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	<title>ETF2L &#8211; Latest activity in &#8220;Maps and Unlocks OPEN Survey&#8221;</title>
	<link>https://staging.etf2l.org/forum/league/topic-15725/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by Lapochka</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-15725/page-15/?recent=280980#post=280980</link>
    	    <description><![CDATA[Survey is closed.

Maps statistic in the 1st post recalculated: http://etf2l.org/forum/league/topic-15725/page-1/?recent=280954#post-279402

Thanks to all! ^_^]]></description>
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    	    <pubDate>Fri, 25 Feb 2011 20:57:53 +0100</pubDate>
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    	    <title>Reply by ouch</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-15725/page-15/?recent=280980#post=280954</link>
    	    <description><![CDATA[<i>Quoted from Angel</i>
		<blockquote>[...]

There are no ctf_turbine sources in the Source SDK. So we can't modify it and 2C is not about ctf_turbine.</blockquote>

there should be 2D extra for turbine.
I don't get your point.]]></description>
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    	    <pubDate>Fri, 25 Feb 2011 19:17:19 +0100</pubDate>
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    	    <title>Reply by Lapochka</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-15725/page-15/?recent=280980#post=280946</link>
    	    <description><![CDATA[<i>Quoted from Crasp</i>
		<blockquote>
(2)C. Source SDK.

Your Subscription(s) may contain access to the Valve software development kit (the "SDK") for the computer game engine used in Half-Life 2 and other compatible Valve products (the "Source Engine"). You may <strong>use, reproduce and modify</strong> the SDK on a non-commercial basis</blockquote>

There are no ctf_turbine sources in the Source SDK. So we can't modify it and 2C is not about ctf_turbine.]]></description>
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    	    <pubDate>Fri, 25 Feb 2011 19:05:12 +0100</pubDate>
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    	    <title>Reply by Crasp</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-15725/page-15/?recent=280980#post=280942</link>
    	    <description><![CDATA[<i>Quoted from Angel</i>
		<blockquote>[...]

Decompile and modify? Proof link, please.

Read <a href="http://store.steampowered.com/subscriber_agreement/english">http://store.steampowered.com/subscriber_agreement/english</a>Steam Subscriber Agreement[/url]

E. Restrictions.

Except as otherwise permitted under <strong>Section 2(C)</strong> with regard to the SDK, you may not, in whole or in part, copy, photocopy, reproduce, translate, <strong>reverse engineer</strong>, derive source code, modify, disassemble, decompile, <strong>create derivative works based on</strong>, or remove any proprietary notices or labels from the Software or any software accessed via Steam without the prior consent, in writing, of Valve.

Is Source SDK include ctf_turbine in source .MAP format? Answer is <strong>NO</strong>. So we've a piracy version as reverse engineering product.</blockquote>

(2)C. Source SDK.

Your Subscription(s) may contain access to the Valve software development kit (the "SDK") for the computer game engine used in Half-Life 2 and other compatible Valve products (the "Source Engine"). You may use, reproduce and modify the SDK on a non-commercial basis solely to develop a modified game (a "Mod") for Half-Life 2 or other Valve products compatible with and using the Source Engine. You may reproduce and distribute the Mod in object code form, solely to licensed end users of Half-Life 2 or other compatible Valve products, provided that the Mod is made publicly available and distributed without charge on a non-commercial basis

If you would like to use the Source SDK or a Mod for a commercial purpose or activity, please contact Valve at sourceengine@valvesoftware.com.]]></description>
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    	    <pubDate>Fri, 25 Feb 2011 18:59:10 +0100</pubDate>
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    	    <title>Reply by AnAkIn_</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-15725/page-15/?recent=280980#post=280938</link>
    	    <description><![CDATA[They don't even do anything for most of the stuff written in the SSA. They would need to disable the Steam accounts or fill law suits to a huge amount of people then, considering the amount of people who reverse engineered TF2/Source Engine/Steam code, this include Metamod Source/SourceMod developers (which have been doing it since 2004, or before, since HL1), and almost anyone developing stuff on the Source Engine that isn't in the SDK. There is also half of Russia using cracked Steam/TF2, and Valve doesn't do anything about it.]]></description>
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    	    <pubDate>Fri, 25 Feb 2011 18:47:57 +0100</pubDate>
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    	    <title>Reply by Cloud</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-15725/page-15/?recent=280980#post=280936</link>
    	    <description><![CDATA[<i>Quoted from Angel</i>
		<blockquote>[...]

Is Source SDK include ctf_turbine in source .MAP format? Answer is <strong>NO</strong>. So we've a piracy version as reverse engineering product.</blockquote>

The fuck is your problem with someone editing a map? Everyone on the anti map-suppression bandwagon now!

In fact I seem to recall various other maps which are edited versions of ones without decompiled versions in the SDK, and as is said above, Valve aint gonna go on a witch-hunt because you edited a map, all it means is it probably won't ever become official.

Sounds to me like someone just doesn't like turbine pro!]]></description>
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    	    <pubDate>Fri, 25 Feb 2011 18:44:52 +0100</pubDate>
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    	    <title>Reply by AnAkIn_</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-15725/page-15/?recent=280980#post=280935</link>
    	    <description><![CDATA[You really expect Valve or the map author to fill a lawsuit for modifying their map?]]></description>
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    	    <pubDate>Fri, 25 Feb 2011 18:42:56 +0100</pubDate>
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    	    <title>Reply by WARHURYEAH</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-15725/page-15/?recent=280980#post=280934</link>
    	    <description><![CDATA[
		<blockquote>Get 'em, boyos!
June 15, 2009 - Dave Riller</blockquote>

...]]></description>
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    	    <pubDate>Fri, 25 Feb 2011 18:39:07 +0100</pubDate>
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    	    <title>Reply by Arnold</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-15725/page-15/?recent=280980#post=280933</link>
    	    <description><![CDATA[Yes it's not in there but that doesn't mean anything!]]></description>
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    	    <pubDate>Fri, 25 Feb 2011 18:38:48 +0100</pubDate>
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    	    <title>Reply by Lapochka</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-15725/page-15/?recent=280980#post=280932</link>
    	    <description><![CDATA[<i>Quoted from Waster</i>
		<blockquote>ctf_turbine is in there.</blockquote>

<a href="http://www.teamfortress.com/post.php?id=2578">TF2 Official Blog</a> - where?]]></description>
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    	    <pubDate>Fri, 25 Feb 2011 18:33:58 +0100</pubDate>
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    	    <title>Reply by Waster</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-15725/page-15/?recent=280980#post=280929</link>
    	    <description><![CDATA[ctf_turbine is in there. I know because i recompiled it sometime. 

Ah, now i remember that i downloaded it <a href="http://forums.tf2maps.net/showthread.php?t=5952">here</a> :D]]></description>
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    	    <pubDate>Fri, 25 Feb 2011 18:26:26 +0100</pubDate>
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    	    <title>Reply by Arnold</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-15725/page-15/?recent=280980#post=280928</link>
    	    <description><![CDATA[Just get a clue, really...]]></description>
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    	    <pubDate>Fri, 25 Feb 2011 18:24:57 +0100</pubDate>
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    	    <title>Reply by Lapochka</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-15725/page-15/?recent=280980#post=280926</link>
    	    <description><![CDATA[<i>Quoted from RaCio</i>
		<blockquote>I'm pretty sure valve has no problem with editing a map for use in the same game.</blockquote>

I'm not sure that they got the prior consent, in writing, of Valve. Therefore, the author is hiding now. :)

<i>Quoted from Koeitje</i>
		<blockquote>The SDK includes decompiled versions of map like badlands and gravelpit afaik. Turbine might also be in there.</blockquote>

The SDK includes decompiled versions of:
- arena_lumberyard
- arena_ravine
- cp_badlands
- cp_dustbowl
- cp_granary
- cp_gravelpit
- ctf_2fort
- pl_badwater
- pl_goldrush
- tc_hydro

Did you see ctf_turbine in this list? No. It's all about moral aspects of ctf_turbine_pro author.]]></description>
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    	    <pubDate>Fri, 25 Feb 2011 18:19:02 +0100</pubDate>
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    	    <title>Reply by Arnold</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-15725/page-15/?recent=280980#post=280921</link>
    	    <description><![CDATA[Even if it isn't, there's still no problem with it]]></description>
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    	    <pubDate>Fri, 25 Feb 2011 18:13:13 +0100</pubDate>
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    	    <title>Reply by waebi</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-15725/page-15/?recent=280980#post=280920</link>
    	    <description><![CDATA[<i>Quoted from Koeitje</i>
		<blockquote>The SDK includes decompiled versions of map like badlands and gravelpit afaik. Turbine might also be in there.</blockquote>

was gonna say just that - if it's there, then there would be no problem with it at all, right?]]></description>
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    	    <pubDate>Fri, 25 Feb 2011 18:11:16 +0100</pubDate>
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