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	<title>ETF2L &#8211; Latest activity in &#8220;CUP IDEA: An open whitelist, team chosen maps and no classlimits cup.&#8221;</title>
	<link>https://staging.etf2l.org/forum/league/topic-30441/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by ashnazg</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-30441/page-3/?recent=520986#post=520986</link>
    	    <description><![CDATA[<i>Quoted from Mundi</i>
		<blockquote>whats the point then if noone is going to use them?</blockquote>

Our goal should always be to be as close to public play as possible without deviating too far from how the respective gamemode works. Allowing useless unlocks is one of the many facets of this.]]></description>
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    	    <pubDate>Mon, 15 Dec 2014 15:27:55 +0100</pubDate>
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    	    <title>Reply by Arthur</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-30441/page-3/?recent=520986#post=520984</link>
    	    <description><![CDATA[Whats the point of banning them in the first place then, banning using the mouse with your elbow makes as much sense :P]]></description>
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    	    <pubDate>Mon, 15 Dec 2014 15:09:08 +0100</pubDate>
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    	    <title>Reply by MastaLogii</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-30441/page-3/?recent=520986#post=520981</link>
    	    <description><![CDATA[whats the point then if noone is going to use them?]]></description>
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    	    <pubDate>Mon, 15 Dec 2014 13:40:34 +0100</pubDate>
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    	    <title>Reply by Arthur</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-30441/page-3/?recent=520986#post=520979</link>
    	    <description><![CDATA[Just thought I would mention here, I have played half a dozen pickups with the new whitelist now, and people got over it pretty quick. Allot of people changed back to the stock halfway though because either ubers where bad without splash or bombs where bad without splash, or protecting the medic was harder. Honestly I play medic alot, and a direct hit solly bomb is much easier to handle. To be honest, the liberty launcher has proved more annoying, because there is no way to dodge that bastard.

Let people rage for a week, and then people will forget it was ever banned]]></description>
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    	    <pubDate>Mon, 15 Dec 2014 13:11:18 +0100</pubDate>
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    	    <title>Reply by Morgus</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-30441/page-3/?recent=520986#post=518690</link>
    	    <description><![CDATA[<i>Quoted from emb</i>
		<blockquote>[...]

Feedback like <em>this</em> certainly doesn't exactly encourage them to do anything.</blockquote>
It should encourage them, because the one group of people that actually wants to learn how the game works and play according to those rules are mad at them.]]></description>
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    	    <pubDate>Sat, 15 Nov 2014 13:59:32 +0100</pubDate>
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    	    <title>Reply by emb</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-30441/page-3/?recent=520986#post=518689</link>
    	    <description><![CDATA[<i>Quoted from screwb</i>
		<blockquote>[...]

The feedback was that Valve fucked the game on the competitive level and that if they ever want the TF2 comp community to use the unlocks then they need to fix the ungodly amount of useless and OP shit they added to the game.

It is not us that needs to change. It is Valve.</blockquote>

Feedback like <em>this</em> certainly doesn't exactly encourage them to do anything.]]></description>
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    	    <pubDate>Sat, 15 Nov 2014 13:42:12 +0100</pubDate>
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    	    <title>Reply by We Will Hold</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-30441/page-3/?recent=520986#post=518681</link>
    	    <description><![CDATA[<i>Quoted from Gentleman Jon</i>
		<blockquote>[...]
The feedback for pick/ban apparently wasn't good.</blockquote>

The feedback was that Valve fucked the game on the competitive level and that if they ever want the TF2 comp community to use the unlocks then they need to fix the ungodly amount of useless and OP shit they added to the game.

It is not us that needs to change. It is Valve.]]></description>
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    	    <pubDate>Sat, 15 Nov 2014 03:04:58 +0100</pubDate>
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    	    <title>Reply by Gentleman Jon</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-30441/page-3/?recent=520986#post=514792</link>
    	    <description><![CDATA[<i>Quoted from Forsak3n</i>
		<blockquote>why isnt there 9v9 matchmaking then?</blockquote>
The feedback for pick/ban apparently wasn't good.]]></description>
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    	    <pubDate>Sat, 11 Oct 2014 15:18:45 +0200</pubDate>
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    	    <title>Reply by dnscodcs</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-30441/page-2/?recent=520986#post=514787</link>
    	    <description><![CDATA[<i>Quoted from Forsak3n</i>
		<blockquote>why isnt there 9v9 matchmaking then?</blockquote>

there were some rumours around a year ago that valve was going to implement a HL matchmaking system into the game

well...as you can see it's just rumours after all

they certainly have the means to do it (just look at MVM,that stuff has some sort of matchmaking) but my guess is that ,to them, it's just not worth it.

it would require additional effort balancing the game (e.g. what most leagues do by having a whitelist and certain server-configs),maintaining the service,marketing TF2 as a comp alternative etc. pp. and for what profit exactly?

even if making money didn't play a role in this (and trust me it does) TF2,by default, just isn't designed to be a competitive game.

just look at it: people running around with silly hats and goofy accessories playing funny characters with ridiculous weapons...it's made for a casual audience,meant to be played on pubs.

the only built-in part of the game that comes close to being a comp mode is "arena" and let's be honest, nobody f*cking plays that sh*t.

of course you can have an equal amount ,or even more, fun playing it in a comp setting but that's up to everyone individually.

maybe if you look at 6v6/HL as a "comp-mod" to the default game it will become more clear why valve doesn't bother with it at all.

it would be like adding matchmaking for surf,prop-hunt or randomizer]]></description>
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    	    <pubDate>Sat, 11 Oct 2014 11:00:45 +0200</pubDate>
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    	    <title>Reply by gilad1280</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-30441/page-2/?recent=520986#post=514786</link>
    	    <description><![CDATA[<i>Quoted from Forsak3n</i>
		<blockquote>why isnt there 9v9 matchmaking then?</blockquote>]]></description>
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    	    <pubDate>Sat, 11 Oct 2014 10:47:08 +0200</pubDate>
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    	    <title>Reply by y4eHuK</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-30441/page-2/?recent=520986#post=514785</link>
    	    <description><![CDATA[why isnt there 9v9 matchmaking then?]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=league&#038;topic=30441&#038;post=514785</guid>
    	    <pubDate>Sat, 11 Oct 2014 05:43:24 +0200</pubDate>
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    	    <title>Reply by We Will Hold</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-30441/page-2/?recent=520986#post=514782</link>
    	    <description><![CDATA[If pub rules where viable then we would be using them. We don't and for damn good reason. If Valve wants 6v6 to be more like pubs then they need to work on improving pubs not us degrading comp.

<i>Quoted from Selek</i>
		<blockquote>
I would like to add that TF2 was designed for 12v12 play. When you reduce the player count to 6v6, the gameplay will inevitably change. </blockquote> The game's core was built and balanced around 8v8 (please refer to the TF2 beta). The game is not balanced in 12v12. The only reasons pubs are not a even bigger stalemate shit fest then they already are is because more than 1/2 the team is useless cannon fodder. Kind of defeats the purpose of having 12 people if 8 of them are standing around doing nothing.]]></description>
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    	    <pubDate>Sat, 11 Oct 2014 00:36:11 +0200</pubDate>
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    	    <title>Reply by Selektionsfaktor</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-30441/page-2/?recent=520986#post=514779</link>
    	    <description><![CDATA[Very good points made until now.

I would like to add that TF2 was designed for 12v12 play. When you reduce the player count to 6v6, the gameplay will inevitably change. 

Highlander imposes the class limit of 1 and makes a reasonable compromise this way, IMHO. If you lower the player count further, which can be desirable for easier organisation of a team and teamplay, you will have to adjust game rules to make it work and fun (Demo and Medic limit 1, no Jarate, GRU and Wrangler etc).]]></description>
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    	    <pubDate>Sat, 11 Oct 2014 00:07:27 +0200</pubDate>
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    	    <title>Reply by san alex</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-30441/page-2/?recent=520986#post=514753</link>
    	    <description><![CDATA[<i>Quoted from fraac</i>
		<blockquote>If someone doesn't understand how beautiful you are, you don't change yourself to please them. Nobody at Valve currently likes 6v6 and that's fine.</blockquote>

What? Deep Shit]]></description>
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    	    <pubDate>Fri, 10 Oct 2014 12:55:14 +0200</pubDate>
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    	    <title>Reply by CondoM</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-30441/page-2/?recent=520986#post=514747</link>
    	    <description><![CDATA[<i>Quoted from Sonny Black</i>
		<blockquote>LOTS
OF
TEXT</blockquote>
This is as true as it gets
Stop saying that we're the problem, that we're too different from pubs and we need to adapt to ease the skill curve. What <em>viable</em> game doesn't have this skill curve? Valve should have adopted 6v6 as their own gamemode, with the classlimits and weapon bans as we know them instead of alienating it. That way newcomers would be instantly introduced into the competitive side of the game and go through the same process as everyone else goes through with dota/cs/whatever, get good.
To be fair though, running tf2 like they are now is most likely equally or much more beneficial to them, and at the time "esports" wasn't really a good market to start investing in, which is all completely understandable.]]></description>
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    	    <pubDate>Fri, 10 Oct 2014 03:58:24 +0200</pubDate>
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