<?xml version="1.0" ?><rss version="2.0">
    <channel>
	<title>ETF2L &#8211; Latest activity in &#8220;need help about the r_drawviewmodel config&#8221;</title>
	<link>https://staging.etf2l.org/forum/general/topic-9626/</link>
	<description><![CDATA[The latest posts to this topic.]]></description>
    	<item>
    	    <title>Reply by String</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-9626/page-2/?recent=165901#post=165901</link>
    	    <description><![CDATA[<i>Quoted from Dav1dd</i>
		<blockquote>Although it's meant for changing crosshairs, you can use Aron's crosshair Switcher to turn on/off viewmodels for certain weapons, if you're completely stuck it's really easy to use

http://etf2l.org/forum/community/topic-6546/?recent=145998 

Works for me anyway :3</blockquote>

use it.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=9626&#038;post=165901</guid>
    	    <pubDate>Tue, 13 Apr 2010 07:58:17 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Daviddd</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-9626/page-1/?recent=165901#post=165559</link>
    	    <description><![CDATA[Although it's meant for changing crosshairs, you can use Aron's crosshair Switcher to turn on/off viewmodels for certain weapons, if you're completely stuck it's really easy to use

http://etf2l.org/forum/community/topic-6546/?recent=145998 

Works for me anyway :3]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=9626&#038;post=165559</guid>
    	    <pubDate>Sun, 11 Apr 2010 15:07:47 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Chux</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-9626/page-1/?recent=165901#post=165544</link>
    	    <description><![CDATA[I never got to grips with the last weapon used thing so I use direct binds for slots with some additional stuff I also used in ET that lets you play with crosshairs and models. Heres an example from one of my .cfg files:

bind "MWHEELUP" "slot2; cl_crosshair_file crosshair7; r_drawviewmodel 0; viewmodel_fov 0; cl_crosshair_scale 23; cl_crosshair_red 0; cl_crosshair_green 255; cl_crosshair_blue 0"
bind "MWHEELDOWN" "slot1; cl_crosshair_file crosshair7; r_drawviewmodel 0; viewmodel_fov 0; cl_crosshair_scale 25; cl_crosshair_red 255; cl_crosshair_green 255; cl_crosshair_blue 0"
bind "q" "slot3; cl_crosshair_file crosshair5; r_drawviewmodel 1; viewmodel_fov 80; cl_crosshair_scale 13; cl_crosshair_red 255; cl_crosshair_green 255; cl_crosshair_blue 255"]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=9626&#038;post=165544</guid>
    	    <pubDate>Sun, 11 Apr 2010 14:10:38 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by X Hunter X</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-9626/page-1/?recent=165901#post=165530</link>
    	    <description><![CDATA[Lastslot replaces lastinv.
nextslot for your next inventory slot.
prevslot for your last inventory slot.

sX_next for slotX.

alias something to sX_exec or sX_ch to execute it when you switch to slotX.

Ok the idea behind this script is that im saving the last weapon alternately in ls1 (lastslot1) and ls2 (lastslot2) then im switching which lastslot is executed so i dont have to read its value.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=9626&#038;post=165530</guid>
    	    <pubDate>Sun, 11 Apr 2010 13:40:42 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by X Hunter X</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-9626/page-1/?recent=165901#post=165521</link>
    	    <description><![CDATA[It doese :D it also offers you some options in the keyboard menu to bind the keys.

edit:
Ok it uploaded it:
http://dl.dropbox.com/u/4506832/Init3Slots.cfg

But like i said its part of a much bigger script package so there are one or 2 useless lines.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=9626&#038;post=165521</guid>
    	    <pubDate>Sun, 11 Apr 2010 13:34:00 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Dr. Chris</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-9626/page-1/?recent=165901#post=165520</link>
    	    <description><![CDATA[<i>Quoted from XHunter</i>
		<blockquote>[...]

Actually I wrote a script 3 months ago that replaces the lastinv command and it works just fine. Its included in my SlotHandler pack but i can upload it without the other stuff if someone is interested.</blockquote>

That would be awesome :D

Does it work alongside 123/mwheel/q without bugging?]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=9626&#038;post=165520</guid>
    	    <pubDate>Sun, 11 Apr 2010 13:33:09 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by X Hunter X</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-9626/page-1/?recent=165901#post=165518</link>
    	    <description><![CDATA[<i>Quoted from octochris</i>
		<blockquote>All this time I've been saying to people that it would not be possible to get a script like this to work with Q because it would require TF2 to output the last used weapon, but I think I may have just had an idea of how to get it to work.

As for what you're wanting, I'll get something basic done quickly.</blockquote>

Actually I wrote a script 3 months ago that replaces the lastinv command and it works just fine. Its included in my SlotHandler pack but i can upload it without the other stuff if someone is interested.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=9626&#038;post=165518</guid>
    	    <pubDate>Sun, 11 Apr 2010 13:30:16 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Enef</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-9626/page-1/?recent=165901#post=165515</link>
    	    <description><![CDATA[Flames competitive cfg does this also but the other way around (hitscan models removed and other weapons kept)]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=9626&#038;post=165515</guid>
    	    <pubDate>Sun, 11 Apr 2010 13:10:56 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Dr. Chris</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-9626/page-1/?recent=165901#post=165508</link>
    	    <description><![CDATA[edit: nvm, i should learn to search]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=9626&#038;post=165508</guid>
    	    <pubDate>Sun, 11 Apr 2010 12:46:34 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Vazzan</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-9626/page-1/?recent=165901#post=165505</link>
    	    <description><![CDATA[Admirables Weapon script does this ;)]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=9626&#038;post=165505</guid>
    	    <pubDate>Sun, 11 Apr 2010 12:40:29 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by pRize</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-9626/page-1/?recent=165901#post=165498</link>
    	    <description><![CDATA[<i>Quoted from octochris</i>
		<blockquote>[...]

No, that's something different (this is talking about invprev).</blockquote>

okay :)]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=9626&#038;post=165498</guid>
    	    <pubDate>Sun, 11 Apr 2010 12:00:54 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Dr. Chris</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-9626/page-1/?recent=165901#post=165494</link>
    	    <description><![CDATA[<i>Quoted from Sofa King</i>
		<blockquote>[...]

maybe i am a little wrong but aint that just hud_fastswitch 1 in console?</blockquote>

No, that's something different (this is talking about invprev).]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=9626&#038;post=165494</guid>
    	    <pubDate>Sun, 11 Apr 2010 11:44:26 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by pRize</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-9626/page-1/?recent=165901#post=165493</link>
    	    <description><![CDATA[<i>Quoted from octochris</i>
		<blockquote>All this time I've been saying to people that it would not be possible to get a script like this to work with Q because it would require TF2 to output the last used weapon, but I think I may have just had an idea of how to get it to work.

As for what you're wanting, I'll get something basic done quickly.</blockquote>

maybe i am a little wrong but aint that just hud_fastswitch 1 in console?]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=9626&#038;post=165493</guid>
    	    <pubDate>Sun, 11 Apr 2010 11:42:13 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Dr. Chris</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-9626/page-1/?recent=165901#post=165491</link>
    	    <description><![CDATA[Done:

http://christf2.xtreemhost.com/cfg/extremedsolly.htm

Will see if my idea with Q works later.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=9626&#038;post=165491</guid>
    	    <pubDate>Sun, 11 Apr 2010 11:26:45 +0200</pubDate>
    	</item>
    	<item>
    	    <title>Reply by Dr. Chris</title>
    	    <link>https://staging.etf2l.org/forum/general/topic-9626/page-1/?recent=165901#post=165490</link>
    	    <description><![CDATA[All this time I've been saying to people that it would not be possible to get a script like this to work with Q because it would require TF2 to output the last used weapon, but I think I may have just had an idea of how to get it to work.

As for what you're wanting, I'll get something basic done quickly.]]></description>
    	    <guid isPermaLink="false">generator=rsdiscuss&#038;baseurl=https://staging.etf2l.org&#038;feed=forum&#038;forum=general&#038;topic=9626&#038;post=165490</guid>
    	    <pubDate>Sun, 11 Apr 2010 11:22:18 +0200</pubDate>
    	</item>
    </channel>
</rss>