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	<title>ETF2L &#8211; Latest activity in &#8220;Class Limit 2&#8221;</title>
	<link>https://staging.etf2l.org/forum/league/topic-1334/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
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    	    <title>Reply by waebi</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-1334/page-1/?recent=12096#post=12096</link>
    	    <description><![CDATA[It has been tried iirc, heard something about the American leagues like [insert name], having 3 soldiers and 3 medics in the first season, and crits on. Obviously players didnt like it.]]></description>
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    	    <pubDate>Sun, 14 Dec 2008 12:02:43 +0100</pubDate>
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    	    <title>Reply by nvc</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-1334/page-1/?recent=12096#post=12084</link>
    	    <description><![CDATA[one tumpel is hard enough to hit with his playstation 1 turbo fire @ jump pad.. even with a teammate... let alone 6]]></description>
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    	    <pubDate>Sun, 14 Dec 2008 04:39:30 +0100</pubDate>
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    	    <title>Reply by Chewy</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-1334/page-1/?recent=12096#post=12078</link>
    	    <description><![CDATA[I'm sorry :&#62; did you read my post? :p

as far as i know playing with no class limit on scouts/snipers/spies has never been tried? It's pretty obvious in my post that demolimit should be 1, soldier/heavy 2 and medic one (well i presumed it was obvious)

edit: and i honestley don't think CL2 was specifically decided by anyone, but in IRC asking for;

6v6 ml 1 dl 1 slhl 2 now is a bit ridiculous - if you know what i mean, and i (think?) that CL2 just came by saying, 2 of each is about right, however see arguements above with specific classes]]></description>
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    	    <pubDate>Sun, 14 Dec 2008 01:50:25 +0100</pubDate>
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    	    <title>Reply by Mole</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-1334/page-1/?recent=12096#post=12077</link>
    	    <description><![CDATA[Would you like Ryb, Hymzi, and Byte coming at you with a medic each in tow with an uber each? Thats what it was before class limits! :P

The CL2 has been decided by the community over time of playing, like medic limit 1 and demo limit 1.]]></description>
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    	    <pubDate>Sun, 14 Dec 2008 01:29:46 +0100</pubDate>
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    	    <title>Created by Chewy</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-1334/page-1/?recent=12096#post=12075</link>
    	    <description><![CDATA[I was wondering, was any thought put into class limit 2? I understand that it can be damaging to have like 5 pyros etc, and medic limit 1 i think is definatley needed, however how much thought was put into class limit 2? Or was it just a staple thing to cover all boards and prevent 'spam'?

I'm really winding down from tf2 and mainly just trying to play for as much fun as i can now, and i was wondering, if your team wanted to play 6 spies for fun, which i can almost guarentee would be hilarious :P, why can't you? :/ You'd probably be warned / banned of the league for majorly breaking this rule, but is it giving you an advantage? I understand with some of the heavy classes, and having 6 engies is ugh.. :P, but spy? and maybe sniper? I really don't see much need for blocking these classes, because i think it's really obvious that running more than 2 anyway doesn't give you any if at all advantage, so any teams going for serious business won't use it, and they'll own any team that does use it.... so basically i propose that more than 2 spies is allowed :P]]></description>
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    	    <pubDate>Sun, 14 Dec 2008 00:43:59 +0100</pubDate>
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