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	<title>ETF2L &#8211; Latest activity in &#8220;Fixed Weaponspread [Discussion]&#8221;</title>
	<link>https://staging.etf2l.org/forum/league/topic-8403/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by Minimoose</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-8403/page-10/?recent=141767#post=141767</link>
    	    <description><![CDATA[You'd better be sorry.]]></description>
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    	    <pubDate>Sun, 17 Jan 2010 09:03:35 +0100</pubDate>
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    	    <title>Reply by Long nicked digga</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-8403/page-10/?recent=141767#post=141733</link>
    	    <description><![CDATA[Definitely 1, there aren't really any disadvantages to it... we've already removed random crits and damage spread from comp., why wouldn't we remove bullet spread too? It's basically the same as the others, just makes a smaller difference.
Edit: Oops read the last post as 4 mins ago not 4 days... sorry for the mini necro.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=league&#038;topic=8403&#038;post=141733</guid>
    	    <pubDate>Sun, 17 Jan 2010 01:55:34 +0100</pubDate>
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    	    <title>Reply by Buffalo Bill</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-8403/page-10/?recent=141767#post=140061</link>
    	    <description><![CDATA[<blockquote><blockquote>...a DH on spire ready to faggotbang any jumping soldiers.</blockquote>

I loled irl, so true!</blockquote>

Same for me, I lol'd irl.

I vote it on. Rewards aim without having a significantly more powerful effect.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=league&#038;topic=8403&#038;post=140061</guid>
    	    <pubDate>Wed, 13 Jan 2010 13:50:35 +0100</pubDate>
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    	    <title>Reply by ShaNo</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-8403/page-10/?recent=141767#post=139971</link>
    	    <description><![CDATA[1]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=league&#038;topic=8403&#038;post=139971</guid>
    	    <pubDate>Wed, 13 Jan 2010 02:21:18 +0100</pubDate>
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    	    <title>Reply by atreides</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-8403/page-10/?recent=141767#post=139955</link>
    	    <description><![CDATA[Don't parrot the myths of every merchant of doom. You see the new figures and speculate (see this word: you don't know) about the impact on game pace.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=league&#038;topic=8403&#038;post=139955</guid>
    	    <pubDate>Wed, 13 Jan 2010 01:00:58 +0100</pubDate>
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    	    <title>Reply by SeBB</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-8403/page-10/?recent=141767#post=139667</link>
    	    <description><![CDATA[<blockquote>Good idea, I'd like to discuss a general 10% penalty (not Heavy, but Sniper bodyshots as well):

Scattergun -10%        =  93 max.
.</blockquote>

So soldiers can 2shot a scout but scout is not able to 2shot a soldier anymore? :/
Skatter and RL are totally balanced. Think about TDH.

Thats bullshit, if i only make like 93 dmg i can not use "w + mouse1" scout anymore and it is so effective p_p
And also going for the soldier instead of the medic will be harder.... naaaa i do not like SoldierFortress 

Buuuuuh, I do not want to have a slower game mode i do not want to fall asleep while i am dealing too less dmg.]]></description>
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    	    <pubDate>Tue, 12 Jan 2010 14:25:18 +0100</pubDate>
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    	<item>
    	    <title>Reply by Spankstarr</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-8403/page-10/?recent=141767#post=139310</link>
    	    <description><![CDATA[<blockquote>...a DH on spire ready to faggotbang any jumping soldiers.</blockquote>

I loled irl, so true!]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=league&#038;topic=8403&#038;post=139310</guid>
    	    <pubDate>Mon, 11 Jan 2010 18:00:28 +0100</pubDate>
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    	    <title>Reply by kluniQ</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-8403/page-10/?recent=141767#post=139058</link>
    	    <description><![CDATA[<blockquote>Doesn't decreasing damage output = longer to kill someone = slower gameplay?</blockquote>

Not neccessarily, for example teams will be slower and more careful when pushing spire if they know the enemy team has a DH on spire ready to faggotbang any jumping soldiers.]]></description>
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    	    <pubDate>Mon, 11 Jan 2010 10:31:19 +0100</pubDate>
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    	    <title>Reply by atreides</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-8403/page-9/?recent=141767#post=139057</link>
    	    <description><![CDATA[First equation is correct, second not necessarily: You can dare more with the overall higher survivability.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=league&#038;topic=8403&#038;post=139057</guid>
    	    <pubDate>Mon, 11 Jan 2010 10:30:08 +0100</pubDate>
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    	    <title>Reply by jgmaster</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-8403/page-9/?recent=141767#post=139055</link>
    	    <description><![CDATA[Doesn't decreasing damage output = longer to kill someone = slower gameplay?]]></description>
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    	    <pubDate>Mon, 11 Jan 2010 10:24:39 +0100</pubDate>
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    	    <title>Reply by atreides</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-8403/page-9/?recent=141767#post=139053</link>
    	    <description><![CDATA[<blockquote>


I agree with the fixed spread, but the damage from scatter should be decreased from 104 to like 90, or a general fix:
scatter 104 -&#62; 85

RL 112 -&#62; 100

tdh 140 -&#62; 112

stickies should have an ammount bonus, for example: 1 sticky 50damage, 2 stickies 125damage (instead of 2x50=100), 3 stickies 200damage (instead of 3x50=150) etc.. that would make the stickies work more as a trap than actually spam

</blockquote>

Good idea, I'd like to discuss a general 10% penalty (not Heavy, but Sniper bodyshots as well):

Scattergun -10%        =  93 max.

Rocketlauncher-10%   =  100 max.

TDH                           = 120 max.

Pipes                          = ... max.

Main purpose: reducing the impact of spam.]]></description>
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    	    <pubDate>Mon, 11 Jan 2010 10:20:22 +0100</pubDate>
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    	    <title>Reply by Old_Grandma</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-8403/page-9/?recent=141767#post=139038</link>
    	    <description><![CDATA[<blockquote>0

combo breaker i know, but i dont like scout fortress 2

go make a scout v scout tournament and use ur silly norandom dmg/spread thingies...</blockquote>]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=league&#038;topic=8403&#038;post=139038</guid>
    	    <pubDate>Mon, 11 Jan 2010 04:02:09 +0100</pubDate>
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    	<item>
    	    <title>Reply by lork</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-8403/page-9/?recent=141767#post=139036</link>
    	    <description><![CDATA[LET´S PLAY 6 on 6 ENGINEER WITHOUT SENTRY GUN.]]></description>
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    	    <pubDate>Mon, 11 Jan 2010 03:39:32 +0100</pubDate>
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    	<item>
    	    <title>Reply by Dr-Gimpfen</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-8403/page-9/?recent=141767#post=139034</link>
    	    <description><![CDATA[<blockquote><blockquote>please add "scout is already op" to ur logic</blockquote>
So limit scouts to 1, just as medics and demos are limited to 1? Problem solved! AWESOME!</blockquote>
jeah and change gamemode to 5vs5]]></description>
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    	    <pubDate>Mon, 11 Jan 2010 03:15:29 +0100</pubDate>
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    	<item>
    	    <title>Reply by Haunter</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-8403/page-9/?recent=141767#post=139033</link>
    	    <description><![CDATA[<blockquote>
What does the scout being overpowered have to do with the damn random spread?
Jesus christ</blockquote>

He explained it wrong.

The scout is strongest class in 1v1 in the game, adding fixed spread will make the good scouts even stronger.

I agree with the fixed spread, but the damage from scatter should be decreased from 104 to like 90, or a general fix:
scatter 104 -&#62; 85

RL 112 -&#62; 100

tdh 140 -&#62; 112

stickies should have an ammount bonus, for example: 1 sticky 50damage, 2 stickies 125damage (instead of 2x50=100), 3 stickies 200damage (instead of 3x50=150) etc.. that would make the stickies work more as a trap than actually spam

Medic needles: go as a linear nail gun, without spreading or falling]]></description>
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    	    <pubDate>Mon, 11 Jan 2010 02:46:13 +0100</pubDate>
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