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	<title>ETF2L &#8211; Latest activity in &#8220;Custom HUDs and Hit sounds&#8221;</title>
	<link>https://staging.etf2l.org/forum/league/topic-13531/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by iQue</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-13531/page-2/?recent=229905#post=229905</link>
    	    <description><![CDATA[Default hud with better damage numbers, default hitsound but pitched according to damage dealt

:@]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=league&#038;topic=13531&#038;post=229905</guid>
    	    <pubDate>Sat, 09 Oct 2010 21:37:08 +0200</pubDate>
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    	    <title>Reply by LuckyLuke</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-13531/page-2/?recent=229905#post=229902</link>
    	    <description><![CDATA[Community hud (on minimode) with Numlocked's damage done thing.
Q3 hitsound]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=league&#038;topic=13531&#038;post=229902</guid>
    	    <pubDate>Sat, 09 Oct 2010 21:30:12 +0200</pubDate>
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    	<item>
    	    <title>Reply by sKag</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-13531/page-2/?recent=229905#post=229865</link>
    	    <description><![CDATA[Revan_xp's HUD and Q3 hitsounds.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=league&#038;topic=13531&#038;post=229865</guid>
    	    <pubDate>Sat, 09 Oct 2010 19:55:55 +0200</pubDate>
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    	<item>
    	    <title>Reply by I-I05t@ge</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-13531/page-2/?recent=229905#post=229795</link>
    	    <description><![CDATA[tf_dingaling_wav_override "buttons/button17.wav"
or
tf_dingaling_wav_override "buttons/button14.wav"]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=league&#038;topic=13531&#038;post=229795</guid>
    	    <pubDate>Sat, 09 Oct 2010 16:46:45 +0200</pubDate>
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    	    <title>Reply by broesel</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-13531/page-2/?recent=229905#post=229791</link>
    	    <description><![CDATA[<i>Quoted from Sparkles</i>
		<blockquote>GmanG Hud + gearshitsound

[...]</blockquote>

GeaR actually uses the KGB sound that plays when you take them out and the Heavy hits them together, so you can just specify the path from the gamefiles. Should help avoiding breaking it mid-game too, I guess :&#62;]]></description>
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    	    <pubDate>Sat, 09 Oct 2010 16:29:48 +0200</pubDate>
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    	    <title>Reply by Alcapone6666</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-13531/page-2/?recent=229905#post=229789</link>
    	    <description><![CDATA[GmanG Hud + gearshitsound


		<blockquote>
// --- TF2 - Dingaling ---

play "ui/gearshitsound.wav"
tf_dingalingaling "1"
tf_dingaling_volume "1"
tf_dingaling_pitchmaxdmg "100"
tf_dingaling_pitchmindmg "100"
tf_dingaling_wav_override "ui/gearshitsound.wav"
</blockquote>]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=league&#038;topic=13531&#038;post=229789</guid>
    	    <pubDate>Sat, 09 Oct 2010 16:26:30 +0200</pubDate>
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    	    <title>Reply by m8y</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-13531/page-1/?recent=229905#post=229771</link>
    	    <description><![CDATA[GMANG HUD + Q3 HITSOUNDS FTW!!!

http://code.google.com/p/gmang-tf2hud/

+

tf_dingalingaling "1"
tf_dingaling_pitchmaxdmg "65"
tf_dingaling_pitchmindmg "185"
tf_dingaling_volume "0.85"
tf_dingaling_wav_override "quake.wav"
play "quake.wav"]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=league&#038;topic=13531&#038;post=229771</guid>
    	    <pubDate>Sat, 09 Oct 2010 15:48:39 +0200</pubDate>
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    	    <title>Reply by Dr Justice</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-13531/page-1/?recent=229905#post=229769</link>
    	    <description><![CDATA[<i>Quoted from octochris</i>
		<blockquote>[...]

It has the same effect. Both commands in the launch options and those in the autoexec are executed at the same point.</blockquote>

Didn't work for me until I put it into my launch options]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=league&#038;topic=13531&#038;post=229769</guid>
    	    <pubDate>Sat, 09 Oct 2010 15:47:26 +0200</pubDate>
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    	    <title>Reply by b10h4z4rd</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-13531/page-1/?recent=229905#post=229741</link>
    	    <description><![CDATA[<i>Quoted from octochris</i>
		<blockquote>[...]
q3 hitsound or die.</blockquote>

+1 

And yeah broeselhud is the way to go (all the usless a.k.a. "lets put it there to make screen less visible" stuff removed)]]></description>
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    	    <pubDate>Sat, 09 Oct 2010 14:36:31 +0200</pubDate>
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    	    <title>Reply by Lj</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-13531/page-1/?recent=229905#post=229740</link>
    	    <description><![CDATA[<i>Quoted from Jonny</i>
		<blockquote>off topic from the actually thread but, and cheers for the replies. in umpteen frag videos the sticky bombs have trails (team coloured), any idea where to get those from. Also, skyboxes. Is there any good ones out there? (most maps)</blockquote>
Well the trails on stickies are custom particles that can only be used through demos (as far as I know)]]></description>
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    	    <pubDate>Sat, 09 Oct 2010 14:36:16 +0200</pubDate>
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    	    <title>Reply by Jonny</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-13531/page-1/?recent=229905#post=229735</link>
    	    <description><![CDATA[off topic from the actually thread but, and cheers for the replies. in umpteen frag videos the sticky bombs have trails (team coloured), any idea where to get those from. Also, skyboxes. Is there any good ones out there? (most maps)]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=league&#038;topic=13531&#038;post=229735</guid>
    	    <pubDate>Sat, 09 Oct 2010 14:28:45 +0200</pubDate>
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    	    <title>Reply by Sketch</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-13531/page-1/?recent=229905#post=229734</link>
    	    <description><![CDATA[thats what i had... didnt work also depends on server settings. some servers just dont let you do it.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=league&#038;topic=13531&#038;post=229734</guid>
    	    <pubDate>Sat, 09 Oct 2010 14:24:20 +0200</pubDate>
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    	    <title>Reply by Dr. Chris</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-13531/page-1/?recent=229905#post=229728</link>
    	    <description><![CDATA[<i>Quoted from dr.Justice</i>
		<blockquote>[...]

+play yourhitsound.wav in your launch options and it never fails</blockquote>

It has the same effect. Both commands in the launch options and those in the autoexec are executed at the same point.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=league&#038;topic=13531&#038;post=229728</guid>
    	    <pubDate>Sat, 09 Oct 2010 14:19:14 +0200</pubDate>
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    	<item>
    	    <title>Reply by Dr Justice</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-13531/page-1/?recent=229905#post=229726</link>
    	    <description><![CDATA[<i>Quoted from octochris</i>
		<blockquote>[...]

put the following in your autoexec (this is specifically for my quake sound, change filename accordingly)

<code>tf_dingalingaling "1"
tf_dingaling_pitchmaxdmg "140"
tf_dingaling_pitchmindmg "80"
tf_dingaling_volume "0.65"
tf_dingaling_wav_override "quake.wav"
play "quake.wav"</code>

the play command specifically preloads it prior to gameplay by, as it says on the tin, playing it.</blockquote>

+play yourhitsound.wav in your launch options and it never fails]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=league&#038;topic=13531&#038;post=229726</guid>
    	    <pubDate>Sat, 09 Oct 2010 14:18:03 +0200</pubDate>
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    	    <title>Reply by Dr. Chris</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-13531/page-1/?recent=229905#post=229724</link>
    	    <description><![CDATA[<i>Quoted from Morphine</i>
		<blockquote>preload? sorry to hijack but I would like to know what makes hitsounds work :&#62;</blockquote>

put the following in your autoexec (this is specifically for my quake sound, change filename accordingly)

<code>tf_dingalingaling "1"
tf_dingaling_pitchmaxdmg "140"
tf_dingaling_pitchmindmg "80"
tf_dingaling_volume "0.65"
tf_dingaling_wav_override "quake.wav"
play "quake.wav"</code>

the play command specifically preloads it prior to gameplay by, as it says on the tin, playing it.]]></description>
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    	    <pubDate>Sat, 09 Oct 2010 14:12:23 +0200</pubDate>
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