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	<title>ETF2L &#8211; Latest activity in &#8220;sv_allow_wait_command 0&#8221;</title>
	<link>https://staging.etf2l.org/forum/league/topic-3587/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by FurbOotz</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-3587/page-6/?recent=58097#post=58097</link>
    	    <description><![CDATA[I'm not sure if it has been already worked out, but I managed to put up a somewhat auto-reload script for the sticky launcher.

It works in the following way: when you switch to sticky launcher, 1st click = charge the shot, 2nd click shots.. this way the auto reload still works.

It can be a pain getting used to, but on the other hand, those who have mouses with "fast fire button" can use this one instead. And use the normal mouse1 to charge if needed.

<blockquote>
alias "+dareload" "-reload; +attack"
alias "-dareload" "-attack; +reload"


alias +stickyfix "+attack"
alias -stickyfix "-attack; bind mouse1 +stickyfix2"

alias +stickyfix2 "-reload"
alias -stickyfix2 "+reload; bind mouse1 +stickyfix"


bind q "weapon2b"
alias "weapon1a" "slot1; +reload; -attack; bind mouse1 +dareload; bind q weapon2b; bind 3 meleeb1"
alias "weapon2b" "slot2; +reload; -attack; bind mouse1 +stickyfix; bind q weapon1a; bind 3 meleeb2"
bind 1 weapon1a
bind 2 weapon2b

alias meleeb1 "slot3; bind q weapon1a"
alias meleeb2 "slot3; bind q weapon2b"
</blockquote>

There are a few "problems":
- You cannot fire as fast as if you weren't using this, probably.
- If you 2click to shot, and than click again to charge, but happens to click during the weapon "cooldown", your next click will do nothing, so it takes even longer to fast fire.]]></description>
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    	    <pubDate>Mon, 08 Jun 2009 22:20:02 +0200</pubDate>
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    	    <title>Reply by Sturmis</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-3587/page-6/?recent=58097#post=56384</link>
    	    <description><![CDATA[<blockquote>I'm talking about a script, not a screenshot bind.</blockquote>

Yeah, but it's a pretty useless one.

<blockquote>It mostly punishes those who play honestly, cheaters can just pick any other tool that's available.

That's how it is already, </blockquote>

You mean people already have ways to circumvent this? Duh, I just said that?</blockquote>]]></description>
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    	    <pubDate>Wed, 03 Jun 2009 21:00:58 +0200</pubDate>
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    	    <title>Reply by Ino</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-3587/page-6/?recent=58097#post=56379</link>
    	    <description><![CDATA[racio is right, and i don't know who said reload scripts won't work. They still work for all weapons exept pistols, needlegun and stickylauncher. And the reloadscripts for those were fucked anyway because they were fps related.]]></description>
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    	    <pubDate>Wed, 03 Jun 2009 20:53:13 +0200</pubDate>
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    	    <title>Reply by fallen seraph</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-3587/page-5/?recent=58097#post=56366</link>
    	    <description><![CDATA[Quake players don't push reload. Guess they're not as skilled. Heh.]]></description>
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    	    <pubDate>Wed, 03 Jun 2009 20:32:48 +0200</pubDate>
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    	    <title>Reply by RaCio</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-3587/page-5/?recent=58097#post=56362</link>
    	    <description><![CDATA[<blockquote>Disallowing wait command also breaks any script that tries to take a status shot. The console fades in, which means that "status;toggleconsole;jpeg" leaves you with a screenshot where the console isn't yet visible. I also had trouble getting the scoreboard in the shots properly without using waits.

Dunno if it’s fixed yet, but this was the case when I used the script last time.

And Rake brought a good point: it’s easy to circumvent this with mouse macros etc. It mostly punishes those who play honestly, cheaters can just pick any other tool that’s available.
</blockquote>
You can rewrite most scripts to work without waits.

bind f4 +statusscreen
alias +statusscreen "status;toggleconsole"
alias -statusscreen "jpeg"]]></description>
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    	    <pubDate>Wed, 03 Jun 2009 20:16:41 +0200</pubDate>
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    	    <title>Reply by Voff</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-3587/page-5/?recent=58097#post=56350</link>
    	    <description><![CDATA[I think its better to have the SV_ALLOW_WAIT_COMMAND 0 since it stops all banned scripts from working, so press reload or whatever manually :)

Cheers]]></description>
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    	    <pubDate>Wed, 03 Jun 2009 19:55:04 +0200</pubDate>
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    	    <title>Reply by EXM</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-3587/page-5/?recent=58097#post=56345</link>
    	    <description><![CDATA[I agree with campton. Also, nice analogy with DRM protection.

@ Light
You still have to monitor how many rockets you have loaded and how many you have in reserve. The autorelaod script only allows  you to stop mashing R like some kinda a caveman.]]></description>
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    	    <pubDate>Wed, 03 Jun 2009 19:45:33 +0200</pubDate>
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    	    <title>Reply by str8outtaCompton</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-3587/page-5/?recent=58097#post=56264</link>
    	    <description><![CDATA[<blockquote>compton, seriously it's not hard to press ESC, type jpeg and status :x</blockquote>

Never said it's hard. I think it's just stupid to block all these wait scripts to make cheating harder just by a small bit. Cheaters will cheat anyway.

Just to draw an analogy, DRM rarely causes any problems. But when it does, honest buyers are punished, while all the "cheaters" (=pirates) have no problem pirating the protected material.

Get it?]]></description>
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    	    <pubDate>Wed, 03 Jun 2009 17:32:22 +0200</pubDate>
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    	    <title>Reply by AnAkIn_</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-3587/page-5/?recent=58097#post=56260</link>
    	    <description><![CDATA[compton, seriously it's not hard to press ESC, type jpeg and status :x]]></description>
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    	    <pubDate>Wed, 03 Jun 2009 17:25:42 +0200</pubDate>
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    	    <title>Reply by str8outtaCompton</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-3587/page-5/?recent=58097#post=56253</link>
    	    <description><![CDATA[<blockquote><blockquote>Disallowing wait command also breaks any script that tries to take a status shot. The console fades in, which means that "status;toggleconsole;jpeg" leaves you with a screenshot where the console isn't yet visible. I also had trouble getting the scoreboard in the shots properly without using waits.

Dunno if it's fixed yet, but this was the case when I used the script last time.</blockquote>
Bind f5 jpeg

So hard.
</blockquote>

I'm talking about a script, not a screenshot bind.

<blockquote>

<blockquote>And Rake brought a good point: it's easy to circumvent this with mouse macros etc. It mostly punishes those who play honestly, cheaters can just pick any other tool that's available.</blockquote>

That's how it is already, </blockquote>

You mean people already have ways to circumvent this? Duh, I just said that?

<blockquote>
removing waits would make cheating a bit harder.
</blockquote>

Agreed, but not hard enough to justify breaking all the scripts.

IMO cheaters are getting too much credit (read: attention), causing inconvenience to honest players.]]></description>
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    	    <pubDate>Wed, 03 Jun 2009 17:19:03 +0200</pubDate>
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    	    <title>Reply by xtala</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-3587/page-5/?recent=58097#post=56239</link>
    	    <description><![CDATA[<blockquote>And I don't think that faster resp change and fast weapon change is part of skill :-) Even if they gives more advantage (but I don't see now how :-) ).
</blockquote>

It's faster than doing it manually, and in theory it that one second could be the difference between a loss or fending of an attack.

Pressing reload has nothing to do with skill on the other hand, afaik you want to keep your weapon as much loaded as possible at all times, so why not use +reload instead of smashing your "r" button?]]></description>
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    	    <pubDate>Wed, 03 Jun 2009 17:00:14 +0200</pubDate>
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    	    <title>Reply by Sturmis</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-3587/page-5/?recent=58097#post=56170</link>
    	    <description><![CDATA[<blockquote>Disallowing wait command also breaks any script that tries to take a status shot. The console fades in, which means that "status;toggleconsole;jpeg" leaves you with a screenshot where the console isn't yet visible. I also had trouble getting the scoreboard in the shots properly without using waits.

Dunno if it's fixed yet, but this was the case when I used the script last time.</blockquote>
Bind f5 jpeg

So hard.

<blockquote>And Rake brought a good point: it's easy to circumvent this with mouse macros etc. It mostly punishes those who play honestly, cheaters can just pick any other tool that's available.</blockquote>

That's how it is already, removing waits would make cheating a bit harder.]]></description>
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    	    <pubDate>Wed, 03 Jun 2009 15:34:05 +0200</pubDate>
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    	    <title>Reply by SoulFighter</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-3587/page-5/?recent=58097#post=56169</link>
    	    <description><![CDATA[btw, I'm not here to start holywar about scripting :-)
I said my point of view. You can say it's ridiculous or stupid. It does change nothing for me. And I even don't say anything about scripts users. Using them is personal matter.
But obvious advantage of my point is that I have no headache with wait command ;-)]]></description>
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    	    <pubDate>Wed, 03 Jun 2009 15:34:02 +0200</pubDate>
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    	    <title>Reply by SoulFighter</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-3587/page-5/?recent=58097#post=56166</link>
    	    <description><![CDATA[<blockquote>Pressing R isn't exactly my idea of skill.</blockquote>

I'm agree that pressing some key isn't idea of skill - just because of that I see nothing bad in fast resp change and fast weapon switch scripts.
Idea of skill there - that you should be aware about how many rockets/bullets you have, and when you should reload. If you prefer to press R every 1 sec instead of watching (or counting) your ammo and reload only when you really need it - then ofc it's waste of keypress :-) But I think it's not skill too :-)]]></description>
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    	    <pubDate>Wed, 03 Jun 2009 15:28:49 +0200</pubDate>
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    	    <title>Reply by SoulFighter</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-3587/page-5/?recent=58097#post=56163</link>
    	    <description><![CDATA[<blockquote><blockquote>So my only "scripts" is a two binds - say "gl &#38; hf" and bind for recording movie.

Actually, autoreload script must be forbidden, because it violates thumb rule. You cannot play whole game constantly holding R pressed :-)</blockquote>

By your logic, having those two binds also violate The thumb rule. I mean writing glhf takes 2 seconds and writing console commands for recording movie even longer!

My point is: Your arguments are just plain stupid.</blockquote>

I'm loled :-) recording movie is not a playing bind at all. it is used only when I replaying demos. and why "say 'gh &#38;  hf'" violates thumb rule? you can't do it by hands? may be you have no hands at all? I'm really sorry :-(]]></description>
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    	    <pubDate>Wed, 03 Jun 2009 15:20:46 +0200</pubDate>
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