blockquote>

Heavy works well on Gorge in comp? Brb, getting some tissues.]]></description>
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    	    <pubDate>Mon, 11 Jan 2010 21:19:05 +0100</pubDate>
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    	    <title>Reply by Priem</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-8451/page-4/?recent=139432#post=139423</link>
    	    <description><![CDATA[just played a war on Gorge, and tbh people shouldn't judge from "pub experience".
I had quite fun on it, heavy works really good on that map.]]></description>
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    	    <pubDate>Mon, 11 Jan 2010 21:10:48 +0100</pubDate>
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    	    <title>Reply by iQue</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-8451/page-4/?recent=139432#post=139421</link>
    	    <description><![CDATA[Don't throw out Gorge! It seems like an awesome map, it's not so big at all (where do people get that impression?) and all classes can have some use. Definitely a keepers.

Viaduct is nice, but snipers have too much of an easy time... snipers are game deciders on that map, it's easy to hide behind cover for ages and do an easy bodyshot on the medic. 

Gully is freaking epic and a joy to play. Keep. Would love yukon as well but many doesn't seem to like it... :(]]></description>
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    	    <pubDate>Mon, 11 Jan 2010 21:02:35 +0100</pubDate>
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    	    <title>Reply by Imperia</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-8451/page-4/?recent=139432#post=139420</link>
    	    <description><![CDATA[Some maps (incl badlands like said above) are ruined in pubs not least because of sentries amongst other things, ruining the pace (eg putting a sentry on balc).]]></description>
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    	    <pubDate>Mon, 11 Jan 2010 20:52:02 +0100</pubDate>
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    	    <title>Reply by xtala</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-8451/page-4/?recent=139432#post=139417</link>
    	    <description><![CDATA[<blockquote>If maps already dont work on publics, why bothering to test them in competitive, because there are much more requirements for a good competitive map.</blockquote>

Badlands tends to suck in pub (I doubt you haven't heard the countless "Oh no, it's sadlands again" on the GoT pub), yet it is by far the most popular map in 6v6.]]></description>
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    	    <pubDate>Mon, 11 Jan 2010 20:50:33 +0100</pubDate>
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    	    <title>Reply by Buffalo Bill</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-8451/page-3/?recent=139432#post=139402</link>
    	    <description><![CDATA[<blockquote>
In fairness to Byte obscure is a pretty good map it just needs to be accepted by the community. It's definitely more worthy of a spot than Fastlane, and Well IMO</blockquote>

A-fucking-men. Fuck stalelane. That is not to say Obscure isn't good, but Fastlane is total shit.]]></description>
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    	    <pubDate>Mon, 11 Jan 2010 20:15:49 +0100</pubDate>
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    	    <title>Reply by Waster</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-8451/page-3/?recent=139432#post=139394</link>
    	    <description><![CDATA[If maps already dont work on publics, why bothering to test them in competitive, because there are much more requirements for a good competitive map.]]></description>
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    	    <pubDate>Mon, 11 Jan 2010 20:02:27 +0100</pubDate>
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    	    <title>Reply by Randdalf</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-8451/page-3/?recent=139432#post=139371</link>
    	    <description><![CDATA[<blockquote>
-1

Valve started with three good maps, granary, gravelpit and badlands. After that, only crappy community maps are added. I dont care if its official or not. My god, fastlane is also an official map. Hoodoo and goldrush are official maps too. Use your brains and decide for yourself if those maps are good. Only good thing i can say of yukon is the style and the looks of the map.</blockquote>

I said competitively viable.

Fastlane/Well have been played to death and as it turns out, they're not that good. Nobody has actually intensively played Hoodoo, Gold Rush, Yukon, etc. to death, because people seem to judge a map on first impression nowadays rather than trying it out a few times. (i.e. Oh it's a pl map, it <i>must</i> not be very good, and as I see it, Badwater was actually quite a fun map in its day).

The games I've played on Yukon have been exciting and fast-paced, exactly how you'd want a competitive map to be.]]></description>
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    	    <pubDate>Mon, 11 Jan 2010 19:38:18 +0100</pubDate>
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    	    <title>Reply by Waster</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-8451/page-3/?recent=139432#post=139343</link>
    	    <description><![CDATA[<blockquote>Imo, every official (i.e. included with the game) competitively viable map should be given priority over custom maps - this includes Yukon, and I think it's a map that deserves a spot in the map pool. Not least because it was created as a result of ETF2L's own competition, and I find it kind of ironic that the best thing to come out (no offence to Gullywash, but Yukon is better made) of that contest hasn't been added to the map pool.</blockquote>
-1

Valve started with three good maps, granary, gravelpit and badlands. After that, only crappy community maps are added. I dont care if its official or not. My god, fastlane is also an official map. Hoodoo and goldrush are official maps too. Use your brains and decide for yourself if those maps are good. Only good thing i can say of yukon is the style and the looks of the map.]]></description>
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    	    <pubDate>Mon, 11 Jan 2010 18:57:08 +0100</pubDate>
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    	    <title>Reply by Minimoose</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-8451/page-3/?recent=139432#post=139342</link>
    	    <description><![CDATA[koth needs to be burnt]]></description>
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    	    <pubDate>Mon, 11 Jan 2010 18:56:42 +0100</pubDate>
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    	    <title>Reply by Randdalf</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-8451/page-3/?recent=139432#post=139326</link>
    	    <description><![CDATA[Imo, every official (i.e. included with the game) competitively viable map should be given priority over custom maps - this includes Yukon, and I think it's a map that deserves a spot in the map pool. Not least because it was created as a result of ETF2L's own competition, and I find it kind of ironic that the best thing to come out (no offence to Gullywash, but Yukon is better made) of that contest hasn't been added to the map pool.]]></description>
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    	    <pubDate>Mon, 11 Jan 2010 18:34:29 +0100</pubDate>
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    	    <title>Reply by ouch</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-8451/page-3/?recent=139432#post=139296</link>
    	    <description><![CDATA[<blockquote><blockquote>Well I think this thread has shown there's enough interest for admins to at least take a look at replacing one of the less popular maps with viaduct ;)</blockquote>
There won't be another new map inserted alongside that. I think the spot where Gorge is should have a community vote with 3-4 maps, so we can play whatever the majority want to play.
</blockquote>

I rather would like to keep Gorge for the upcoming season instead of stalemating again on fastlane. As much as I love playing 5-CP-Maps I like to play A/D and CTF for a change.

Just keep the Maplist like it is for Season 7 and call a vote afterwards. People are slowminded when it comes to new maps and unlocks and it would be a shame if Gorge could play well but no one wants to play that map because they never did.]]></description>
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    	    <pubDate>Mon, 11 Jan 2010 17:40:16 +0100</pubDate>
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    	    <title>Reply by itsNEVERlupus</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-8451/page-3/?recent=139432#post=139294</link>
    	    <description><![CDATA[viaduct &#62; well, well is shit!]]></description>
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    	    <pubDate>Mon, 11 Jan 2010 17:36:51 +0100</pubDate>
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    	    <title>Reply by Morty</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-8451/page-3/?recent=139432#post=139285</link>
    	    <description><![CDATA[<blockquote>Personally I'd like to see Viaduct replace Well. </blockquote>

fuck no, well its an awesome map. -.-'

EDIT: We have loads of custom maps avail to play 6on6 with no probs. just look at the map contest. Almost all of the finalists made a map that is able to run smoothly on a 6on6 gameplay. MORE DIVERSITY FFS!]]></description>
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    	    <pubDate>Mon, 11 Jan 2010 17:29:26 +0100</pubDate>
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