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	<title>ETF2L &#8211; Latest activity in &#8220;Question regarding gunboat bug&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-9705/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by Vazzan</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-9705/page-1/?recent=167365#post=167365</link>
    	    <description><![CDATA[<i>Quoted from Lzrd</i>
		<blockquote>Much like how if you change team to spectator immediately after firing a rocket, the rocket will do damage to your teammates. You are suddenly considered a member of team 3 (spectator) and your teammates are not protected by the no friendly fire option.

I can't remember if this was fixed already or not, but this was the case at some point, at least.</blockquote>
Yeah that was fixed.
Was funny when waiting for teams to ready up :)]]></description>
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    	    <pubDate>Sun, 18 Apr 2010 12:28:52 +0200</pubDate>
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    	    <title>Reply by hansen</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-9705/page-1/?recent=167365#post=167364</link>
    	    <description><![CDATA[laik after one update where the pyrotauntkill could kill specs :p]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=9705&#038;post=167364</guid>
    	    <pubDate>Sun, 18 Apr 2010 12:23:27 +0200</pubDate>
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    	    <title>Reply by Lzrd</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-9705/page-1/?recent=167365#post=167362</link>
    	    <description><![CDATA[Much like how if you change team to spectator immediately after firing a rocket, the rocket will do damage to your teammates. You are suddenly considered a member of team 3 (spectator) and your teammates are not protected by the no friendly fire option.

I can't remember if this was fixed already or not, but this was the case at some point, at least.]]></description>
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    	    <pubDate>Sun, 18 Apr 2010 12:18:11 +0200</pubDate>
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    	    <title>Reply by Fluffy Meowington</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-9705/page-1/?recent=167365#post=167053</link>
    	    <description><![CDATA[<i>Quoted from Largos^</i>
		<blockquote>Gunboats reduce self-damage when the rocket makes contact with just you.
This means that if there is another non-teammate in the vicinity of the blast, the gunboats effects are ignored.
Spectators are technically a character, but they are ghosts.  
The engine still sees a non-teammate player next to the rocket, therefore the gunboats are ignored.</blockquote>

Alright thanks, I knew specs were entities (remembered the airblast bug) but didnt think that fact would affect this.]]></description>
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    	    <pubDate>Fri, 16 Apr 2010 22:19:17 +0200</pubDate>
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    	    <title>Reply by N3.Largos</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-9705/page-1/?recent=167365#post=167051</link>
    	    <description><![CDATA[<i>Quoted from Fluffy Meowington</i>
		<blockquote>I just found out about gunboats not granting the damage reduction while someone is spectating you yesterday, and it blew my mind (my mind = blown).

Could anyone explain to me how that is even possible (technically), in somewhat understandable terms?
I could understand if say, a spec sees you taking normal damage while you're not really, but a spec nullifying the effects of an item? HOW??

Mindboggling to me. ((</blockquote>

Gunboats reduce self-damage when the rocket makes contact with just you.
This means that if there is another non-teammate in the vicinity of the blast, the gunboats effects are ignored.
Spectators are technically a character, but they are ghosts.  
The engine still sees a non-teammate player next to the rocket, therefore the gunboats are ignored.]]></description>
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    	    <pubDate>Fri, 16 Apr 2010 22:16:15 +0200</pubDate>
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    	    <title>Reply by caned</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-9705/page-1/?recent=167365#post=167045</link>
    	    <description><![CDATA[These kinda crazy-ass problems u get while scripting a game are very common :(

&#38; i only use actionscript :3]]></description>
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    	    <pubDate>Fri, 16 Apr 2010 22:01:16 +0200</pubDate>
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    	    <title>Reply by Sub_ZerO</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-9705/page-1/?recent=167365#post=167043</link>
    	    <description><![CDATA[<i>Quoted from Mike</i>
		<blockquote>that was shit fluffy, leave tf2</blockquote>

now i like you 1 % more, now i like you 1 %.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=9705&#038;post=167043</guid>
    	    <pubDate>Fri, 16 Apr 2010 21:58:27 +0200</pubDate>
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    	    <title>Reply by Fluffy Meowington</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-9705/page-1/?recent=167365#post=167041</link>
    	    <description><![CDATA[Okay cya.]]></description>
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    	    <pubDate>Fri, 16 Apr 2010 21:56:21 +0200</pubDate>
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    	<item>
    	    <title>Reply by Vint4ge14</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-9705/page-1/?recent=167365#post=167039</link>
    	    <description><![CDATA[that was shit fluffy, leave tf2]]></description>
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    	    <pubDate>Fri, 16 Apr 2010 21:54:19 +0200</pubDate>
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    	    <title>Reply by Fluffy Meowington</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-9705/page-1/?recent=167365#post=167038</link>
    	    <description><![CDATA[They do work if you're jumping while hitting an enemy, but I guess that's a possibility, further testing will have to be done.

<i>Quoted from shank</i>
		<blockquote>u shouldn`t drink alcohol in the evenings u know =D</blockquote>
That's what the officers told me when they arrested me at your mother's for domestic violence.]]></description>
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    	    <pubDate>Fri, 16 Apr 2010 21:47:21 +0200</pubDate>
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    	<item>
    	    <title>Reply by Sub_ZerO</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-9705/page-1/?recent=167365#post=167036</link>
    	    <description><![CDATA[u shouldn`t drink alcohol in the evenings u know =D]]></description>
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    	    <pubDate>Fri, 16 Apr 2010 21:46:05 +0200</pubDate>
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    	<item>
    	    <title>Reply by wpminnows</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-9705/page-1/?recent=167365#post=167035</link>
    	    <description><![CDATA[don't they only reduce damage if the rockets don't damage an enemy?

maybe it counts specs as enemies]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=9705&#038;post=167035</guid>
    	    <pubDate>Fri, 16 Apr 2010 21:45:05 +0200</pubDate>
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    	<item>
    	    <title>Created by Fluffy Meowington</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-9705/page-1/?recent=167365#post=167033</link>
    	    <description><![CDATA[I just found out about gunboats not granting the damage reduction while someone is spectating you yesterday, and it blew my mind (my mind = blown).

Could anyone explain to me how that is even possible (technically), in somewhat understandable terms?
I could understand if say, a spec sees you taking normal damage while you're not really, but a spec nullifying the effects of an item? HOW??

Mindboggling to me. ((]]></description>
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    	    <pubDate>Fri, 16 Apr 2010 21:41:42 +0200</pubDate>
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