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	<title>ETF2L &#8211; Latest activity in &#8220;How to get pubbers interested in competetive?&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-9820/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
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    	    <title>Reply by Enef</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-9820/page-4/?recent=170634#post=170634</link>
    	    <description><![CDATA[<i>Quoted from Shintaz</i>
		<blockquote>organising those 6v9 events seemed to influence all nine pub participants and even some public spectators (and dunc) to try and step up their game
might do another soon... (oooo)

edit: i was a full-time pubber until someone introduced me to the old pickup channel, so advertisement did it for me. now i'm only 90%-time pubber.</blockquote>

On my goddamn server apparently. (shameless plug ;))

/me shakes fist at Shin]]></description>
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    	    <pubDate>Wed, 28 Apr 2010 15:02:23 +0200</pubDate>
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    	    <title>Reply by KOVACS</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-9820/page-3/?recent=170634#post=170313</link>
    	    <description><![CDATA[Make the pubbers aware of the opportunities to play competitively, but don't waste time and effort trying to convince them to switch over and commit. Those who stick around for the long haul are the ones that would have anyway, and the opposite also applies.

tf2lobby already serves as a good way for pubbers to begin the transition over to competitive play. Just advertise it more.]]></description>
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    	    <pubDate>Tue, 27 Apr 2010 18:53:10 +0200</pubDate>
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    	    <title>Reply by Shintaz</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-9820/page-3/?recent=170634#post=170311</link>
    	    <description><![CDATA[organising those 6v9 events seemed to influence all nine pub participants and even some public spectators (and dunc) to try and step up their game
might do another soon... (oooo)

edit: i was a full-time pubber until someone introduced me to the old pickup channel, so advertisement did it for me. now i'm only 90%-time pubber.]]></description>
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    	    <pubDate>Tue, 27 Apr 2010 18:38:53 +0200</pubDate>
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    	    <title>Reply by Dauk</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-9820/page-3/?recent=170634#post=170304</link>
    	    <description><![CDATA[we've got around 3 teams from pub community just  by introducing them to comp. putting stv info about div 1 games and other stuff.]]></description>
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    	    <pubDate>Tue, 27 Apr 2010 18:22:38 +0200</pubDate>
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    	    <title>Reply by franco</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-9820/page-3/?recent=170634#post=170302</link>
    	    <description><![CDATA[I got into 6v6 (enixe) from being noticed while pubbing. But I've also pretty much left the comp scene partly because it's full of massive faggots and assholes.]]></description>
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    	    <pubDate>Tue, 27 Apr 2010 18:14:31 +0200</pubDate>
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    	    <title>Reply by MasterBlaster</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-9820/page-3/?recent=170634#post=170260</link>
    	    <description><![CDATA[<i>Quoted from Traumatizer</i>
		<blockquote>when you're interested you'll find your way to competitive tf2. And meet the right guys happened with me too ;)</blockquote>

QFT]]></description>
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    	    <pubDate>Tue, 27 Apr 2010 16:14:08 +0200</pubDate>
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    	    <title>Reply by Sturmis</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-9820/page-3/?recent=170634#post=170257</link>
    	    <description><![CDATA[<i>Quoted from Extremer</i>
		<blockquote>Just advertise the pickup channels a lot more.</blockquote>

Yup, wasm did wonders for the finnish pickups.]]></description>
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    	    <pubDate>Tue, 27 Apr 2010 15:57:55 +0200</pubDate>
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    	    <title>Reply by Erdbeerkopf</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-9820/page-3/?recent=170634#post=170255</link>
    	    <description><![CDATA[when you're interested you'll find your way to competitive tf2. And meet the right guys happened with me too ;)]]></description>
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    	    <pubDate>Tue, 27 Apr 2010 15:52:34 +0200</pubDate>
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    	    <title>Reply by Extremer</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-9820/page-3/?recent=170634#post=170253</link>
    	    <description><![CDATA[Just advertise the pickup channels a lot more.]]></description>
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    	    <pubDate>Tue, 27 Apr 2010 15:48:15 +0200</pubDate>
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    	    <title>Reply by Exfane</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-9820/page-3/?recent=170634#post=170246</link>
    	    <description><![CDATA[<i>Quoted from Azdean</i>
		<blockquote>
However some pub players do have potential but I can assure you they will probably find there way to competitive tf2 off there own backs.</blockquote>

You could very well be right, however i think every pub player just needs someone or something to trigger him/her.
Just take a look at Torden, Cook, Extremer and myself. 
We were all "pub heroes" and got triggered by players who invited us to play a 6v6 war.]]></description>
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    	    <pubDate>Tue, 27 Apr 2010 15:34:24 +0200</pubDate>
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    	    <title>Reply by Iller</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-9820/page-3/?recent=170634#post=170146</link>
    	    <description><![CDATA[A lot of good thoughts in here.

Regarding the Swedish scene, it is still quite big for such a "small" country. 
But right now it seems many swedish veteran TF2:ers have lost interest in the game, either by leaving the game or just by playing on some very rare occations.

I don't know if I like the idea of almost forcing pubbers into comp. 
The problem is, as I see it, not the number of players entering the comp scene as much it is the number of people leaving it.
Sure, advertising and such to inform pub players that there is an active comp scene is of course good. Then the really interested pubbers will come by themselves.
Just to get a large number of "not that interested" pubbers that will get bored after a few weeks could even be harmful to the game.

A very common reason for teams to split/fold is, apart from ragers, that there is a conflict about how active the clan should be. If half of the team has to be forced to play while screaming and biting and the other half want to practice to get good, the clan is not going to hold for long.
For those inactive players it is no problem, they will just quit soon enough, but for those really trying it has a huge demoralizing effect. If you are one of those active players and want to get better you will soon give up yourself after your second or third team folds for the same reason if you are not very stubborn.
If I speak for myself this is a big reason why I never have been able to improve more  in the comp setting. 

So, in my opinion, the question of how to form new clans, that are going to hold for a long time, is in the long run more important than getting tons of random not so interested people inte the scene. 

tl;dr 
Quality before quantity. 
6 guys forming an active and stable team is more worth than hundreds not so interested pubbers forming teams that fold before the season is over.]]></description>
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    	    <pubDate>Tue, 27 Apr 2010 12:09:58 +0200</pubDate>
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    	    <title>Reply by Eledorian</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-9820/page-3/?recent=170634#post=170105</link>
    	    <description><![CDATA[Consider having a look over here.

http://forums.steampowered.com/forums/showthread.php?t=1236137

This is not the first thread in that style (they made 10 teams already in a similar matter).
It's not perfect but it's doing a pretty good job so far. Doing some more reaching out on the Steam TF2 forums might not be a bad idea, seeing as it's read by so many players.]]></description>
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    	    <pubDate>Tue, 27 Apr 2010 09:42:16 +0200</pubDate>
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    	    <title>Reply by Tikcus</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-9820/page-3/?recent=170634#post=169980</link>
    	    <description><![CDATA[Reasons for increasing the competitive base

More players = more teams = more advertising revenue= better sponsership = better prizes.

How to increase the player base?

There is no hard and fast answer to that.

I believe TF2lobby.com will help over time create a stream of new players, if or when valve integrate the lobby system straight into tf2 this will increase the number of players alot quicker.

what can ETF2L do? 

Remove barriers to entry, maybe look again at class limits and unlock rules (vanilla+medic unlocks only! will not help)

Create more divisions (I mean 7 &#38; 8, not n,o,p, and q), anyone that plays in div 5 and 6 knows that there are vast skill difference between the top and bottom of each division.
 
I'd hazard a guess that most of the new teams that fold do so, after being raped 5-0, 5-0 a few times

5 groups in div 5, 5 groups in div 6, 6 groups in div 7, 6 groups in div 8 etc.

apart from that ETF2L probably can't do alot else]]></description>
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    	    <pubDate>Mon, 26 Apr 2010 20:42:19 +0200</pubDate>
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    	    <title>Reply by Sub_ZerO</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-9820/page-3/?recent=170634#post=169979</link>
    	    <description><![CDATA[<i>Quoted from Sir Remix</i>
		<blockquote>give them free hats</blockquote>

+ 98746095396957]]></description>
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    	    <pubDate>Mon, 26 Apr 2010 20:41:42 +0200</pubDate>
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    	    <title>Reply by Darn</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-9820/page-3/?recent=170634#post=169964</link>
    	    <description><![CDATA[<i>Quoted from trams</i>
		<blockquote>[...]

And how do you recruit people fom other competetive games? for me it doesnt matter who, we just need to expand the swedish community.

[...]

Yes, the european scene is growing, but the swedish is slowly shrinking, a.k.a. we are doing something "wrong", so we need tips to turn it around.</blockquote>

fi scene is one of the biggest, all thanks to #gather.fi and lot of advertising]]></description>
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    	    <pubDate>Mon, 26 Apr 2010 20:17:34 +0200</pubDate>
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