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	<title>ETF2L &#8211; Latest activity in &#8220;Autoreload&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-9781/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by N3.Largos</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-9781/page-1/?recent=168675#post=168675</link>
    	    <description><![CDATA[If you have a competitive config, you can do cl_autoreload 1 for every class if you do r_drawviewmodel 0 for the spy revolver.

This means you'll have to use the cloak bar rather than the viewmodel watch if you cloak while holding the revolver.  No biggie though.]]></description>
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    	    <pubDate>Thu, 22 Apr 2010 20:25:55 +0200</pubDate>
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    	<item>
    	    <title>Reply by Buffalo Bill</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-9781/page-1/?recent=168675#post=168594</link>
    	    <description><![CDATA[<i>Quoted from Grem</i>
		<blockquote>Defo have it on for the pyro main. Love the whole animation of him replacing the empty canister from his with the new one. Takes a few seconds, but totally worth it IMO.</blockquote>

+1]]></description>
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    	    <pubDate>Thu, 22 Apr 2010 16:44:39 +0200</pubDate>
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    	<item>
    	    <title>Reply by HeroNL</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-9781/page-1/?recent=168675#post=168593</link>
    	    <description><![CDATA[<i>Quoted from lagi</i>
		<blockquote>[...]

I've noticed the same thing with stickies, though it happens rarely</blockquote>
Yep, can be quite annoying sometimes but still I'd rather play with AR turned on than turned off]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=9781&#038;post=168593</guid>
    	    <pubDate>Thu, 22 Apr 2010 16:44:37 +0200</pubDate>
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    	<item>
    	    <title>Reply by Grem</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-9781/page-1/?recent=168675#post=168592</link>
    	    <description><![CDATA[Defo have it on for the pyro main. Love the whole animation of him replacing the empty canister from his with the new one. Takes a few seconds, but totally worth it IMO.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=9781&#038;post=168592</guid>
    	    <pubDate>Thu, 22 Apr 2010 16:40:16 +0200</pubDate>
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    	<item>
    	    <title>Reply by Deathliger</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-9781/page-1/?recent=168675#post=168548</link>
    	    <description><![CDATA[<i>Quoted from n00ne</i>
		<blockquote>spy off , everything else on.</blockquote>

This]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=9781&#038;post=168548</guid>
    	    <pubDate>Thu, 22 Apr 2010 14:23:57 +0200</pubDate>
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    	    <title>Reply by Buffalo Bill</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-9781/page-1/?recent=168675#post=168509</link>
    	    <description><![CDATA[<i>Quoted from lagi</i>
		<blockquote>[...]

I've noticed the same thing with stickies, though it happens rarely</blockquote>

It's gotten me killed several times. :'(]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=9781&#038;post=168509</guid>
    	    <pubDate>Thu, 22 Apr 2010 11:33:16 +0200</pubDate>
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    	<item>
    	    <title>Reply by n00ne</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-9781/page-1/?recent=168675#post=168507</link>
    	    <description><![CDATA[spy off , everything else on.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=9781&#038;post=168507</guid>
    	    <pubDate>Thu, 22 Apr 2010 11:24:00 +0200</pubDate>
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    	    <title>Reply by Lagitech</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-9781/page-1/?recent=168675#post=168506</link>
    	    <description><![CDATA[<i>Quoted from Buffalo Bill</i>
		<blockquote>I noticed it's a tiny bit buggy. Sometimes it won't let me fire even though I have a rocket loaded.</blockquote>

I've noticed the same thing with stickies, though it happens rarely]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=9781&#038;post=168506</guid>
    	    <pubDate>Thu, 22 Apr 2010 11:20:11 +0200</pubDate>
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    	<item>
    	    <title>Reply by Buffalo Bill</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-9781/page-1/?recent=168675#post=168505</link>
    	    <description><![CDATA[I noticed it's a tiny bit buggy. Sometimes it won't let me fire even though I have a rocket loaded.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=9781&#038;post=168505</guid>
    	    <pubDate>Thu, 22 Apr 2010 11:17:37 +0200</pubDate>
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    	<item>
    	    <title>Reply by Chux</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-9781/page-1/?recent=168675#post=168502</link>
    	    <description><![CDATA[I also see no reason for turning it off. Not so long ago we used to use scripts to do job but they didnt work as they were supposed to for half of the weapons. The official AR is a real treat and I cant imagine playing without it now.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=9781&#038;post=168502</guid>
    	    <pubDate>Thu, 22 Apr 2010 10:59:20 +0200</pubDate>
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    	    <title>Reply by adam-skyride</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-9781/page-1/?recent=168675#post=168479</link>
    	    <description><![CDATA[What do you men "should" have them off? Autoreload is a good idea simply because it means you will always be reloading when you're not shooting, and more likely to have ammo in clip when you need it.

The only situation I prefer it off is with spy as it gets annoying with the revolver, on for every other class though.]]></description>
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    	    <pubDate>Thu, 22 Apr 2010 03:31:10 +0200</pubDate>
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    	<item>
    	    <title>Reply by Long nicked digga</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-9781/page-1/?recent=168675#post=168478</link>
    	    <description><![CDATA[No reason to have it off unless you have viewmodels on and you hate the animation starting between shots (ie. revolver).]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=9781&#038;post=168478</guid>
    	    <pubDate>Thu, 22 Apr 2010 03:28:24 +0200</pubDate>
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    	<item>
    	    <title>Reply by nvc</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-9781/page-1/?recent=168675#post=168476</link>
    	    <description><![CDATA[put it on for everything, they changed it so you can shoot when reloading]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=9781&#038;post=168476</guid>
    	    <pubDate>Thu, 22 Apr 2010 03:27:44 +0200</pubDate>
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    	<item>
    	    <title>Created by Once</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-9781/page-1/?recent=168675#post=168474</link>
    	    <description><![CDATA[Which classes should have autoreload off, because I hear that demo and scout should have them on or off, I can't recall which one, and I wanna see which classes should have autoreload on / off. :D]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=9781&#038;post=168474</guid>
    	    <pubDate>Thu, 22 Apr 2010 03:21:54 +0200</pubDate>
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