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	<title>ETF2L &#8211; Latest activity in &#8220;ETF2L - What ya gonna do now bruv?&#8221;</title>
	<link>https://staging.etf2l.org/forum/league/topic-13293/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
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    	    <title>Reply by kingexe</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-13293/page-5/?recent=228506#post=228506</link>
    	    <description><![CDATA[Have a new league called master league that basically works like esea]]></description>
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    	    <pubDate>Wed, 06 Oct 2010 00:55:00 +0200</pubDate>
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    	    <title>Reply by Gubbins</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-13293/page-5/?recent=228506#post=227495</link>
    	    <description><![CDATA[<i>Quoted from Hat</i>
		<blockquote>[...]

:DDDDDDDDD</blockquote>

Shh, v.]]></description>
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    	    <pubDate>Mon, 04 Oct 2010 09:20:30 +0200</pubDate>
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    	    <title>Reply by Rake</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-13293/page-5/?recent=228506#post=227186</link>
    	    <description><![CDATA[Having lost a middle on granary and with half my team going to 2nd to force uber, failing and dying, I promptly whipped out my natasha and pretty much solodefended last with heals standing on the lower pipe against an uber. Totally balanced.

ps. you dont need counters before you're at the very top, before that you can just make a lot of shit and 1a to victory.]]></description>
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    	    <pubDate>Sun, 03 Oct 2010 21:26:05 +0200</pubDate>
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    	    <title>Reply by Hat</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-13293/page-5/?recent=228506#post=227174</link>
    	    <description><![CDATA[<i>Quoted from Koeitje</i>
		<blockquote>[...]

Maybe in div4</blockquote>

:DDDDDDDDD]]></description>
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    	    <pubDate>Sun, 03 Oct 2010 21:01:47 +0200</pubDate>
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    	    <title>Reply by Gubbins</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-13293/page-5/?recent=228506#post=227106</link>
    	    <description><![CDATA[<i>Quoted from Koeitje</i>
		<blockquote>[...]

Maybe in div4</blockquote>

Yeah, maybe in div4 as well, I didn't try it back then =)]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=league&#038;topic=13293&#038;post=227106</guid>
    	    <pubDate>Sun, 03 Oct 2010 19:16:32 +0200</pubDate>
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    	    <title>Reply by Dr. Chris</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-13293/page-5/?recent=228506#post=227094</link>
    	    <description><![CDATA[<i>Quoted from WARHURYEAH</i>
		<blockquote>put a natasha heavy on the balcony on badlands against an attacking team, the slow down means that they wont be able to RJ upto spire</blockquote>

wats hedshot??]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=league&#038;topic=13293&#038;post=227094</guid>
    	    <pubDate>Sun, 03 Oct 2010 19:08:56 +0200</pubDate>
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    	    <title>Reply by WARHURYEAH</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-13293/page-5/?recent=228506#post=227092</link>
    	    <description><![CDATA[Natasha is retarded, it destroys rocket jumping for one, put a natasha heavy on the balcony on badlands against an attacking team, the slow down means that they wont be able to RJ upto spire, same applies to most maps, the team would then have to sit and wait for uber, and even then the natasha heavy can just hang back and wait for it to go, come out from balc, and do the same again.

It's the fact that no matter how far away the heavy is, it does the same slowdown rate, it needs a short drop off point to make it less effective in many areas. 

There just needs to be a lot more testing on the weapons, nobody wants to have to change 10000 classes in a game to counter whatever retarded weapon the other team is using.

The disadvantage for TF2 is that you have to recruit specific people for specific classes, and it's going to be hard to find people that can just easily switch to spy, pyro, engie, heavy, scout and sniper each time.

TF2 kinda needs fixed classes to have any hope in bringing people in, so people can actually play. Most new players just play scout because it's piss easy, just point and click.

Also with gunboats, how many people would want to play medic if they're just going to get bomb rushed as soon as they come out from house or w/e?]]></description>
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    	    <pubDate>Sun, 03 Oct 2010 19:06:07 +0200</pubDate>
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    	    <title>Reply by ajc</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-13293/page-5/?recent=228506#post=227088</link>
    	    <description><![CDATA[lol :x]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=league&#038;topic=13293&#038;post=227088</guid>
    	    <pubDate>Sun, 03 Oct 2010 19:03:42 +0200</pubDate>
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    	    <title>Reply by Koeitje</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-13293/page-5/?recent=228506#post=227083</link>
    	    <description><![CDATA[<i>Quoted from Gubbins</i>
		<blockquote>I really don't see how Natasha is OP. If the other team drops a scout for a heavy, you have a massive speed and flanking advantage. If they drop a heavy class for a Natasha Heavy. Just put up a normal heavy, slowdown doesn't affect him and the other dude's fucked. I don't get the point of this thread. I know I speak for other members of my team when I say that we all signed up for an evolving game, if you don't want that, there's Q3CPMA, CS:S and COD4:Promod. Team Fortress 2 is not going to stop bringing new things in until it's dead. Imo, if the competitive community doesn't move with this evolution (I'm not saying fully, but in part) I can easily see the whole comp side breaking down and being solely a way of making money. On a side note, the sandman and wrangler are currently 2 weapons without counter, short of a spy on every last push and a pyro with good reflecting skill covering 2 players each...

tl;dr: Team fortress is an evolving game - shouldn't the competitive community adapt to and embrace the updates for what they are, an extension of depth to what would be a shallow game with vanilla?</blockquote>

Maybe in div4]]></description>
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    	    <pubDate>Sun, 03 Oct 2010 18:57:52 +0200</pubDate>
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    	    <title>Reply by JimmyBreeze</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-13293/page-5/?recent=228506#post=227074</link>
    	    <description><![CDATA[I don't know or really care if natasha is OP or not. It seems to me, though, that no matter what way you look at it, it makes the game less fun to play and watch.]]></description>
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    	    <pubDate>Sun, 03 Oct 2010 18:46:30 +0200</pubDate>
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    	    <title>Reply by Gubbins</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-13293/page-4/?recent=228506#post=227072</link>
    	    <description><![CDATA[I really don't see how Natasha is OP. If the other team drops a scout for a heavy, you have a massive speed and flanking advantage. If they drop a heavy class for a Natasha Heavy. Just put up a normal heavy, slowdown doesn't affect him and the other dude's fucked. I don't get the point of this thread. I know I speak for other members of my team when I say that we all signed up for an evolving game, if you don't want that, there's Q3CPMA, CS:S and COD4:Promod. Team Fortress 2 is not going to stop bringing new things in until it's dead. Imo, if the competitive community doesn't move with this evolution (I'm not saying fully, but in part) I can easily see the whole comp side breaking down and being solely a way of making money. On a side note, the sandman and wrangler are currently 2 weapons without counter, short of a spy on every last push and a pyro with good reflecting skill covering 2 players each...

tl;dr: Team fortress is an evolving game - shouldn't the competitive community adapt to and embrace the updates for what they are, an extension of depth to what would be a shallow game with vanilla?]]></description>
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    	    <pubDate>Sun, 03 Oct 2010 18:38:36 +0200</pubDate>
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    	    <title>Reply by Hat</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-13293/page-4/?recent=228506#post=227064</link>
    	    <description><![CDATA[i've started going natasha heavy for slow rolling the last point on granary uber vs uber as it pretty much guarentees victory, a large open area for me to just w+m1 forward firing at people at the otherside of the point to slow them down to a crawl - who can then just get focus spammed

this is just one example but there are so many situations where this weapon is stupidly gamebreaking, please ban this shit for s8

ps. allow gunboats, thanks (ill write up a thread arguing for and against gunboats one of these days..)]]></description>
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    	    <pubDate>Sun, 03 Oct 2010 18:22:27 +0200</pubDate>
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    	    <title>Reply by Koeitje</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-13293/page-4/?recent=228506#post=227063</link>
    	    <description><![CDATA[<i>Quoted from GibbZ</i>
		<blockquote>A natascha heavy changes EVERYTHING. The passive slow makes missing IMPOSSIBLE, so it makes the skill curve even less, so even a noob can do damage.

The slow not only affects the player who plays the heavy but the rest of his team. A good spread on the gun against a combo of players and they all get slowed. Resulting in them being easier to spam and kill.

While a normal heavy has a higher dmg output, he's easier to flank, you can use corners to your advantage (peak and spam), and he can not pocket a medic as well (the slow stops anyone getting near your medic and gives him an easier time dodging).

Natascha is the most op shit ever. I'd rather play against a fan scout then a natascha heavy.</blockquote>
I agree.]]></description>
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    	    <pubDate>Sun, 03 Oct 2010 18:21:25 +0200</pubDate>
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    	    <title>Reply by GibbZ</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-13293/page-4/?recent=228506#post=227059</link>
    	    <description><![CDATA[A natascha heavy changes EVERYTHING. The passive slow makes missing IMPOSSIBLE, so it makes the skill curve even less, so even a noob can do damage.

The slow not only affects the player who plays the heavy but the rest of his team. A good spread on the gun against a combo of players and they all get slowed. Resulting in them being easier to spam and kill.

While a normal heavy has a higher dmg output, he's easier to flank, you can use corners to your advantage (peak and spam), and he can not pocket a medic as well (the slow stops anyone getting near your medic and gives him an easier time dodging).

Natascha is the most op shit ever. I'd rather play against a fan scout then a natascha heavy.]]></description>
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    	    <pubDate>Sun, 03 Oct 2010 18:14:48 +0200</pubDate>
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    	    <title>Reply by sylosin</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-13293/page-4/?recent=228506#post=227023</link>
    	    <description><![CDATA[<i>Quoted from octochris</i>
		<blockquote>[...]

If you genuinely think that natascha doesn't bring a different dynamic to the game in forcing you to change the way you play, I suggest you gb2d6.</blockquote>

Running a heavy at all changes a match a fair bit. You can't have a different strategy for fighting against a natascha heavy from a regular heavy. The ONLY way natascha's presence affects gameplay is that it makes the user more annoying and slightly more difficult to deal with than a reg. heavy.

Like I said, it's used to troll or just as a cop-out.]]></description>
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    	    <pubDate>Sun, 03 Oct 2010 16:53:38 +0200</pubDate>
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