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	<title>ETF2L &#8211; Latest activity in &#8220;more non-5cp maps&#8221;</title>
	<link>https://staging.etf2l.org/forum/league/topic-21979/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by matte</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-21979/page-3/?recent=396640#post=396640</link>
    	    <description><![CDATA[what about koth_"saw"mill without op saws?

koth_lakeside is also a pretty cool map, although a bit too friendly for sn1paz so a pro version of that one?]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=league&#038;topic=21979&#038;post=396640</guid>
    	    <pubDate>Thu, 19 Jul 2012 22:00:17 +0200</pubDate>
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    	    <title>Reply by Sketch</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-21979/page-3/?recent=396640#post=396448</link>
    	    <description><![CDATA[<i>Quoted from Nymthae</i>
		<blockquote>Viaduct has always rocked at LAN, as someone said, often goes down to the wire etc. 

I don't know why it hasn't been tried either. I can see why people have ignored turbine, even though pro/new ruleset would probably make it far better, because it had been given a chance once upon a time. Although, why things like freight come back instead of atleast trying viaduct puzzles me :p

If we only played things that people played in mixes we'd have a 3-4 map pool of Badlands, Gully, Snake and possibly Gran.

Gone are the days where we could pick 2fort ((((</blockquote>

turbine is better with pro version but still not fast enough. Its still a massive turtle, and the low ceiling doesnt help]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=league&#038;topic=21979&#038;post=396448</guid>
    	    <pubDate>Wed, 18 Jul 2012 15:43:38 +0200</pubDate>
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    	    <title>Reply by Tox</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-21979/page-3/?recent=396640#post=396445</link>
    	    <description><![CDATA[cp_steel, koth_harvest, koth_viaduct 

:))

btw: What happened to croissant? I loved croissant so much :(]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=league&#038;topic=21979&#038;post=396445</guid>
    	    <pubDate>Wed, 18 Jul 2012 15:30:58 +0200</pubDate>
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    	    <title>Reply by wpminnows</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-21979/page-3/?recent=396640#post=396403</link>
    	    <description><![CDATA[<i>Quoted from Nymthae</i>
		<blockquote>Gone are the days where we could pick 2fort ((((</blockquote>

you can pick 5gorge in pu2 but only if kaidus isn't around]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=league&#038;topic=21979&#038;post=396403</guid>
    	    <pubDate>Wed, 18 Jul 2012 10:08:11 +0200</pubDate>
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    	    <title>Reply by FIR</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-21979/page-3/?recent=396640#post=396400</link>
    	    <description><![CDATA[<i>Quoted from Nymthae</i>
		<blockquote>
Gone are the days where we could pick 2fort ((((</blockquote>

it was fun back in the days]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=league&#038;topic=21979&#038;post=396400</guid>
    	    <pubDate>Wed, 18 Jul 2012 08:47:38 +0200</pubDate>
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    	    <title>Reply by tarquinbb</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-21979/page-3/?recent=396640#post=396395</link>
    	    <description><![CDATA[tc_hydro!!!!


nah...  seriously this game needs a PROPER ctf mod, with true ctf rules and not this weird tf2 style ctf.

the differences being intelligence can be returned by defending team and you can not register a cap until your flag is at base.  i played UT99 comp back in the day and ctf was always the most enjoyable team format.

obviously you'd need some maps as well, as turbinepro is the only recognised ctf map available... but if the mod is awesome, the maps will come.]]></description>
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    	    <pubDate>Wed, 18 Jul 2012 02:36:37 +0200</pubDate>
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    	    <title>Reply by Nymthae</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-21979/page-3/?recent=396640#post=395783</link>
    	    <description><![CDATA[Viaduct has always rocked at LAN, as someone said, often goes down to the wire etc. 

I don't know why it hasn't been tried either. I can see why people have ignored turbine, even though pro/new ruleset would probably make it far better, because it had been given a chance once upon a time. Although, why things like freight come back instead of atleast trying viaduct puzzles me :p

If we only played things that people played in mixes we'd have a 3-4 map pool of Badlands, Gully, Snake and possibly Gran.

Gone are the days where we could pick 2fort ((((]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=league&#038;topic=21979&#038;post=395783</guid>
    	    <pubDate>Sat, 14 Jul 2012 14:42:46 +0200</pubDate>
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    	    <title>Reply by Hildreth</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-21979/page-2/?recent=396640#post=395779</link>
    	    <description><![CDATA[Ahh the countless hours of wasted time debating TF2 maps.

You want more non-5cp maps in the map pool? Play them in pickups, mixes and even pcws - not because they're not in the map pool but because you enjoy them. Hell in Highlander people try to convince me we shouldn't play an obviously good map which has been proven to work and be enjoyable like Turbine_pro (SNSD v Colony final) because "it isn't popular in PUG groups or mixes", I didn't even know mix groups existed in Highlander apparently though we let 20 or people who play a couple of Highlander games once a week decide the map pool for the thousands of people who play TF2.

How is this relevant to 6v6? Well the map pool picking system is likely to be changed and the best solution seems to be some form of "panel of experts" deciding your opinion. Hell of a lot better than some mix group picking your map pool if you ask me.]]></description>
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    	    <pubDate>Sat, 14 Jul 2012 13:38:44 +0200</pubDate>
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    	    <title>Reply by Selektionsfaktor</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-21979/page-2/?recent=396640#post=395774</link>
    	    <description><![CDATA[Well, if you are interested in instagib, you could simply try out playing a match with allcrits. It would be a bit more "TF2-y" this way.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=league&#038;topic=21979&#038;post=395774</guid>
    	    <pubDate>Sat, 14 Jul 2012 13:16:41 +0200</pubDate>
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    	    <title>Reply by wnk1ee</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-21979/page-2/?recent=396640#post=395766</link>
    	    <description><![CDATA[<i>Quoted from Sketch</i>
		<blockquote>A small ad map with 1 or 2 cap points may work in a multiple round format. If time of each round is limited to 7 mins or something. 

Ctf could work if the flag is not kept in a confined area, a mound similar to spire might work if the surrounding area was open enough with enough height around it. In fact if mid cp was made smaller it might st work for a Blands Ctf. 

Pl maps are cool but enemy teams can walk the majority of the map in one go if they cause an early wipe. After that defending teams struggle to get an uber before the pl is near the end of the line. :P if there is a map where this doesn't happen it might be cool. Or again a map with a much shorter track so that bo3 can be played in 30 mins</blockquote>

Agreeing 100%  on this , BO3 would take ages with the largeness of the non CP maps we have in TF2. The idea of entering new maps that are non 5 CP is great i'm always up for new map testing in 6V6 , and having the issue with CTF maps such as turbine , if you have a defence locked up you will need a tank class to get in.. because once your secured area is locked down it's almost impossible for the opponent to get in so there is less action in attack on all defence as for example in quake,unreal tournament .. less lock up or only one or two players in defence and some attackers and one mid field area defender. The scores will be higher and very interesting to watch.

What we would also should test is instagib ( one shot laser shot for the people who don't know what i'm talking about. ) I have seen a couple of months ago a post here about someone testing the MOD out for TF2 , This would be a great option for actually CTF maps as you don't have engi,heavy,spy etc etc but just the laserbeam. I remember this mod was heavly played back in the days of UT2K3/2K4 and other series if i remember good.

But again instagib only for CTF maps might not be interesting for everyone bu it's in idea we should maybe be ' open ' to.]]></description>
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    	    <pubDate>Sat, 14 Jul 2012 12:33:30 +0200</pubDate>
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    	    <title>Reply by Cunlico</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-21979/page-2/?recent=396640#post=395763</link>
    	    <description><![CDATA[I'd like to try Viaduct and Turbine. I never tried them out in a serous mix/pcws, so I'd love if they gets played :D
Also a CTF map like converge might be interesting in 6v6 if anyone make one but more open (Converge is fun but the only problem it has imo is that it is very slow 'cuz closed)

PLEASE NO WARMFRONT]]></description>
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    	    <pubDate>Sat, 14 Jul 2012 12:22:49 +0200</pubDate>
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    	    <title>Reply by raugnioz</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-21979/page-2/?recent=396640#post=395758</link>
    	    <description><![CDATA[Imo i think that we should try the same maps and unlocks as the na scene. It would be a nice twist and its maybe what european tf2 needs]]></description>
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    	    <pubDate>Sat, 14 Jul 2012 11:53:25 +0200</pubDate>
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    	    <title>Reply by Rdios</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-21979/page-2/?recent=396640#post=395749</link>
    	    <description><![CDATA[<i>Quoted from WARHURYEAH</i>
		<blockquote>There's only one map TF2 needs...AVANTI.</blockquote>
trade_plaza_v_2]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=league&#038;topic=21979&#038;post=395749</guid>
    	    <pubDate>Sat, 14 Jul 2012 10:23:27 +0200</pubDate>
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    	    <title>Reply by WARHURYEAH</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-21979/page-2/?recent=396640#post=395747</link>
    	    <description><![CDATA[There's only one map TF2 needs...AVANTI.]]></description>
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    	    <pubDate>Sat, 14 Jul 2012 10:15:52 +0200</pubDate>
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    	    <title>Reply by Sketch</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-21979/page-2/?recent=396640#post=395744</link>
    	    <description><![CDATA[Yea mid is good. On warmfront. I don't see what's stopping us from chopping a few maps together. 

What about warmfront mid process 2nd and toxic last?  It might be fun to jigsaw some maps together.
Maybe for a cup :D]]></description>
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    	    <pubDate>Sat, 14 Jul 2012 09:27:26 +0200</pubDate>
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