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	<title>ETF2L &#8211; Latest activity in &#8220;Lets talk Process&#8221;</title>
	<link>https://staging.etf2l.org/forum/league/topic-22646/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by Pennyfarming</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-22646/page-3/?recent=408058#post=408058</link>
    	    <description><![CDATA[<i>Quoted from smziii</i>
		<blockquote>one night cup turns into two night cup</blockquote>

You see i quite liked process but i also didnt like it im not sure yet seeing as the community hasnt told me wetehr it is good or bad yet. 

But I think it will help because more maps mean more variety then TF2 go big and then we will just have to see, but that is a good point smzi i hope that we all have time to play it soon but im not enterily sure right now wel will have to see.]]></description>
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    	    <pubDate>Wed, 12 Sep 2012 15:58:24 +0200</pubDate>
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    	    <title>Reply by Sketch</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-22646/page-3/?recent=408058#post=406288</link>
    	    <description><![CDATA[<i>Quoted from WARHURYEAH</i>
		<blockquote>[...]

I agree, but the map to me is enjoyable to play because of the current layout, using the current design as a base and adding some changes to the middle and 2nd cap would make the map a lot better. 

I would personally switch the open choke and the left passage way (looking to 2nd from mid) so it's somewhat a badlands copy, but this works as you have an easy open choke to go from or you can take the risky side routes which are more closed and liable to traps.</blockquote>

just realised this is what i was thinking 2]]></description>
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    	    <pubDate>Fri, 07 Sep 2012 14:04:59 +0200</pubDate>
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    	    <title>Reply by Sketch</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-22646/page-3/?recent=408058#post=406287</link>
    	    <description><![CDATA[cap points are fine as they are. mid could cap a bit faster.

mid and 2nd connection is a bit shit. and 2nd to last connection is a bit shit.

Its playable and enjoyable, but its very meh. doesn't bring anything new to the table, but at the same time it doesn't really upset anyone. and to me that is all it does. it just doesn't upset anybody, its familiar instantly easy to see where to hold and push. job done. 

I would like to see the 2 flank rooms connect via a bridge or tunnel over choke between 2nd and middle. 

i would like to intergrate the mid house and choke into a push area rather than the current (hiding house) and (dull choke) it would be nice to push around from the back of that house rather than in front of it.]]></description>
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    	    <pubDate>Fri, 07 Sep 2012 14:03:35 +0200</pubDate>
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    	    <title>Reply by WARHURYEAH</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-22646/page-3/?recent=408058#post=406285</link>
    	    <description><![CDATA[<i>Quoted from nvc</i>
		<blockquote>-</blockquote>

I agree, but the map to me is enjoyable to play because of the current layout, using the current design as a base and adding some changes to the middle and 2nd cap would make the map a lot better. 

I would personally switch the open choke and the left passage way (looking to 2nd from mid) so it's somewhat a badlands copy, but this works as you have an easy open choke to go from or you can take the risky side routes which are more closed and liable to traps.]]></description>
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    	    <pubDate>Fri, 07 Sep 2012 13:29:09 +0200</pubDate>
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    	    <title>Reply by Henghast</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-22646/page-2/?recent=408058#post=406278</link>
    	    <description><![CDATA[2nd and middle definately needs more wiggle room. If it's going to be so short perhaps the defenders need a height advantage on the point (see riverside attic on gully). That would require a total revamp of the lobby and last entrances though I'd think. That or it'd see the removal of the <em>spire</em>. 

As it is the best place is probably just off the point above the pipe/ramp room so you can block that entrance. Of course that's if equal ubers other wise you cant defend second unless the attackers screw up and drop lots of players to spam whilst capping.]]></description>
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    	    <pubDate>Fri, 07 Sep 2012 11:41:30 +0200</pubDate>
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    	    <title>Reply by raugnioz</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-22646/page-2/?recent=408058#post=406261</link>
    	    <description><![CDATA[<i>Quoted from nvc</i>
		<blockquote>but i also think that it needs to go back to it's design stage and be stretched horizontally (i.e. increase the distance between 2nd and middle, 2nd and last), instead of just vertically as it is right now. If the map developer really wants to increase the impact of soldiers, bombing or otherwise, just allow the use of an an equalizer.</blockquote>

i agree]]></description>
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    	    <pubDate>Fri, 07 Sep 2012 08:52:22 +0200</pubDate>
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    	    <title>Reply by nvc</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-22646/page-2/?recent=408058#post=406255</link>
    	    <description><![CDATA[Just look at any successful 5cp map, you don't just hold where you cap. 

On cp_process you have a capture point, then a capture point and then a capture point... there's nothing like badlands choke + wooden resupply, granary left/right yard or gullywash choke + big door. Instead the strongest positions to hold are right on the capture point you're currently holding itself.

I think it's got heaps of potential, but i also think that it needs to go back to it's design stage and be stretched horizontally (i.e. increase the distance between 2nd and middle, 2nd and last), instead of just vertically as it is right now. If the map developer really wants to increase the impact of soldiers, bombing or otherwise, just allow the use of an an equalizer.]]></description>
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    	    <pubDate>Fri, 07 Sep 2012 04:48:34 +0200</pubDate>
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    	    <title>Reply by derippez</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-22646/page-2/?recent=408058#post=406254</link>
    	    <description><![CDATA[there are tons of "gay " spots on this map, hf finding them]]></description>
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    	    <pubDate>Fri, 07 Sep 2012 04:14:51 +0200</pubDate>
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    	    <title>Reply by Koeitje</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-22646/page-2/?recent=408058#post=406251</link>
    	    <description><![CDATA[<i>Quoted from ilike2spin</i>
		<blockquote>[...]

Bomb medic, it's easy on this mid.</blockquote>

You see that coming from miles away and scout completely destroys obvious bombers like that.]]></description>
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    	    <pubDate>Fri, 07 Sep 2012 02:40:57 +0200</pubDate>
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    	    <title>Reply by cAPS</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-22646/page-2/?recent=408058#post=406249</link>
    	    <description><![CDATA[<i>Quoted from dAGNER</i>
		<blockquote>Admin - Not appropiate, comment removed, 1st warning.</blockquote>

WHO IS THIS "APPROPIATE" YOU'RE TALKING ABOUT?
Anyway, process was gay, as I thought my quote out of an erotic sonic fan fiction conveyed quite nicely.]]></description>
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    	    <pubDate>Fri, 07 Sep 2012 02:05:17 +0200</pubDate>
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    	    <title>Reply by waebi</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-22646/page-2/?recent=408058#post=406246</link>
    	    <description><![CDATA[not cool dude.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=league&#038;topic=22646&#038;post=406246</guid>
    	    <pubDate>Fri, 07 Sep 2012 01:43:40 +0200</pubDate>
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    	    <title>Reply by cAPS</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-22646/page-2/?recent=408058#post=406245</link>
    	    <description><![CDATA[Admin - Not appropiate, comment removed, 1st warning.]]></description>
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    	    <pubDate>Fri, 07 Sep 2012 01:34:19 +0200</pubDate>
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    	    <title>Reply by Davib</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-22646/page-2/?recent=408058#post=406237</link>
    	    <description><![CDATA[The problem I always think with new maps is there aren't enough "gay" spots, everything is so smooth and clipped. Most people probably hate it but I like being able to hide on the lamp above badlands last and all that kind of stuff.

Good map though, good choice by prem to force it into the map pool]]></description>
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    	    <pubDate>Fri, 07 Sep 2012 00:42:49 +0200</pubDate>
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    	    <title>Reply by raugnioz</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-22646/page-2/?recent=408058#post=406235</link>
    	    <description><![CDATA[Im sure its a great map but i think last is a mess and its pretty easy to flank. But im sure it will be better when you have a clue how to play it :)]]></description>
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    	    <pubDate>Fri, 07 Sep 2012 00:39:24 +0200</pubDate>
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    	    <title>Reply by LaMqTa</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-22646/page-2/?recent=408058#post=406234</link>
    	    <description><![CDATA[<i>Quoted from ilike2spin</i>
		<blockquote>[...]

Bomb medic, it's easy on this mid.</blockquote>

+1]]></description>
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    	    <pubDate>Fri, 07 Sep 2012 00:32:27 +0200</pubDate>
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