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	<title>ETF2L &#8211; Latest activity in &#8220;Maps for season 15 :O&#8221;</title>
	<link>https://staging.etf2l.org/forum/league/topic-24705/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by RazorsEdge</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-24705/page-17/?recent=443320#post=443320</link>
    	    <description><![CDATA[<i>Quoted from SuperGunnar</i>
		<blockquote>[...]

I'm kind of new, and have only played Freight in a few mixes, but I loved it.
Could you (or others) please explain why it's such a hated map?</blockquote>

I guess many people hated it because of 2 reasons:
1. The sniper line on mid is too big. One sniper can win the whole midfight.
2. The last is easy to hold. It happened several times that the round timer was hit. While defending the last. And also freight allowed plenty of games to end in a 0-0.]]></description>
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    	    <pubDate>Thu, 11 Apr 2013 11:28:58 +0200</pubDate>
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    	    <title>Reply by Russian Guyovich</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-24705/page-17/?recent=443320#post=443313</link>
    	    <description><![CDATA[<i>Quoted from SuperGunnar</i>
		<blockquote>[...]

I'm kind of new, and have only played Freight in a few mixes, but I loved it.
Could you (or others) please explain why it's such a hated map?</blockquote>

<a href="http://forums.steampowered.com/forums/showpost.php?p=34075899&#038;postcount=5">http://forums.steampowered.com/forums/showpost.php?p=34075899&#38;postcount=5</a>

Also, what about Ashville? My experience with the map is limited, but it appears to be played quite a bit in NA.]]></description>
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    	    <pubDate>Thu, 11 Apr 2013 09:35:33 +0200</pubDate>
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    	    <title>Reply by SuperGunnar</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-24705/page-17/?recent=443320#post=443311</link>
    	    <description><![CDATA[<i>Quoted from Spike Himself</i>
		<blockquote>Freight was in the season once.

Everyone hated it.

Several seasons later people forgot how much they hated it and wanted it back again.

Then everyone was reminded of how much they hated it.

And this, kids, is why you get history lessons in school!</blockquote>

I'm kind of new, and have only played Freight in a few mixes, but I loved it.
Could you (or others) please explain why it's such a hated map?]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=league&#038;topic=24705&#038;post=443311</guid>
    	    <pubDate>Thu, 11 Apr 2013 09:14:14 +0200</pubDate>
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    	    <title>Reply by Dukermons</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-24705/page-17/?recent=443320#post=443162</link>
    	    <description><![CDATA[I'm glad Hitler didn't pay much attention in history or we'd all be sprechen die Deutsche now. Fight a war on 2 fronts...in winter...noob.]]></description>
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    	    <pubDate>Wed, 10 Apr 2013 11:56:39 +0200</pubDate>
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    	    <title>Reply by Spike Himself</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-24705/page-17/?recent=443320#post=443161</link>
    	    <description><![CDATA[Freight was in the season once.

Everyone hated it.

Several seasons later people forgot how much they hated it and wanted it back again.

Then everyone was reminded of how much they hated it.

And this, kids, is why you get history lessons in school!]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=league&#038;topic=24705&#038;post=443161</guid>
    	    <pubDate>Wed, 10 Apr 2013 11:45:48 +0200</pubDate>
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    	    <title>Reply by E-thug</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-24705/page-16/?recent=443320#post=443158</link>
    	    <description><![CDATA[Viaduct and Gravel Pit]]></description>
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    	    <pubDate>Wed, 10 Apr 2013 10:41:23 +0200</pubDate>
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    	    <title>Reply by zhoxk96</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-24705/page-16/?recent=443320#post=443152</link>
    	    <description><![CDATA[Obscure
Freight
Badlands
Granary
Gullywash 
Snakewater

These maps would be the best I think.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=league&#038;topic=24705&#038;post=443152</guid>
    	    <pubDate>Wed, 10 Apr 2013 09:59:41 +0200</pubDate>
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    	    <title>Reply by Schocky</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-24705/page-16/?recent=443320#post=443132</link>
    	    <description><![CDATA[ctf maps pls. k thanks (i would love to play turbine again - and this ISNT a joke!)]]></description>
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    	    <pubDate>Wed, 10 Apr 2013 01:13:23 +0200</pubDate>
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    	    <title>Reply by BeachTerror</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-24705/page-16/?recent=443320#post=443111</link>
    	    <description><![CDATA[id love to see follower in there]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=league&#038;topic=24705&#038;post=443111</guid>
    	    <pubDate>Tue, 09 Apr 2013 23:13:30 +0200</pubDate>
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    	    <title>Reply by bigcactusTR</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-24705/page-16/?recent=443320#post=443103</link>
    	    <description><![CDATA[badlands
gullywash
snake
process
obscure (not snowy one)
granary or maybe quay if they can finish and fix it?..]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=league&#038;topic=24705&#038;post=443103</guid>
    	    <pubDate>Tue, 09 Apr 2013 23:02:16 +0200</pubDate>
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    	    <title>Reply by Sketch</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-24705/page-16/?recent=443320#post=442913</link>
    	    <description><![CDATA[<i>Quoted from Link!</i>
		<blockquote>can we all agree that the community maps that we gave multiple chances (both versions of obscure, freight etc.) are bad and don't need to be mentioned anymore?

thx</blockquote>

yes]]></description>
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    	    <pubDate>Tue, 09 Apr 2013 00:05:33 +0200</pubDate>
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    	    <title>Reply by nathancounye</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-24705/page-16/?recent=443320#post=442912</link>
    	    <description><![CDATA[can we all agree that the community maps that we gave multiple chances (both versions of obscure, freight etc.) are bad and don't need to be mentioned anymore?

thx]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=league&#038;topic=24705&#038;post=442912</guid>
    	    <pubDate>Mon, 08 Apr 2013 23:57:23 +0200</pubDate>
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    	    <title>Reply by Sketch</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-24705/page-16/?recent=443320#post=442898</link>
    	    <description><![CDATA[Yea I really just want to experiment. Gully, snake and process are all really popular atm. 

If people are able to accept maybe 2 of the following maps ( just an example off the top of my head its not a definitive list):

Quay
Metal works
Follower
Viaduct pro

Then I think that total of 5 maps would make an excellent map pool for either season 15 or 16 it would also give chojje some time to polish off quay.if its season 16

That includes 3 strongly approved community maps and 2 that I can see the community currently has a lot of interest in the 4 maps listed]]></description>
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    	    <pubDate>Mon, 08 Apr 2013 22:48:55 +0200</pubDate>
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    	    <title>Reply by eXs.Tangopopper</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-24705/page-16/?recent=443320#post=442888</link>
    	    <description><![CDATA[<i>Quoted from Monkeh</i>
		<blockquote>[...]

Not sure 'healthy' is the right adjective but it isn't be a bad thing to ease new maps in, snakewater and gullywash have made it through the community map selection process already and process is doing very nicely at the moment thank you very much.

Having 2 or 3 new maps would be a mistake imho, 1 is all we need, if any, (see the above examples for single maps, eased in as single new maps that have hung around), so then  it's a decision on just adding 1 or replacing 1.

Replacing badlands wouldn't kill anyone and would make it a lot less played in pcw's, forcing teams to play the new maps even more, maybe even work out some new strats and find more enjoyment in that aspect of 6v6 TF2 than rolling out on badlands for the thirty-millionth time..

Maybe 'healthy' is the right adjective after all...

I'll be writing a 10,000 word blog post entitled, 'How cp_badlands killed TF2', check it out sometime.</blockquote>

If people didn't like badlands they just wouldn't play it as much. The fact that people still play it a lot despite the diminishing returns in terms of results is testament to how enjoyable it is. I do agree that there should one or two new maps, to encourage the working out new strats side of it, but I don't think we have enough community-approved maps at the moment to start replacing ones which most people like. If we do get another snakewater/process level of approval from a community map then maybe, just maybe, we could think about reducing the number of badlands games a season to two. 

Maybe.]]></description>
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    	    <pubDate>Mon, 08 Apr 2013 21:51:54 +0200</pubDate>
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    	    <title>Reply by Dukermons</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-24705/page-16/?recent=443320#post=442884</link>
    	    <description><![CDATA[<i>Quoted from Sketch</i>
		<blockquote>

Do you not think it might be healthy if not this season but next to have snake, gully, process and 2-3 new maps. Rather than the old timers. I'm not suggesting to get rid of them but one season without would bring a lot of variety</blockquote>

Not sure 'healthy' is the right adjective but it isn't be a bad thing to ease new maps in, snakewater and gullywash have made it through the community map selection process already and process is doing very nicely at the moment thank you very much.

Having 2 or 3 new maps would be a mistake imho, 1 is all we need, if any, (see the above examples for single maps, eased in as single new maps that have hung around), so then  it's a decision on just adding 1 or replacing 1.

Replacing badlands wouldn't kill anyone and would make it a lot less played in pcw's, forcing teams to play the new maps even more, maybe even work out some new strats and find more enjoyment in that aspect of 6v6 TF2 than rolling out on badlands for the thirty-millionth time..

Maybe 'healthy' is the right adjective after all...

I'll be writing a 10,000 word blog post entitled, 'How cp_badlands killed TF2', check it out sometime.]]></description>
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    	    <pubDate>Mon, 08 Apr 2013 21:10:10 +0200</pubDate>
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