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	<title>ETF2L &#8211; Latest activity in &#8220;Quickfix cup?&#8221;</title>
	<link>https://staging.etf2l.org/forum/league/topic-21832/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
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    	    <title>Reply by Cunlico</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-21832/page-2/?recent=393009#post=393009</link>
    	    <description><![CDATA[I imagine medic doing badlands rollout and ariving at mid even slower than that it would normally be for hitting every corner/ceiling when sollys/demo jump. Fuccking do that!]]></description>
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    	    <pubDate>Sat, 30 Jun 2012 17:31:56 +0200</pubDate>
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    	    <title>Reply by h1</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-21832/page-2/?recent=393009#post=392873</link>
    	    <description><![CDATA[only advantage you get is the jumping part the rest is shite, and useless against uber/kritz pointless thread.]]></description>
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    	    <pubDate>Sat, 30 Jun 2012 02:27:17 +0200</pubDate>
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    	    <title>Reply by Eledorian</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-21832/page-2/?recent=393009#post=392862</link>
    	    <description><![CDATA[<i>Quoted from skeej</i>
		<blockquote>[...]
Surely we can think of some way to allow all mediguns but promote the use of the QF? Aside from some complicated point scoring system based on medigun used (too hard to implement) and randomly assigning 1 team in each cup match to be forced to use the QF all the time (unfair), I can't think of anything currently though.</blockquote>

1 Map played twice per round? 1 team uses Quickfix other tries to counter it using kritz/uber, after first round switch it around.

Gives both teams the chance to explore the full aspects of the weapon (and countering it), only downside is that it might take longer (unless you want to reduce winlimit/difference/timelimit).]]></description>
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    	    <pubDate>Sat, 30 Jun 2012 00:59:40 +0200</pubDate>
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    	    <title>Reply by Selektionsfaktor</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-21832/page-2/?recent=393009#post=392860</link>
    	    <description><![CDATA[<i>Quoted from Regen</i>
		<blockquote>[...]

True, that will make the people go, Hurrrr you've got 2 medics we've only got 1 we don't want to play you guys.</blockquote>

That didn't answer my question. I read the original reason for allowing only one medic was the Über mechanic and healing. Since the QF has a worse Über and no overheal, he might not be as game-changing, but could allow different playstyles, e.g. the QF-Roamer-Jumper. And I asked if that would be viable or not.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=league&#038;topic=21832&#038;post=392860</guid>
    	    <pubDate>Sat, 30 Jun 2012 00:49:40 +0200</pubDate>
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    	    <title>Reply by emb</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-21832/page-2/?recent=393009#post=392854</link>
    	    <description><![CDATA[<i>Quoted from skeej</i>
		<blockquote>Surely we can think of some way to allow all mediguns but promote the use of the QF? Aside from some complicated point scoring system based on medigun used (too hard to implement) and randomly assigning 1 team in each cup match to be forced to use the QF all the time (unfair), I can't think of anything currently though.</blockquote>

Allowing teams a free choice of medigun at the same time is dangerously prone to having both teams ditch the Quickfix and "play to win".

Locking one team into Quickfix puts one team at a severe disadvantage, by removing the element of surprise and ridding them of tactical choice. How are you going to hold  last versus a charged uber/kritz?


The Quickfix vs Quickfix restriction isn't final btw, we're still debating the best way to approach this cup.]]></description>
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    	    <pubDate>Sat, 30 Jun 2012 00:17:21 +0200</pubDate>
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    	    <title>Reply by Pricee</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-21832/page-2/?recent=393009#post=392846</link>
    	    <description><![CDATA[a quickfix cup with two maps per round, toxic and doomsday

MAKE IT SO]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=league&#038;topic=21832&#038;post=392846</guid>
    	    <pubDate>Fri, 29 Jun 2012 23:25:06 +0200</pubDate>
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    	    <title>Reply by skeej</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-21832/page-2/?recent=393009#post=392844</link>
    	    <description><![CDATA[<i>Quoted from emb</i>
		<blockquote>[...]

We already had an experimental cup with all mediguns allowed. From what I remember, most teams dismissed the quickfix early in their match without even giving it a good try.

The quickfix requires adaptation. If you just charge headfirst into a team that had time to buff everyone, you die. If you let them build uber/kritz safely, you die. Teams need to experiment a bit and see how the game changes without overheal or godmode. If you put them up against opponents who use uber/kritz, they are extremely likely to ditch their "handicap", slip back into the comfort zone of the old mediguns and stay there for the rest of the map.

Besides, one night cups are all about having fun. <em>And two bouncing medics will be way more fun than one.</em></blockquote>

Your concerns are valid but making it a QF-only cup will not do us much good. No high-div teams will sign up, some random teams will dick around with the QF, and we'll all forget about the unlock again. It's alright if all you want is a 1 night fun cup, but if you want some more solid testing ground I think we need more.

Surely we can think of some way to allow all mediguns but promote the use of the QF? Aside from some complicated point scoring system based on medigun used (too hard to implement) and randomly assigning 1 team in each cup match to be forced to use the QF all the time (unfair), I can't think of anything currently though.]]></description>
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    	    <pubDate>Fri, 29 Jun 2012 23:15:12 +0200</pubDate>
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    	    <title>Reply by Regen</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-21832/page-2/?recent=393009#post=392820</link>
    	    <description><![CDATA[<i>Quoted from Selek</i>
		<blockquote>Well, allowing does not mean necessitate.</blockquote>

True, that will make the people go, Hurrrr you've got 2 medics we've only got 1 we don't want to play you guys.]]></description>
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    	    <pubDate>Fri, 29 Jun 2012 21:28:44 +0200</pubDate>
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    	    <title>Reply by Selektionsfaktor</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-21832/page-2/?recent=393009#post=392817</link>
    	    <description><![CDATA[Well, allowing does not mean necessitate.]]></description>
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    	    <pubDate>Fri, 29 Jun 2012 21:05:54 +0200</pubDate>
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    	    <title>Reply by Hildreth</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-21832/page-2/?recent=393009#post=392580</link>
    	    <description><![CDATA[<i>Quoted from Selek</i>
		<blockquote>So... what would happen if you allowed two Medics, one is allowed to use the QF only?
</blockquote>

Good luck finding 4 people out of 12 in this game that want to play medic. :D]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=league&#038;topic=21832&#038;post=392580</guid>
    	    <pubDate>Fri, 29 Jun 2012 03:03:14 +0200</pubDate>
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    	    <title>Reply by Selektionsfaktor</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-21832/page-2/?recent=393009#post=392578</link>
    	    <description><![CDATA[So... what would happen if you allowed two Medics, one is allowed to use the QF only?
The big "everything revolves around the über" would be lessened? The gameplay would slow down? Could you compensate for this somehow? Would "ultiduo roamers" be a good idea?]]></description>
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    	    <pubDate>Fri, 29 Jun 2012 02:42:13 +0200</pubDate>
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    	    <title>Reply by emb</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-21832/page-1/?recent=393009#post=392575</link>
    	    <description><![CDATA[<i>Quoted from nTraum</i>
		<blockquote>[...]

Uhm what?

I think what skeej is trying to say is that evaluating wether the QF suits into our beloved 6on6 gameplay or not becomes much much harder when introducing addiotional non-standard-gameplay elements into the cup (e.g. by banning kritz / uber).

I have to agree that discrete unlocks-testing makes much more sense than mixing 21 new weapons together and then trying to argue how each weapon on it's own may or may not influences gameplay somehow.</blockquote>

We already had an experimental cup with all mediguns allowed. From what I remember, most teams dismissed the quickfix early in their match without even giving it a good try.

The quickfix requires adaptation. If you just charge headfirst into a team that had time to buff everyone, you die. If you let them build uber/kritz safely, you die. Teams need to experiment a bit and see how the game changes without overheal or godmode. If you put them up against opponents who use uber/kritz, they are extremely likely to ditch their "handicap", slip back into the comfort zone of the old mediguns and stay there for the rest of the map.

Besides, one night cups are all about having fun. <em>And two bouncing medics will be way more fun than one.</em>]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=league&#038;topic=21832&#038;post=392575</guid>
    	    <pubDate>Fri, 29 Jun 2012 02:12:39 +0200</pubDate>
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    	    <title>Reply by Dukermons</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-21832/page-1/?recent=393009#post=392566</link>
    	    <description><![CDATA[May as well allow it, medic in interesting positions, in the vanguard or leaping away is so hugely, massively outweighed by buffs it surely would never be used.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=league&#038;topic=21832&#038;post=392566</guid>
    	    <pubDate>Fri, 29 Jun 2012 01:08:00 +0200</pubDate>
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    	    <title>Reply by Admirable</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-21832/page-1/?recent=393009#post=392564</link>
    	    <description><![CDATA[I'd like to see it allowed, but like people say no buffs means it gets smashed by kritz and uber.]]></description>
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    	    <pubDate>Fri, 29 Jun 2012 01:00:52 +0200</pubDate>
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    	    <title>Reply by Juniorsatan</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-21832/page-1/?recent=393009#post=392562</link>
    	    <description><![CDATA[<i>Quoted from emb</i>
		<blockquote>[...]

And Uber vs Uber does what?</blockquote>

Uhm what?

I think what skeej is trying to say is that evaluating wether the QF suits into our beloved 6on6 gameplay or not becomes much much harder when introducing addiotional non-standard-gameplay elements into the cup (e.g. by banning kritz / uber).

I have to agree that discrete unlocks-testing makes much more sense than mixing 21 new weapons together and then trying to argue how each weapon on it's own may or may not influences gameplay somehow.]]></description>
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    	    <pubDate>Fri, 29 Jun 2012 00:54:44 +0200</pubDate>
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