<?xml version="1.0" ?><rss version="2.0">
    <channel>
	<title>ETF2L &#8211; Latest activity in &#8220;Pipelin - A Competitive map?&#8221;</title>
	<link>https://staging.etf2l.org/forum/league/topic-3630/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by Law</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-3630/page-3/?recent=57206#post=57206</link>
    	    <description><![CDATA[No it's a crap map,still buggy.

The carts some times get stuck and wont move.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=league&#038;topic=3630&#038;post=57206</guid>
    	    <pubDate>Fri, 05 Jun 2009 21:15:39 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Depch</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-3630/page-3/?recent=57206#post=55823</link>
    	    <description><![CDATA[Certainly not a competitive map. A map where the first 2 stages mean nothing cannot be even discussed on that matter. =) I'd rather prefer Steel! even though I liked the earlier Steel a bit more where you could attack A &#38; B simultaneously and C &#38; D and thus needing an organised def for that stuff. :p Now it's linear. :/]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=league&#038;topic=3630&#038;post=55823</guid>
    	    <pubDate>Tue, 02 Jun 2009 15:29:05 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by J-man</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-3630/page-3/?recent=57206#post=55803</link>
    	    <description><![CDATA[4v4 with the classlimits Eon described did work pretty well , I can't imagine it working in the 6v6 format at all.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=league&#038;topic=3630&#038;post=55803</guid>
    	    <pubDate>Tue, 02 Jun 2009 14:42:25 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by eoN</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-3630/page-3/?recent=57206#post=55799</link>
    	    <description><![CDATA[<blockquote>there is a major problem:

if the both payloads run in the same direction it's pretty hard to keep up with the leading one since you have to leave your cart to stop the others from pushing...

on the other hand if you push the cart against each other the tracks cant be that long since it's just stupid if you dont see any enemy pushing the cart.. 2scouts, 2spys, medic, demo ftw..</blockquote>

Me and n0va and jman and dogs played it with cl1 ml0 and engy limit 0 and it worked really well, was great fun and it wasnt TO dominated by a good sniper, but a good sniper could dominate it alot. Its still quite fun though would make for a decent one night cup or something.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=league&#038;topic=3630&#038;post=55799</guid>
    	    <pubDate>Tue, 02 Jun 2009 14:18:12 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by hansen</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-3630/page-2/?recent=57206#post=55796</link>
    	    <description><![CDATA[there is a major problem:

if the both payloads run in the same direction it's pretty hard to keep up with the leading one since you have to leave your cart to stop the others from pushing...

on the other hand if you push the cart against each other the tracks cant be that long since it's just stupid if you dont see any enemy pushing the cart.. 2scouts, 2spys, medic, demo ftw..]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=league&#038;topic=3630&#038;post=55796</guid>
    	    <pubDate>Tue, 02 Jun 2009 14:08:25 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Fluffy Meowington</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-3630/page-2/?recent=57206#post=55794</link>
    	    <description><![CDATA[I laughed.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=league&#038;topic=3630&#038;post=55794</guid>
    	    <pubDate>Tue, 02 Jun 2009 13:51:15 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Netsky</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-3630/page-2/?recent=57206#post=55785</link>
    	    <description><![CDATA[could be interessting, as at least compared to the normal pl maps RED -BLU are mirrored

maybe lets try it in a one day cup?]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=league&#038;topic=3630&#038;post=55785</guid>
    	    <pubDate>Tue, 02 Jun 2009 13:30:58 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by DUVDEVANI</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-3630/page-2/?recent=57206#post=55782</link>
    	    <description><![CDATA[<blockquote>the first two stages are terrible; the last one is exciting/good

someone make plr_pro_pipeline with just the last stage and we will play it to 6 wins</blockquote>

+2]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=league&#038;topic=3630&#038;post=55782</guid>
    	    <pubDate>Tue, 02 Jun 2009 13:26:54 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by mulk</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-3630/page-2/?recent=57206#post=55778</link>
    	    <description><![CDATA[with some changes in points yes]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=league&#038;topic=3630&#038;post=55778</guid>
    	    <pubDate>Tue, 02 Jun 2009 13:08:51 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Jones</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-3630/page-2/?recent=57206#post=55775</link>
    	    <description><![CDATA[<blockquote>what's this pipelin you speak of</blockquote>

+1]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=league&#038;topic=3630&#038;post=55775</guid>
    	    <pubDate>Tue, 02 Jun 2009 13:02:12 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by evd_-</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-3630/page-2/?recent=57206#post=55772</link>
    	    <description><![CDATA[no.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=league&#038;topic=3630&#038;post=55772</guid>
    	    <pubDate>Tue, 02 Jun 2009 12:54:18 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Akasazh</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-3630/page-2/?recent=57206#post=55766</link>
    	    <description><![CDATA[hoodoo is horrible in competative play. HORRIBLE]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=league&#038;topic=3630&#038;post=55766</guid>
    	    <pubDate>Tue, 02 Jun 2009 12:40:32 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by SfnX</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-3630/page-2/?recent=57206#post=55367</link>
    	    <description><![CDATA[The only problem i can see is the size of the maps. compared to the other payload maps it is considerably smaller, guess thats why its called payload race. but its exactly the same just both teams can get their payload to either side of the map  much like the cp on normal maps.

in some ways i guess it can but theres only one way to find out. 

p.s. ED are hosting some sorta payload race comp]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=league&#038;topic=3630&#038;post=55367</guid>
    	    <pubDate>Mon, 01 Jun 2009 11:19:51 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by EXM</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-3630/page-2/?recent=57206#post=55365</link>
    	    <description><![CDATA[<blockquote><blockquote>And I also think that pl &#62; plr for competitive.</blockquote>

True. Badwater is pretty ok but there's a big lack of good pl maps that would fit competitive better.</blockquote>

Badwater is great for competitve. I think hoodoo should be good too, but never tested it, so cant say for sure. There's also a community map that's quite good imo. I'll try to find it right now.

EDIT: I think it was pl_frotier. Can't remember the name for sure :/]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=league&#038;topic=3630&#038;post=55365</guid>
    	    <pubDate>Mon, 01 Jun 2009 11:12:59 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by ilike2spin</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-3630/page-2/?recent=57206#post=55143</link>
    	    <description><![CDATA[Definitely not, we played this in a pcw the other day since everyone had been joking about playing it since it came out. Seriously it's the biggest waste of time ever, played 2 rounds and lost the first two stages horribly both times then easily won the last.

We won 2-0 having only won 2 out of 6 rounds. Having said that, you should still try in and see for yourselves.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=league&#038;topic=3630&#038;post=55143</guid>
    	    <pubDate>Sun, 31 May 2009 19:29:58 +0200</pubDate>
    	</item>
    </channel>
</rss>