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	<title>ETF2L &#8211; Latest activity in &#8220;Season 9 Suggestions&#8221;</title>
	<link>https://staging.etf2l.org/forum/league/topic-14884/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
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    	    <title>Reply by tramsig</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-14884/page-25/?recent=264186#post=264186</link>
    	    <description><![CDATA[<i>Quoted from Turkish</i>
		<blockquote>Whean 9season begin ?</blockquote>

Middle of january, "ETF2L time" ;)]]></description>
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    	    <pubDate>Thu, 06 Jan 2011 22:09:26 +0100</pubDate>
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    	    <title>Reply by Turkishololo</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-14884/page-24/?recent=264186#post=264178</link>
    	    <description><![CDATA[Whean 9season begin ?]]></description>
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    	    <pubDate>Thu, 06 Jan 2011 21:29:52 +0100</pubDate>
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    	    <title>Reply by Setlet</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-14884/page-24/?recent=264186#post=264170</link>
    	    <description><![CDATA[Finn stfu and let Alx pwn the whole community with his grus :(]]></description>
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    	    <pubDate>Thu, 06 Jan 2011 20:48:50 +0100</pubDate>
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    	    <title>Reply by FinLadeN</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-14884/page-24/?recent=264186#post=264165</link>
    	    <description><![CDATA[<i>Quoted from Alx</i>
		<blockquote>[...]
The same way you kill an overhealed soldier, you just need your team mate put one or 2 stickies / rockets on him as well. It's extremely hard to stay alive as heavy when you play against a team who can focus fire, as you can't dodge too well which the other classes can.

IMO:
- Heavy Limit 1
- Allow GRU (with perhaps slight modifications) 

Please make Heavy useful for mid fights.</blockquote>
Let's assume the heavy is fully buffed, and has nearly perfect track aim, and plays scout. That means the enemy team has 2 aggressive soldiers, and a core team of medic-demo-heavy. This basically means that heavy's dmg with the minigun should be made weaker, due to the fact that 2 aggressive soldier's bombing should kill the enemy medic and should also deal about 100 damage to the heavy classes. 

Now, when the heavy arrives to mid with GRU at the same time as the medic, he will probably have fullish hp(atleast if he eats the sandvich), and when he spins up, the soldiers will have no time to bomb the medic. 

Basically ban everything but the sandvich, and heavy limit 1. On something like badlands, double heavy on last is counterable, so I don't mind that. But Gullywash, that's a whole other thing. 450+450=900, so I'd say that's better than 1scout/1sniper amirite?
I'd say it's pretty impossible to get that much focused spam within the ubercharge time. 

GRU would just make thing's slower, trust me.]]></description>
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    	    <pubDate>Thu, 06 Jan 2011 20:27:14 +0100</pubDate>
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    	    <title>Reply by Alx</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-14884/page-24/?recent=264186#post=264128</link>
    	    <description><![CDATA[<i>Quoted from freshmeatt</i>
		<blockquote>Please tell me how to counter a gru heavy on mid, let's say, granlands.</blockquote>
The same way you kill an overhealed soldier, you just need your team mate put one or 2 stickies / rockets on him as well. It's extremely hard to stay alive as heavy when you play against a team who can focus fire, as you can't dodge too well which the other classes can.

IMO:
- Heavy Limit 1
- Allow GRU (with perhaps slight modifications) 

Please make Heavy useful for mid fights.]]></description>
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    	    <pubDate>Thu, 06 Jan 2011 17:53:33 +0100</pubDate>
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    	    <title>Reply by tasku</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-14884/page-24/?recent=264186#post=263849</link>
    	    <description><![CDATA[Allow gunboats, bonk, axtinguisher, equalizer and med unlocks
1 heavylimit bye]]></description>
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    	    <pubDate>Wed, 05 Jan 2011 14:03:42 +0100</pubDate>
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    	    <title>Reply by atr0xx</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-14884/page-24/?recent=264186#post=263748</link>
    	    <description><![CDATA[make prem/d1 upload stv and actually enforce it

oh, was mentioned on first page lol. my bad]]></description>
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    	    <pubDate>Tue, 04 Jan 2011 23:33:34 +0100</pubDate>
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    	    <title>Reply by mosepose</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-14884/page-24/?recent=264186#post=263620</link>
    	    <description><![CDATA[a date for the relegation would be nice, but ye start the season in mid january without doing the relegation. i dont believe that the season starts in 3 weeks.]]></description>
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    	    <pubDate>Tue, 04 Jan 2011 13:42:03 +0100</pubDate>
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    	    <title>Reply by Dukermons</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-14884/page-24/?recent=264186#post=263619</link>
    	    <description><![CDATA["Rule page updates
First off, for maximum clarity and to solve future Season schedule problems we would like to make our make our provisional Season schedule clear.  Season 9 will start in the middle of January and end in the middle of April. Season 10 will start early in May and end early in July."

From here: http://etf2l.org/page/4/

Keyword there ofc, '<b>provisional</b>'.]]></description>
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    	    <pubDate>Tue, 04 Jan 2011 13:23:15 +0100</pubDate>
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    	    <title>Reply by verostat</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-14884/page-24/?recent=264186#post=263617</link>
    	    <description><![CDATA[I would like to have more information available at the start of s9. For example, what spot in each division will get promoted demoted etc, small things like that makes it feel more 'complete', thought out if you will - I think it would be a good thing to remove the the 'feeling' of making things up as you go along. 
In the same spirit I think that more key dates should be easily available; when are the qualification rounds for different divisions going to be, and how are they structured? I guess though, that if the current qualifications and the play-off in the premier division works out, there will be a decent framework to build upon for s9.
For example: from reading the forums I *think* I know that the next season is going to start in the middle of January and I have a somewhat vague idea that this information exists somewhere other than in the forums, but it would be nice if there were a more intuitive way of finding key dates.
Obviously, as this is a league of quite the number of teams there is always the need for some flexibility.]]></description>
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    	    <pubDate>Tue, 04 Jan 2011 13:19:40 +0100</pubDate>
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    	    <title>Reply by waebi</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-14884/page-24/?recent=264186#post=263013</link>
    	    <description><![CDATA[I do know enough about politics to see it doesnt work. Why would we have wars if it worked? Read a few ideas of Rousseau etc and you'll see why I take this point. 

Of course, you can argue that 350 team votes are more significant (they may indeed be), but then again, less teams can be bothered to have a clan vote etc too, that doesnt just go for single players. 
I'm not sure it would be a good idea, that's all I say. 
However, I'd like to throw in an idea myself. My idea is a "voter information" thing: everyone who wants to vote should have read points and statements that both sides make. For example, there are good arguments FOR vanilla and also AGAINST vanilla. this is a common thing in politics as the idea is that only an educated person is able to form an opinion (trololol etf2l proves it wrong). I'm willing to gather (wtf, my phone wants to write father, f'in swype) the arguments and write a text for it if no one else can be bothered.

Anyway, I'm off to egypt for a week, prolly no interwebs so if I don't reply within 9 days you may consider me dead. Willing to do the offered job afterwards.
xx]]></description>
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    	    <pubDate>Sun, 02 Jan 2011 05:00:10 +0100</pubDate>
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    	    <title>Reply by konr</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-14884/page-24/?recent=264186#post=263011</link>
    	    <description><![CDATA[<i>Quoted from helberg</i>
		<blockquote>allow FaN, allow gunboats.

Heavy limit 1, sandvich banned.

viaduct and ashville, instead of obscure and freight_final1</blockquote>this]]></description>
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    	    <pubDate>Sun, 02 Jan 2011 04:36:08 +0100</pubDate>
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    	    <title>Reply by Eledorian</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-14884/page-24/?recent=264186#post=262960</link>
    	    <description><![CDATA[<i>Quoted from Tikcus</i>
		<blockquote>[...]

 or know anything about politics?</blockquote>

Do you?]]></description>
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    	    <pubDate>Sat, 01 Jan 2011 21:30:25 +0100</pubDate>
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    	    <title>Reply by FainT.</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-14884/page-24/?recent=264186#post=262957</link>
    	    <description><![CDATA[Generally teams know what maps they want to play competitively. Obviously individuals may have slightly different opinions, but they would still not want to play certain maps if the rest of the team hates playing it (as it isn't fun to play in a team with the majority of members not wanting to play the map. People raging easier etc.)
/2p]]></description>
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    	    <pubDate>Sat, 01 Jan 2011 21:25:25 +0100</pubDate>
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    	    <title>Reply by Spike Himself</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-14884/page-24/?recent=264186#post=262952</link>
    	    <description><![CDATA[I agree with tickus that such polls should be exclusive to team leaders.

Just thought I'd throw that in :)]]></description>
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    	    <pubDate>Sat, 01 Jan 2011 21:15:50 +0100</pubDate>
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