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	<title>ETF2L &#8211; Latest activity in &#8220;season 8 mix old/new?!?!&#8221;</title>
	<link>https://staging.etf2l.org/forum/league/topic-13112/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by konr</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-13112/page-8/?recent=225119#post=225119</link>
    	    <description><![CDATA[<i>Quoted from Spike Himself</i>
		<blockquote>cp_badlands - yes
cp_granary - yes
cp_gravelpit - no
cp_gullywash -yes
cp_yukon - no
koth_viaduct - no
cp_obscure - yes
cp_collis - no</blockquote>]]></description>
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    	    <pubDate>Wed, 29 Sep 2010 12:10:05 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Spike Himself</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-13112/page-8/?recent=225119#post=225117</link>
    	    <description><![CDATA[cp_badlands
cp_granary
cp_gravelpit
cp_gullywash
cp_yukon
koth_viaduct
cp_obscure
cp_collis]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=league&#038;topic=13112&#038;post=225117</guid>
    	    <pubDate>Wed, 29 Sep 2010 12:06:01 +0200</pubDate>
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    	<item>
    	    <title>Reply by d-formation</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-13112/page-8/?recent=225119#post=225113</link>
    	    <description><![CDATA[Insert the new maps as Мainline,Follower,Prolane remove gorge gravelpit]]></description>
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    	    <pubDate>Wed, 29 Sep 2010 11:54:47 +0200</pubDate>
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    	<item>
    	    <title>Reply by S19</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-13112/page-8/?recent=225119#post=225110</link>
    	    <description><![CDATA[<i>Quoted from shank</i>
		<blockquote>[...]

Are you completely out of your mind?</blockquote>

No, simply I don't like gravelpit and i'm tired of granary.]]></description>
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    	    <pubDate>Wed, 29 Sep 2010 11:41:07 +0200</pubDate>
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    	<item>
    	    <title>Reply by Sub_ZerO</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-13112/page-8/?recent=225119#post=225097</link>
    	    <description><![CDATA[<i>Quoted from S19</i>
		<blockquote>Five nice maps:

cp_freight
cp_badlands
cp_gorge
cp_gullywash
cp_obscure

P.S. Not gravelpit please -.-</blockquote>

Are you completely out of your mind?]]></description>
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    	    <pubDate>Wed, 29 Sep 2010 10:58:08 +0200</pubDate>
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    	<item>
    	    <title>Reply by Mors Immortalis</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-13112/page-7/?recent=225119#post=225093</link>
    	    <description><![CDATA[<i>Quoted from howdeh</i>
		<blockquote>bring back mach4</blockquote>

hell no]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=league&#038;topic=13112&#038;post=225093</guid>
    	    <pubDate>Wed, 29 Sep 2010 10:43:10 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by S19</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-13112/page-7/?recent=225119#post=225092</link>
    	    <description><![CDATA[Five nice maps:

cp_freight
cp_badlands
cp_gorge
cp_gullywash
cp_obscure

P.S. Not gravelpit please -.-]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=league&#038;topic=13112&#038;post=225092</guid>
    	    <pubDate>Wed, 29 Sep 2010 10:26:10 +0200</pubDate>
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    	<item>
    	    <title>Reply by howdeh</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-13112/page-7/?recent=225119#post=225086</link>
    	    <description><![CDATA[bring back mach4]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=league&#038;topic=13112&#038;post=225086</guid>
    	    <pubDate>Wed, 29 Sep 2010 09:52:56 +0200</pubDate>
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    	<item>
    	    <title>Reply by Sub_ZerO</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-13112/page-7/?recent=225119#post=225085</link>
    	    <description><![CDATA[<i>Quoted from randa</i>
		<blockquote>
Cp_badlands
cp_granary
cp_gravelpit
cp_obscure
cp_freight_final
cp_gullywash
</blockquote>
+ Turbine would be the perfect map pool even though its a bit big.]]></description>
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    	    <pubDate>Wed, 29 Sep 2010 09:43:03 +0200</pubDate>
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    	<item>
    	    <title>Reply by Patedshot</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-13112/page-7/?recent=225119#post=225079</link>
    	    <description><![CDATA[Cp_badlands
Cp_granary
Cp_freight (old)
Cp_gullywash
Cp_gravelpit/gorge
(Cp_well) personally i like this map, but it seems that the majority of competetive people hates it.
+some koth/ctf maybe?]]></description>
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    	    <pubDate>Wed, 29 Sep 2010 08:16:11 +0200</pubDate>
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    	<item>
    	    <title>Reply by HELMUT PITZ</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-13112/page-7/?recent=225119#post=224550</link>
    	    <description><![CDATA[badlands
granary
freight(old)
gravelpit
obscure
gullywash

))]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=league&#038;topic=13112&#038;post=224550</guid>
    	    <pubDate>Mon, 27 Sep 2010 20:57:35 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Dukermons</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-13112/page-7/?recent=225119#post=224496</link>
    	    <description><![CDATA[<i>Quoted from randa</i>
		<blockquote>why alienate all the new players by giving them too many maps to learn ?
</blockquote>

Good point, but we don't want to alienate all the old geezers, (with the same old same old), who have been around for ever either now do we?]]></description>
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    	    <pubDate>Mon, 27 Sep 2010 18:21:29 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by randa</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-13112/page-7/?recent=225119#post=224491</link>
    	    <description><![CDATA[Anyone suggesting to have a big map pool is retarded why alienate all the new players by giving them too many maps to learn ?

Cp_badlands
cp_granary
cp_gravelpit
cp_obscure
cp_freight_final
cp_gullywash

just those maps tbh if you think playing granlands is
boring play the other 4 maps!]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=league&#038;topic=13112&#038;post=224491</guid>
    	    <pubDate>Mon, 27 Sep 2010 18:04:39 +0200</pubDate>
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    	<item>
    	    <title>Reply by Will</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-13112/page-7/?recent=225119#post=224488</link>
    	    <description><![CDATA[<i>Quoted from xzr</i>
		<blockquote>If you want to see quality games, make the map pool 5-6:ish maps

nobody can be arsed to go through 10 maps</blockquote>

so true..]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=league&#038;topic=13112&#038;post=224488</guid>
    	    <pubDate>Mon, 27 Sep 2010 17:34:33 +0200</pubDate>
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    	<item>
    	    <title>Reply by Leftism</title>
    	    <link>https://staging.etf2l.org/forum/league/topic-13112/page-7/?recent=225119#post=224471</link>
    	    <description><![CDATA[<i>Quoted from Black_Bob</i>
		<blockquote>(2 caps = round win or somthing like that else leave it out)</blockquote>

Like WirePlay did with their CTF maps during the 7v7 season? That was good, although tbh neither the ETF2L way (one round, unlimited caps - most after 30 mins wins) or the other way (2 caps for round win, most round wins after 30 mins wins) aren't the problem with CTF maps. I find the main problem is that CTF maps is that if you get rolled, you get rolled for 30 mins -- if you get rolled on, say, Badlands you'll probably be finished by 10-15 mins. Teams who are 5-0 up (in either case) will turtle their intel even if there is like 20 minutes left on the clock.

Turbine is a good 6v6 maps, although I wouldn't mind the ETF2L exploring the custom CTFs that TF2maps.net had a contest on last year, iirc. WirePlay used three maps from that contest in their 7v7 season (Cloudburst, Converge and Wildfire) out of the three, I'd pick Wildfire as it was traditional CTF with a couple of twists (your intel needs to be at your cap point and dropped intel can be immediately returned by a friendly player standing on it). 

Map pool sizes are probably strong enough at 10, granlands will probably be a must. Although 90% of a competitive players' time will be on these two maps, they're popular for a reason. 

It would be nice to see:
cp_freight
cp_granlands
cp_gravelpit
cp_gorge
cp_gullywash
cp_obscure
koth_anything-but-nucleus
ctf_doesn't-have-to-be-turbine]]></description>
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    	    <pubDate>Mon, 27 Sep 2010 16:57:52 +0200</pubDate>
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